Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Saturday, March 31, 2012

Secret Project Revealed

I am very excited to finally reveal to the diceRolla community the results of a secret project that I've been working on for most of the past year. Sorry to have kept so many of you in the dark about this while all the behind-the-scenes stuff was going on, I thought it would be more appropriate to keep quiet until everything was in place. So it now brings me incredible joy to introduce you to my newest gaming and painting buddy, Oswald Montgomery Jones!

Little Monty!

Ozzie (or Monty for you fans of The Simpsons) was born earlier this week on Monday and then my wife and I adopted him on Wednesday. Hopefully this explains at least somewhat why I have not been blogging as much as I used to. I've been rather preoccupied these last couple months. ;) With all that we had to do in order to become eligible and qualify for the adoption, I've had less time than usual for hobbying and blogging, though that was certainly a trade-off I was more than happy to make.

We'll be staying just across the border in South Carolina for the next couple of weeks as we await the legal authority to travel across state-lines with our new baby. During this time I don't have a lot to do other than taking care of Ozzie and our now three year old daughter, Cassidy, who is by the way very happy to be a big sister. :) Therefore I'm optimistic that I'll be able to post a few more times over the coming days about some of the gaming that I managed to squeeze in recently. Also I have with me a small stack of wargaming rulebooks to read, so if everything goes alright I might be able to review a couple of them as well. Of course I'll likely be delirious from a lack of sleep but that's never stopped me before.... Here is what I have on hand to help pass the time:

5150 - Star Army
Larger Than Life
Adventures in the Lost Lands
Strange Aeons
Von Unaussprechlichen Kulten (BETA)
Fear and Faith
Pulp City
Heavy Gear Blitz!
Songs of Our Ancestors

If anyone is particularly interested in hearing more about any of these games, let me know and I'll put it (or them) at the top of the list for examination and discussion. I've already started testing out Strange Aeons and so far I'm thoroughly enjoying the game. It feels like it was written especially for me as it hits all the right buttons, being a skirmish-level game based on the Cthulhu Mythos, and I suspect that it will become a big part of my hobby life once things settle down again. Therefore I'll likely start the reviews with Strange Aeons unless someone would prefer me to begin elsewhere.

Okay friends, that's it for now. If you want to check out the beginning of what promises to be a cool series about another secret Mystery Project (and one that is actually intended to benefit fellow bloggers too!), you can go check out Thor's blog Creative Twilight. Here's the link for that: Mystery Project WIP. So until next time, happy painting and gaming!!

Tuesday, September 6, 2011

Finecast First - Cockatrice

I went to the LGS today to pick up a copy of the new Ogre Kingdoms book, but while there I decided it was also time to buy my first bit of Citadel Finecast, a Warhammer Cockatrice from this summer's Storm of Magic wave of product releases. After hearing so many stories of disappointment from gamers about their own Finecast purchases, I had not been in a rush to buy any myself. The Cockatrice however looked cool to me and seemed like it should be fun to paint, plus I have some homebrew ideas in mind inspired by Storm of Magic for which this model would come in handy. Still though I was rather anxious about buying the Cockatrice since it comes in a fully enclosed box, thus concealing the condition of the miniature and any potential defects it might have.

I was therefore initially quite relieved once I had opened the box as there was no obvious damage that I could see right away. Everything looked pretty good but then as I worked on the pieces more and more the little imperfections became noticeable. Most troublesome of these was the fit of the wings to the body which required a fair amount of trimming and even now feels like a fragile and insecure bond. Despite all the hype about how easy Finecast is to assemble, I think pinning the wings onto the body might have been an appropriate precaution.

Along with a somewhat wonky fit for the wings, the other problems were of the sort that most folks have probably come to expect from Finecast. There are a few areas that have been affected by air bubbles, mainly on the sides of the tail where many of the tips of the scales are damaged in such a way. I also found some voids on the monster's back and the little spines at the base of his tail all look instead like dripping pipes. The final problem I found was that the tip of the biggest claw on the Cockatrice's tail had broken off while still attached to the sprue. I may try to fix that by cutting down to the right size the end of Tyranid Scything Talon, but I probably wouldn't mind just leaving it the way it is now.

Despite these flaws overall I am more impressed with my first Finecast miniature than I had thought I would be, though this might have something to do with my expectations being so low. Even with the wings not fitting quite right it still seemed like it was an easy model to assemble. Requiring only minimal clean up and other preparatory work, building the Cockatrice did not take very much time at all to do which was really nice. The other thing that surprises me is that I am ultimately not bothered by the relative light weight of the model, having believed it would feel overly fragile and delicate. Perhaps most importantly, the level of detail on the miniature looks quite good and especially so on the wings and mane.

Therefore as my first experience with a Citadel Finecast miniature, I think the Cockatrice is, while not without its share of flaws, nonetheless a good addition to my collection and I am in general happy with my purchase. Had the marketing people at GW not completely oversold the virtues of Finecast upon its introduction, I would likely be more accepting of those casting mistakes that I did find on my mini. As it stands I find them mildly irritating but otherwise I am relieved that there was nothing worse, and certainly nothing so bad as to make me consider returning my toy monster. Hooray for low expectations! ;)

Happy painting and gaming!

Friday, August 19, 2011

Sergeant Homer in the Sewers of Malifaux

Today I was able to put in some more time working with my Sewers of Malifaux set from Wyrd Miniatures. So far I have mixed feelings about the TerraClips system and my enthusiasm for it has waned slightly from yesterday. I think it definitely looks a lot better than I had previously worried it might, but there are some more pragmatic issues that I'm initially not too crazy about. I'm sure with more practice I will develop a better understanding of what I can do with this terrain but starting out it has been a bit frustrating. Also it's been slower going that I had expected but again I think with practice the assembly process will not take as long.

By now I've only used about two thirds of the pieces you get in one box of Sewers but already I'm running out TerraClips, especially the I-shaped and L-shaped ones. If you're interested in these kits I recommend you consider getting an extra pack or so of TerraClips. At the rate I've been going through them I think a good ratio would probably be 3 boxes of clips for every 2 boxes of tiles. I'm also noticing a shortage of solid wall sections and an excess of those wall sections with doors and gates for what I had envisioned building. I suppose this is just a matter of personal preference and one of the inherent limitations for this type of approach to terrain making.

While putting together my sewers I took some pictures to help show what these pieces are like close up. Once again to act as my visual reference for scale I have requested the help of Sergeant Homer of the Stonecutters chapter. He's no stranger to such filth and so did not begrudge the assignment.

Pictured above is one of the basic 6" x 6" tiles, of which you get 16 in the Sewers box. The artwork on them is double-sided to give more options and variety when deciding how to assemble your sewers.

You also get 32 of these 3" x 3" double-sided tiles, none of which I've yet used as I'm already running out of TerraClips. Some have narrow sewer canals while others appear as solid flooring. They seem to provide a lot of utility when designing your layout, although they will quickly burn through even more of your clip supply.

Add some walls to the floor tiles and Sergeant Homer is now in the Sewers of Malifaux, or at least a little box resembling the Sewers of Malifaux. At this point everything was still quite simple and straightforward. The more pieces you want to use, however, the worse it gets.


You can assemble your terrain to have multiple levels of elevation. Included are a couple of sheets of handrails, balconies, staircases, and ladders. I've not yet tried this out very much, in this case due to using up all of my wall pieces building the main level of sewers.

One aspect I am very pleased with is the appearance of the sewer effluent as this was something that had not impressed me in the pictures I'd seen previously. The sewer canals have a sense of flow in addition to looking suitably nasty. They remind me of the river of negativity flowing beneath Manhattan in Ghostbusters 2. Ahhh... now that is some lovely effluent.

Half of the wall sections included in the Sewers box are solid while the rest of them have cutout areas to represent doors and gates. I felt like I ran out of solid wall sections very quickly. The doors come as separate pieces and can stand up with the help of a little matching pieces of card. Of course the doors can just be left off entirely to make things simpler. Another option is to attach a TerraClip to the bottom of each door and anchor them to the floor tiles if you'd rather not have your doors be openable at all.

As I mentioned my experience with these so far has been rather frustrating and not as much fun as I had hoped. Since so many clips are involved it can be a little tricky wedging pieces together and you really need to plan at least several steps in advance. It can be annoying if you make a mistake or change your mind along the way as you inevitably have to pull apart many more pieces than just the ones you want to switch around. I therefore think it would be very helpful to layout most if not all of the pieces you intend on using so that you can plan the most sensible order of construction. Also that way you know you won't run out of something deep into the assembly process.

Despite my concerns and gripes I'm still optimistic about making good use of my TerraClips terrain. The problems I've run into so far will I think become less bothersome over time as I become more familiar with these kits and learn how to get the most out of them. I also think there's tremendous potential for using these terrain sets outside of the Malifaux universe. In fact one of things I'm now most eager to try out is playing a game of Space Hulk adapted for use with my Sewers of Malifaux. Hmm... Sewer Hulk, anyone?

Alright, that's all the time I have for tonight. I hope everyone has a great weekend ahead with plenty of painting and gaming fun. Goodbye for now!

Thursday, August 4, 2011

Review - MAS Radar Station and Pump Station

Months and months ago, I posted this about my interest in playing some new games this year. I solicited suggestions but then in typical fashion never got around to following it up. Well one of the games I picked out is Infinity by Corvus Belli, which I chose partly because it allows for a much greater density of terrain coverage than you typically find in games of 40k. Working on terrain is one of my favorite aspects of this hobby and so I liked the idea of playing a game that encourages you to have a lot of scenery and cover on your tabletop.

Therefore for diceRolla's first Infinity-centric post I thought it would be appropriate to review a couple of hardfoam terrain pieces from Micro Art Studios, namely the Radar Station and the Pump Station. I bought these especially for use with Infinity in mind, but as they are meant to be generic 28-30mm sci-fi scenery pieces, I think they would fit comfortably into most futuristic settings. You'll see in most of the pictures that I used Sergeant Homer as my standard reference for scale, which handily also serves to provide a little glimpse of these terrain bits in a 40k context as well. Most of the official photos on the MAS site show them beside Infinity models, therefore it seemed like it would be more helpful to use a Space Marine for my own pictures.

So with that out of the way let's get to the terrain, starting with the Radar Station. It's comprised of three different materials as seen below: the main hardfoam structure, a resin piece for the doorway, and a sheet of pre-cut HDF pieces from which the radar itself and the building's walkway are assembled. The second picture is of the bottom of the terrain piece to show what this hardfoam stuff is like for those who have not encountered it before. It's pretty strong but can be brittle and it becomes gritty when broken or crunched.

The resin entryway piece had minor flash and will need some tidying but was for the most part in good shape. The hardfoam had several rather more noticeable problem areas, in particular warpage on the top and on two side sections.

I don't think any of these flaws are that bad besides causing a little annoyance. Instead what bothers me is that MAS charges what I consider to be a rather premium price for their products. Thus I did not expect there to be quite so many areas of damage right out of the packaging. To be fair I also was not expecting the foam to be perfect either, just not this bad. What surprised me the most however was when I realized the HDF sheet may have been cut backwards from the way it was intended to be cut. You can see with the walkway piece that on one side there is a little bit of etched-in detailing, while the other side remains unadorned.

The problem I encountered is that on mine the walkway only fits onto the building if you have the detailed side pointing to the ground instead of pointing up. D'oh! I'll likely use some thin cardboard and strips of plasticard to breakup the flat surface of the HDF, thus adding back some visual interest to it. That way it's an easy enough fix. What surprised me about this is the apparent carelessness in its manufacturing which I did not expect from MAS. I still think it's a great piece of terrain, though perhaps somewhat overpriced for the quality you get.

The HDF radar was easy to assemble and there were no problems due to the radar panels' detailing having likely been etched into the wrong side of the sheet. I did a dry run without gluing any of the pieces to test out their fit and to make sure I understood how everything was supposed to go together. It was a very straight forward process but you do want to be gentle when punching the individual pieces off of the sheet so as to avoid any of them breaking or tearing.

Here then are some final pictures of how the Radar Station looks when assembled.

Moving on to the other scenery element for tonight's review, the Pump Station consists of just two pieces, a big chuck of hardfoam and a resin doorway. As with the Radar Station, the hardfoam was damaged in a number of places. In this case it's primarily the coils of those duct-looking things to either side that have suffered the most.

The above unpleasantness is on one side....

And this is on the other side. :(

There are also a few noticable areas of warpage scattered on the surface of the piece. Otherwise I think it is a really nice bit of scenery and will look quite spiffy on the table once fixed up a little and painted. I appreciate its overall simplicity.

Once again I believe the damaged areas should be easy to repair with greenstuff, or I may just leave them that way and paint them as battle damage. However considering the price MAS charges for their terrain, I was not expecting them to be in such rough condition. I still have some of GW's old hardened-foam terrain pieces that even after years of use are in better shape than these new ones from MAS.

Overall I am satisfied with the MAS Radar Station and Pump Station, though I feel the damaged and problematic areas were excessive. I'm excited to see them painted and I suspect I will be happy to have added these pieces to my collection of terrain once they're finished. As a consumer I'm left with a less-than-thrilled feeling, but I'll get over it as they're still some pretty cool pieces of terrain. :)

That's it for now, happy painting and gaming!

Tuesday, January 11, 2011

Ultramarines - Everyone's a Critic, take 2

I'm just getting underway with my new Dark Elf army and am very eager to start blabbing about it here. Before doing so however there are a few loose ends I feel I should take care of before getting too far lost into the world of Warhammer Fantasy. First off I realized that it will take some time until I have anything ready to paint for the Dark Elves so I'm leaving the rest of those Frog Fighters to finish over the coming days. I'll just work on them here and there when I have time to spare. No need to rush them after all and I'm rather excited to begin work on the new army.

Next up, I told Thor of Creative Twilight quite a while ago that I wanted to post a review of his list building tool, Command Center. I will still do a full review but it's too good of a resource for me to keep quiet about it any longer. Command Center is a free, online-based army list construction tool designed for use with Warhammer 40k. It's not meant to replace your Codex or do all the work of building a list for you, like Army Builder for example, as you must initially enter the relevant stats yourself. Rather it facilitates working with the saved information to help you adjust and refine your army lists, as well as allowing for easy access to your army rosters whenever online. Most gamers I know want to own a copy of their army's Codex anyways so why then shell out more bucks on something like AB when you can use Command Center for free? I like it a lot and recommend any 40k player give it a try.

Okay, last on my list tonight is the review of Ultramarines: A Warhammer blah blah blah that I promised a couple of weeks ago. I'm sure at this point most of you have seen enough reviews of the movie and could care less about hearing yet another opinion on it. I will therefore try to keep this brief.

Ultramarines is bad and disappointed me as a fan of the 40k background. The movie itself is a real stinker but I still enjoyed watching it. I agree with most of the catalogue of charges made against the film but all of the artistic and technical shortcomings were essentially what I expected. I'm a diehard MST3k fan and so cheesy, B-movie lameness never bothers me and is something I actually enjoy in the right context. On that level I thought Ultramarines was a lot of fun and could make for a very funny, albeit geeky, RiffTrax episode. And I thought there were indeed some genuinely cool scenes too, so it wasn't all bad really.

What truly disappointed me about the film is that it felt so very small and bland. WH40k has such a rich and evocative background, filled with heroes and villains larger than life doing tremendously momentous things. It's a galaxy replete with warfare, the battles of which are epic and can consume entire worlds. Ultramarines had none of this vast sense of scale and hence left me feeling uninspired and decidedly underwhelmed. The other problems with the movie are at least for me forgivable but as a 40k product what I did not like was the overall mundanity of its vision. There was hardly any of the awe-insprining size or craziness that distinguishes Warhammer 40,000 from other science fiction settings. I'm not positive but I think that's why I was ultimately so disappointed by this movie.

Alright, that's it for tonight. Sorry about flubbing this post and initially publishing it after only the first couple of sentences. Oh well, all part of the diceRolla way I suppose. I'm off to glue some elves together... cheers!

Tuesday, April 13, 2010

Hobby Seminars at AdeptiCon


It's taken a long time but I finally have a good opportunity to write my review of all those hobby seminars I attended at AdeptiCon. I would have preferred to have done this while the experience was still fresh in my mind, and while people were actually still interested in the event, but what can I say? Life happens... at least the home remodeling is done, though there is still a lot of cleaning up left to do. It's been such a whirlwind of activity here that I feel like I'm only now starting to unwind from the trip. And it was indeed a great trip. From Thursday evening to Sunday afternoon I went to thirteen seminars and was in class for close to 30 hours! It was a really fun time and I am very glad that I went.

What follows is my take on each of the seminars, representing a pretty large percentage of all those that were offered this year. I believe the only ones I missed were on resin casting, the intro to painting class, and painting female faces and skin. There may have been others, but I think I got them all. Also please note that with this review I am not going to make any attempt at conveying the actual lessons imparted to me during these classes as there is no way I could do them justice. Many of my teachers are professional artists and instructors and so it would not be fair to them if I were to misrepresent them in any way. And be warned, this will be a long post. My goal is to provide a sense of what went on in each of the many classes in which I was enrolled, so it's gonna take a while.

WH40k Tactics Boot Camp
I signed up for this mainly out of curiosity rather than any strong desire to hone my 40k fighting skills. It was taught by a sizable group of experienced gamers including numerous members of the team that will be representing the United States at the upcoming 40k European Team Championships. As you can see in the picture above, it was also a particularly beer-friendly seminar. These guys set up three full gaming tables in the room earlier that day and would go long into the night playing games and drinking, doing both with large numbers of spectators crowding around to see the action. Then for a couple hours that evening they took a break from gaming to teach a class on basic 40ks tactics and strategy to a group of more than twenty students. Yeah, it was some class alright... it's probably a good thing that I'm not nearly the drinker I used to be if I was to have any chance of making it through the weekend.

Despite the instructors being somewhat disorganized in their presentation it was nonetheless a fun session, although it was hard to tell if people were really getting much out of the lessons. We spent the first hour or so discussing army construction and general strategy, then the next hour plus going from table to table looking at specific examples of deployment and in-game tactical situations. They had a nice variety of very well painted armies with them for their demonstrations that included a pair of Chaos Marine armies, Space Wolves, Eldar, Steel Legion mech-IG, and one of the most colorful Tyranid armies I've ever seen (the 'Nids pictured in my post last Wednesday were from this army). However useful the information was to the other attendees, it was a good class with a lot of interaction and a jovial atmosphere. The guys running it were also extremely generous, giving away more than a dozen gaming-related prizes during the course of the seminar. One student even won a brand new IG Hellhound for correctly answering a question about using the flamer template! How cool is that?

Live Flesh: Painting Skin and Faces
This class was taught by Bennet Blalock-Doane, the first of four or five of my teachers who would go on to each win multiple Rogue Daemon awards on the last day of the convention. He also played in the Warhammer Ancient Battles tournament using his pictured Celtic army (I think they were supposed to be Ancient British but I didn't ask), and I assume he did well as I seem to remember him winning awards for both painting and gaming. It was another fun and lively class although it did feature the one real screw-up that occurred during my whole weekend of seminars. There were only six miniatures available to paint for a class of 18 students. Bennet used one himself to demonstrate his techniques which left only five for the rest of the class.

We all divided ourselves into groups and either painted as a team or else had one person be the designated painter while the others watched and chatted. My group ended up choosing to do the latter and I volunteered to be one of the watchers. I didn't really care but it would have been nice to have a little naked Celt as a souvenir. Bennet explained that he had checked a few days before arriving at the event and saw that only four people had so far registered online and therefore thought six minis would be enough. But then a lot of additional people registered for the class in person that morning and caught him unprepared as the class had suddenly more than tripled in size. What seemed odd to me about this is that since our teacher plays Celts himself I thought he would have just prepared enough models for a fully registered class. He could then have incorporated any unused ones into his own projects as they were from the same line of plastic minis as those in his army.

Despite this one honest mistake everyone seemed to have a good time and the shortage of miniatures was not a big deal. There was also the same lack of copies of Bennet's printed guide summarizing his lessons so that only a third of the class got to walk away with one of them as well. He did promptly email his pdf to everyone who wanted it. I would gladly retake this class and would recommend it to others, but compared to the other painting seminars this one was less satisfying. I do believe that I would have gotten more out of the class had I been able to do some painting myself, but without the pdf I would have had trouble remembering much of what we went over. Bennet himself was a very friendly, outgoing person and a good teacher who was eager to assist his students. He also helped inspire me to start seriously looking at Warhammer Ancients again..... Oh no!

All the Small Things: Freehand Designs
This was the first of two classes that I took taught by James and Cathy Wappel of WindyCity Miniatures. They are both professional artists and I believe Jim is a professor of some sort, specializing in painting with water colors. He and Cathy brought with them numerous examples of their work, all of which were simply amazing and included a few of the pieces for which they won Rogue Daemon awards. His true skill as a painter was obvious in the ease with which he demonstrated his techniques, at times painting example tattoos while holding his brush upside down so that we could see better without any trouble or hesitation. This is the type of stuff that I really enjoy getting to witness in person and one of the things I most liked about taking these hobby seminars.

We started off by discussing how one plans and practices freehand designs before the actual painting begins, then we practiced drawing our own Celtic-style shield design until we were comfortable with it. We each received a rectangular shield already primed and basecoated for us so we could jump right in and try out for ourselves the Wappels' techniques. At first I was nervous and skeptical about what I would be able to do, but I have to say that I am quite pleased with what I achieved on my first attempt. It would take a lot of practice before I become confident enough to try it out for real, but it was certainly encouraging.

We then spent the last hour of the class learning how to do freehand tattoos. Again the Wappels were very helpful and did a great job presenting these lessons. After seeing Jim demonstrate how he does tattoos we got to practice doing them on either a male or female Celtic-looking miniature. I got a bare-chested dude wearing a kilt and so went about covering him in swirling green tattoos. Again I was surprised by the quality of results I was able to get in a short amount of time, even being able to work a little on his kilt for extra practice doing tight lines. This seminar was easily worth the cost of registration and I liked it a lot.

Here We Stand: Advanced Basing Techniques
The second of the seminars taught by the Wappels, I was expecting this class to be about modeling and sculpting bases with fancy or unusual materials. Instead it focused on the particular techniques used in painting bases to look like marble and tile. The making of these bases was actually the subject of one of the seminars Jim Wappel did at last year's AdeptiCon and there were even a few students in our class who had taken it the previous year. I'm pretty sure however that Jim said there were instructions on their website and working with Sculptie (I don't know if that's the right name for the stuff but it's close) sounded easy enough.

We first went over Jim's preferred method for doing marble, though I can also see this technique being applied to painting flames as well. You can see the results I got with this method in the picture above on the base to the left. Next we discussed how to paint tiled floor and paving stones so as to achieve as much depth as possible and then got to practice it ourselves, resulting in the center base pictured. Finally there was time at the end to do one more style of marble that used a very simple stippling technique followed by some blended brushwork. This was how I painted the base on the right side of the photo. Even though it wasn't what I was expecting, I still really enjoyed this class and would love to incorporate what I learned into my own painting and modeling. I'm very happy with how my bases turned out and I'm sure I'll find at least a few miniatures in the future who would like to stand on a beautiful marble floor.

Metallics with a Shine
Renowned painter Mathieu Fontaine was our instructor for this class, as well as several of the other classes that I took at AdeptiCon. All total I was in five seminars for more than twelve hours with Mathieu as my instructor, so of all my teachers I feel like I became most familiar with both his painting and methodology. Not that I am anywhere even remotely near his level of ability, just that I had the most time to observe and study how he approaches his own projects. Mathieu is a truly gifted artist and is now one of my painting heroes. It is no surprise why he has won so many awards at the major painting events and competitions. At this year's AdeptiCon he entered three miniatures in the Rogue Daemon competition, winning first place for each one in their respective categories as well as the award for best overall.

As my introduction to painting the Mathieu Fontaine way, which is quite different from how I normally paint, I struggled a bit with the actual techniques he presented to us in this class. It was however entirely based on true metallics rather than the fancy NMM stuff so everything we went over was readily applicable to almost every painter of scale models. Mathieu did a really good job going over painting and color theory and devoted a decent amount of time in each class to these discussions. It was evident that he really wanted to make sure we understood why we were doing things in such a manner. We then got to try out the techniques on a pretty cool warrior elf lady model, focusing in particular on her shield and arm plates for practice doing silvers and then the armor plates covering her shoulders for practice painting gold. Finally we talked about how to apply these techniques when painting any type of blade, although the spearpoint on our elf's weapon was not suitable to this lesson as it had some sculpted details on its surface.

The highlight of this class for me was getting to see in person some examples of Mathieu's painted miniatures. He passed around the room his entry for the historical miniatures category, a 54mm Spaniard which he named El Torres, to show us what we were aiming for with his style of painting metallics. The piece is absolutely stunning, as were all of his other work that I was able to check out, and getting to see it with my own eyes left me speechless. To see more of his work, be sure you check out his painting weblog at akaranseth. I find it to be very inspiring and a great resource as he has information on upcoming classes that he will be teaching in addition to a number of invaluable online tutorials.

Building and Painting Historical Armies
This was my last seminar on Friday, going from 10pm until sometime after midnight. The focus at AdeptiCon is very much on sci-fi and fantasy gaming so I was not too surprised that this was the only one of my seminars that was not well attended, though I'm sure the hour of night had more than a little to do with that. There were only five or six of us students for this one, plus our instructor, Dave Pauwels of Rabid Bat Studio. What did surprise me, however, was that within our group there was only a single Flames of War player as I had assumed this class would draw more people from the multiple FoW tournaments going on that weekend. I'm curious if a class specifically addressing painting smaller scale miniatures like the 15mm guys used in FoW or DBA would have gotten more FoW people.

I was really excited about the inclusion of a seminar specifically geared for historical miniatures and was very happy with how the evening went. This was a discussion-based class with Dave providing miniatures from his collection to illustrate for us some of the concepts about which we talked. The focus was mainly on those areas that distinguish painting historical miniatures from working on other more fanciful projects, in particular the extra challenges and commitment involved in "getting it right." To that end we spent a good amount of time talking about the essential process of researching one's subject matter in order to achieve a realistic appearance. I'm a fairly experienced researcher and have a longtime love of history so none of this was new to me, but it was still a lot of fun in that setting to talk about the myriad joys of looking things up. I love historical gamers... we're a nerdy niche within an already nerdy niche hobby! Funny to think that there was a time when all wargamers were of the historical variety.

After that we moved on from the preliminary planning stages into the actual painting of historical miniatures. Dave talked to us about some specific things that can come up, such as representing camouflage and flags, that might not be encountered as commonly in sci-fi and fantasy games. I thought probably the most useful portion of the night for me was when the discussion turned to the topic of painting horses. I am not a horse person and have little real life experience with them, but they're everywhere in my historical projects. Dave offered a lot of solid advice and some great tips on how to achieve a natural equine appearance. We also touched on realistic weathering and went over some simple techniques which served as a good preview of what I would see in my seminar the next day on weathering. This was one of my favorite classes and it was a great time talking about historical gaming with fellow enthusiasts. Combined with seeing up close Bennet's Celtic army, this class has fired my desire to not only get back to working on my 15mm historical projects but to take the plunge and start a 25mm army for Warhammer Ancient Battles. There are just so many potential armies to choose from, it will be very difficult for me to decide which to collect.

Hirst Arts Terrain and Casting
Saturday began with what I consider to be the most fun and enjoyable of all the seminars that I took, an introduction to the world of Hirst Arts. It reminded me of the type of messy fun we all had as kids in art class, only even better because it's for wargaming. What's not to like about that? Rich Nelson was our instructor for this class which I believe he said he has been doing four or more times a year for the last six or seven years. It was easy to tell that he knew what he was talking about and that he was very practiced in how he conducts his class. He had everything timed out very well which was important for us to each get in two full rounds of casting.

His introduction succinctly covered all the major areas of information needed to go from a complete novice to a reasonably competent caster. Topics included terminology, types of plaster and their suppliers, molds, casting, construction techniques, and a number of online resources related to working with Hirst Arts products. He even spent some time going over more advanced subjects like casting with resin and how to make one's own rubber molds. Next Rich demonstrated the entire process involved in casting one mold of plaster pieces, and then it was our turn to have some fun. Each student was able to do two sessions of casting so that when we were done everyone was able to cast four molds of bricks, pipes, or whatnot. Between casting sessions as our first set dried we were each given a bag full of pieces Rich had previously cast for us and a square section of MDF. We were therefore able to construct our own little bit of usable gaming scenery and, depending on which bag you got, ended up finishing the class with either an area of gothic-looking ruins, big industrial piping, or a small futuristic building. As can be seen in the very first picture of this post, I put together a two story sci-fi bunker thing.

Even if you're not that interested in making a lot of terrain, I would still recommend this seminar to any wargame or modeling hobbyist. I genuinely did have that good of a time. Rich is an excellent instructor and had with him a bunch of really cool finished pieces to help illustrate the potential for casting with Hirst Arts. Although it is not a technically challenging experience, it is a completely unique aspect of this hobby and Rich's class is an excellent introduction to it. Plus you leave with your own personalized bit of plaster terrain and enough extra blocks for another smallish sized terrain piece. At this point I'm not sure if it would make sense for me to invest in buying my own molds and plaster, but I can see how awesome these products would be for either a group of gamers or a dedicated terrain builder.

Painting Monstrous Faces
This was the second of my five seminars taught by Mathieu Fontaine. After the first class with him I was a little frustrated because I knew I just wasn't getting it yet. It's hard for me to explain but I feel as if he more than any of the other instructors truly challenged the conventions of painting miniatures with which I am familiar, especially in his usage of colors for shading and highlights. I started to get this sense during the class on metallics but didn't fully appreciate how much of a departure this was going to be until just before halfway through this class on monstrous faces. It was at times tough to adapt my normal way of painting and more than once I caught myself slipping into my customary ways.

After some discussion of theory we started work on our miniatures. Mathieu did a consistently good job of choosing interesting miniatures for each of his classes and all of them were a real joy to paint. He had us first practice the techniques of this class by painting the torso and arms of our goblins. I finally started to understand what it was that I was trying to achieve, but was still far removed from being able to successfully pull it off. Next we moved on to the real focus of this class which was painting our goblins' gruesome little faces. At this point I felt like I was really tuning in to what Mathieu was pushing us to and I ended up being generally happy with how my guy's mug turned out. Mathieu was great about circulating throughout the room as we worked on our miniatures so that he could offer personal assistance to those of us who needed extra tutelage. This was true for all of his classes and was something I definitely appreciated about his method of instruction.

Weathering with Acrylics, Dry Pigment, and Oil Paint
Up next was another round with Mathieu Fontaine as instructor, this time presenting to us a variety of the more advanced techniques used for realistic weathering. I grew up on military models and so these were effects I have seen and admired for a long time, I've just always been too intimidated to give any of them a try. Even though we weren't able to practice any of these lessons during the seminar itself, Mathieu was very thorough in his demonstration of them and in answering any questions that came up. It's amazing how simple most of these techniques really are and how quickly they can be achieved. After watching him present his live tutorials I feel confident that with the right materials I could now accomplish some nice weathering effects myself without too much trouble.

Once he had finished his introduction to the subject he reviewed with us the variety of materials and products that he would be using during this course. I don't have any type of formal background in art and so these were all new to me and the information he provided was very helpful. He started with normal acrylic paints but his application of them was certainly new to me. He showed us how the standard acrylic paints we use to paint miniatures can also be used to create cool splatter and chipping effects with either a sponge, a stipple brush, or even just your normal paintbrush. I was impressed with how good these looked considering they did not require any of the fancier art-store type of materials. Next he went over how to use pigment powders, something I am very eager to try out as soon as possible. Not only did he show us the more standard ways of using these pigments but also demonstrated how they can be used on bases and was able to produce an amazing urban base using nothing but the pigment powders.

The final major technique he taught to us was how to use oil paints on our miniatures. The ease with which this is done was probably most surprising to me as I had imagined anything with oils would have to be exponentially harder. In reality though there are some things that are actually easier to achieve with oil paint than with acrylics simply because oils stay wet and workable for so much longer, allowing you to really push the paint around and get extremely subtle blending and fading of the colors. As things dried Mathieu quickly presented a couple of other useful methods for weathering. He showed us the basics of airbrushing exhaust, rust and corrosion with pigment powders, chipping with a masking agent, and lining with inks. This was a great class and would be invaluable to treadheads of all skill levels.

Lose the Fear: Working with Greenstuff
Joe Orteza's class on sculpting with greenstuff was initially one of my primary motivations for signing up to go to AdeptiCon. I've been an admirer of his work for years so the opportunity to learn sculpting from him was just too good to pass up. Although I do not harbor any great desire to make sculpting original pieces a major part of my hobby, it would nonetheless be nice to make modifications to miniatures without being limited to whatever bits I happen to scrounge up. I've made a couple of very modest attempts at using greenstuff in the recent past but with significant unease and marginal success. I was therefore particularly excited about this seminar.

Joe is a fantastic teacher and extremely good at what he does. We each were given a large envelope containing Joe's guide to sculpting, a set of four sculpting tools, and a small glass mirror. The sculpting tools alone are probably worth the amount of money it cost to register for this class, making all of his instruction and everything else essentially a bonus... nice! Joe began by discussing the tools we would be using as well as some other more specialized ones that can be helpful in certain situations. There was also some general talk about greenstuff and its properties, planning a project, and model prep. After just minutes we jumped in and were mixing our blue and yellow strips.

Our first project was sculpting a purity seal, but the seemingly simple act of getting the mixed putty to stick to my mirror proved to be my first challenge. The greenstuff felt to me extra sticky so that it took a lot of water to keep it from sticking to my fingers or wrist. But by that point my cone or snake or blob of greenstuff would be so slippery that I kept dropping them onto the floor. I'm sure I stomped more than my share of greenstuff into the hotel's carpet that day. Then when I would manage to hang on to the stuff, there was still so much water that it would slide all over my mirror. Eventually I got my water issues under control but after that it always felt like I was a couple steps behind the rest of the class. It wasn't a problem though as Joe's reference guide is very well illustrated making it easy to follow the instructions while still working on a previous step.

After the purity seal we moved on to sculpting a section of chain, a feather, and a cloak on which we practiced making furry texture. While we were working on our projects Joe described key additional steps involved in numerous other types of common sculpting tasks such as gems, tassels, hair, sashes, and Chapter badges. He also discussed issues of support and layering. He passed around a bunch of incredible samples of his work. It was funny comparing my greenstuff "chain" that more resembled a line of squishy donuts to the flawless ones he sculpted onto his insane Inquisitor-scale Chaos Marine Raptor. Despite my troubles I found the experience extremely helpful as it was informative and really motivational as well. The stuff I sculpted may look silly but I feel like I understand the process, now it's just a matter of practice. That's encouraging, possibly the best thing a beginner like me could get out of a class like this. I'll take his class again if I ever get the chance.

Moving Forward: First Steps to Advanced Painting
My last seminar on Saturday night was a four hour painting class with Mathieu Fontaine. So far I had been in hobby classes for 20 hours since Thursday night but I did not feel nearly as drained as I had thought I would. Sure I was yawning some by the end of class but otherwise I was pleasantly surprised with my painting stamina, not to mention the heroic performance of my eyes in not giving out on me the whole weekend...thanks to my peeps! Armed with caffeine and brushes, I was ready.

By this point I was pretty comfortable with Mathieu and had gotten over my initial intimidation. I therefore really wanted to get as much as I could out of these final hours of painting as my remaining seminars on Sunday were to be entirely discussion and demonstration. Perhaps more importantly I had also become accustomed to the rapidity of his speech and his Quebecois-accented English. He was readily available for personal assistance and I availed myself of his critique frequently as he circled our table of painters. He really pushed me to get out of my painting comfort zone and I appreciated his honest and direct criticism and suggestions. The material for the class was broadly similar to those earlier classes I had with Mathieu, but this seminar offered ample time to really practice these techniques with the opportunity to ask all manner of questions.

It was a real treat getting to meet so many great painters and to get to know the other students in the classes with me. There was a group of us who were in almost all of the same classes together which helped build a friendly atmosphere... always a plus when painting toy soldiers! I think the lateness of hour that Saturday also played its part and it started to feel like a late-night painting session with old friends. I particularly enjoyed this aspect of these seminars and I appreciate AdeptiCon offering so many that this was possible. The picture above is of one of my classmate's miniature which he painted that night. I think this fellow's tunic in particular does a good job showing the application of Mathieu's approach to color and lighting with its bold yet smooth transition of vibrant hues. I want my painting to get better and I believe Mathieu's classes helped accomplish that.

Stepping Up Your Game: Painting to a Competition Level
I had to drag myself around somewhat on Sunday morning after being up so late the night before. Rather than going straight to bed as I should have, I instead hung around the main hall as the final round of open bits trading was wrapping up before playing cards into the wee hours of the monring, catching up with my old buddy DrGabe. I was therefore somewhat relieved that for Chris Borer's seminar all I had to do was sit there and listen. Oh, and of course drool over some of the coolest display pieces I have ever seen. This class was basically entirely theory-based, although referring to Chris's advice and wisdom as theory really is an insult to his body of work. We each received a 12 page reference guide packed full with advice and tips, as well as full-color photos on every page and it is probably one of the most valuable things I received during my entire time at AdeptiCon.

Chris Borer is yet another award winning painter recruited to teach at AdeptiCon and as I began flipping through his booklet I recognized lots of the miniatures from the pages of White Dwarf magazine. It was a particular thrill for me when he began passing his actual models around the room. I thought it was a great idea that Chris brought along each of the miniatures he had used to illustrate his reference guide so that we could see in person how he applied the concepts being discussed. Plus it's just cool to look at awesome models that have been beautifully painted. Also it was fun hearing Chris describe his thought process for the various pieces and explain how certain ideas came about and how he implemented them.

This class covered a tremendous amount of information and there just wasn't enough time to go over all of it. After a brief introduction that included Chris's thoughts on so-called "requirements" necessary to produce winning competition pieces, the first primary topic discussed was a thorough review of all manner of tools, brushes, and materials. Chris fielded a bunch of questions about primers and brushes before moving on to the topics more specifically related to competition-level modeling and painting. He discussed the importance of planning out one's concept and elements of composition, conversions, bases, and the usage of display plinths. He also spent some time giving advice on working with greenstuff and a solid overview of casting techniques.

After that the remainder of the class zeroed in on crucial aspects of painting and the theory on which they rest. The topics discussed included contrast and harmony, lighting, shadow, colors, washing vs. glazing, painted weathering, metallics, eyes and faces, and brushwork. I think this seminar was the most ambitious in its scope and breadth of subjects addressed. The class ran a bit over the scheduled time and I unfortunately had to leave so as to not miss the beginning of my next seminar. It looked like Chris was more than happy to stay as long as necessary, though, to answer more questions and to critique miniatures of those interested. I didn't have anything with me but there were a few painters in the class who wanted to avail themselves of Chris's expert opinion. Chris was one of the primary judges for the Rogue Daemon competition so I thought this was a great opportunity that he offered for people to get insight into how a painting judge looks at actual entries. Once again I was impressed with how accessible and helpful our instructors were at AdeptiCon. So this was yet another quality seminar and was very rewarding, I just wish we had more time to spend. I don't think it would be hard for a group of painters to spend the whole day with someone like Chris and even then still have more to discuss.

Airbrushing for Figurines
And so we have come to my last seminar at AdeptiCon, fitting then that it would be once again with Mathieu Fontaine. My first run at using an airbrush was close to ten years ago and at the time I had felt overwhelmed and really did not know what I was doing... I eventually stopped messing around with it after worrying that my compressor might possibly have been causing my apartment building to collapse. So I was therefore very interested in learning not only about the proper usage and functioning of an airbrush but also whether or not it is even something that I should consider using. I love the realistic appearance and smooth blending of colors that is possible with an airbrush but it is certainly a much more technical craft and demands a sizable investment of money as well. In hope of avoiding another costly series of mistakes as I made with my initial foray into airbrushing, I felt like I needed to know more to make a reasonable decision on this instead of randomly jumping in feet first. This was my main motivation for wanting to take this particular seminar.

I appreciate that Mathieu did not assume anything about our base of knowledge and instead started with a complete breakdown of an airbrush into its various components. He reviewed not only how all of it functions and what all the little pieces are for but he also thoroughly discussed the cleaning and care involved in having a well-maintained airbrush. He also talked about some of the major manufacturers of airbrushes and gave us his opinions regarding their various strengths and weaknesses, as well as his overall preferences. This was all really useful advice since buying a crappy airbrush can be a very expensive mistake. Similarly we also were presented with information concerning air compressors, their usage and maintenance, and the range of psi at which various tasks can be accomplished. Mathieu lastly discussed the types of paints that can be used and the proper method for thinning them so as to ensure everything functions as expected, as well as a few points regarding spray boxes.

Mathieu then kicked his compressor into action and began showing us proper usage of the airbrush and effective painting techniques. He gave a lot of practical advice on how to become comfortable using an airbrush and demonstrated a variety of simple painting exercises as a way of learning how to control the device and the application of paint. Even though it may not be glamourous or a whole lot of fun, I know from my past experience with an airbrush that time spent on this type of practice is invaluable. Seeing Mathieu perform these exercises made it very clear to me what I should be trying to achieve before even picking up a miniature that I would like to paint. He spent the rest of the class painting a rather distinguished looking 28mm fellow, pausing frequently to pass the miniature around the class so that we could each see the various stages of the process. It was neat just being able to watch someone work in an area in which they excel and I really appreciated this opportunity.

At the outset of this seminar I had a rather narrow understanding of the uses of an airbrush and had no idea of its potential for painting just about any type of miniature. I had believed that airbrushing was mainly limited to larger models like tanks and planes so it was stunning for me to see Mathieu working on significantly smaller areas, such as the shadowy areas beneath an outstretched arm or a particularly jutting chin. Having now seen how airbrushing works and gotten a sense of its uses and benefits, I think I will be sticking with my old fashioned brushes for the foreseeable future. I do not think I am ready to invest hundreds of dollars into the equipment necessary for quality airbrushing, at least not until my skill and ambition get to the point at which it becomes warranted. As much as I like the look of an airbrushed tank, it can wait... which means this class has saved me, for the time being at least, a lot of frustration and money. Plus if I do end up getting an airbrush, I'll be sure I follow Mathieu's advice and start by practicing on terrain.

Papa JJ gets a picture with Joe Orteza

So that was my experience at the AdeptiCon seminars. While attending one of the biggest gaming conventions in the country, I still somehow managed to go the whole time without rolling a single die... a little odd for someone calling his weblog "diceRolla," but oh well. I had a really awesome time and had lots of fun. I definitely want to go next year and would happily register for many of the same seminars if they were offered again. Overall I was more than satisfied with the quality and content of the classes and the teachers were of exceptional talent and ability. I truly wish I could have taken more, there just wasn't enough time.

The only consistent problem I saw was the generally poor quality of paints available for use by the students. We were supplied with a few plastic storage containers filled with Vallejo paints, many of which were in bad condition being either watery or else dried out. I saw at least three paint-bottle explosions, one of which splattered a fellow's well-painted Dreadnought in Chaos Black while he was showing it off to his neighbor. In another incident with a clogged Vallejo bottle the unlucky user was blasted with dark blue paint getting all over his shirt, arms, face and hair. It sucked for him but it was funny to see it happen to someone else. I knew there was a reason I stopped using Vallejo.

Fortunately a few of the teachers had brought with them a good selection of P3 paint pots and allowed us to use them during the classes. After getting to use P3 a lot over the weekend I am now a big fan of these paints. I think P3 and the Foundry System will be the way for me to go in the future as they seem to be very similar paints and should work well together. As for the Vallejo, I appreciate the difficulty faced by the organizers with having to provide paint for so many people. I wonder if it would be possible to get someone like Privateer Press to sponsor the hobby seminars in the future and provide paint themselves. Seems like it would be a good chance to make some converts... it would certainly be good exposure as the vast majority of people I talked to had never used P3 before but were all quite impressed with them.

Setting the paints aside as it was mostly a minor issue, the best thing for me about attending the seminars at AdepiCon was getting to meet so many great people and talk to them about our shared passion for painting and modeling. It was really cool to see in person the instructors' amazing models, quite a few of which I recognized as major award winners from years past. DrGabe and I were talking about this on the last day and he mentioned how cool it was for him to see Chris Borer's Slaaneshi marines. Years ago DrGabe was collecting an Emperor's Children army and at the time drew much inspiration from the very same miniatures that were passed around during Chris's seminar. That type of opportunity is unique to events like AdeptiCon and helps make such gatherings so worthwhile.

I am truly grateful that I was able to make the trip this year and to have such kind and talented individuals as my teachers and classmates alike. Everyone genuinely seemed happy to be there and excited to share their knowledge and experience with like-minded enthusiasts. After spending even just a couple of hours with them, I would not feel any hesitancy about contacting my instructors with questions or requests for help. Plus I learned lots of useful tips and new techniques which I look forward to incorporating into my own painting repertoire. Finally, the experience was incredibly inspiring and has ignited a desire to really push my hobby to new levels... not bad for a couple of days spent sitting in a hotel meeting room!