Showing posts with label Conversions. Show all posts
Showing posts with label Conversions. Show all posts

Tuesday, August 9, 2011

Daemons and Dinosaurs

Earlier today I was able to recover a large amount of data from my old computer and so I'm in the mood to celebrate this bit of good fortune. Among the recovered goodies were all of my photographs from this year's trip to Adepticon, and therefore tonight I'd like to share a few of my favorites. First up are a couple of crazy count-as Flamers of Tzeentch followed by a count-as unit of Flesh Hounds. These are from the gorgeous Daemons of Chaos army painted by Jeff Schiltgen for Adepticon's 1000 point "It's How You Use It" tournament. I could be mistaken but I think he won a Player's Choice award for his well painted army and display board.

Unfortunately a lot of my pictures of this army did not turn out very well, being in many cases much too blurry for me to use. The next photograph is itself rather blurry though perhaps not as bad as some of the others. Still I think the unit of Bloodletters is pretty enough to be worth a look despite my shoddy camera work. (I apologize to Jeff for not doing his army justice.)

I spotted this next set of Lizardmen miniatures during a break between games and had to take a few minutes to admire the uber cute approach to modeling Stegadons. While these lumbering beasts may not seem as intimidating as the standard Stegadon model, I think they have a very pleasant and light-hearted charm that you rarely find in wargaming. Unfortunately I forgot to find out the name of the army's owner, though I do remember him being quite generous with his time as I asked questions and took my pictures. If anybody should happen to recognize this army and know the name of its painter, I would happily update this to give him his due credit.

There were of course many other fantastic armies to drool over at Adepticon. However my schedule was primarily filled with gaming this year and so I did not have as much time as before to wander around and take pictures of all the cool miniatures. Although I had a blast playing in the events, in the future I think I would prefer to leave more time unscheduled so that I can take advantage of having so many lovely armies gathered in one place. It's a great opportunity to be inspired and see some amazing works of art.

Happy painting and gaming!

Monday, August 8, 2011

Chaos Lord Kit-Bash

The other day I noticed some pictures of a fantastically Chaosified jump-pack Chaplin which Rich had posted over at his blog, Ineptus Mechanicus. He's been working steadily on a Word Bearers army for close to a year that makes heavy use of converted and kitbashed models. It's been a really cool project to watch develop because of the creativity, thought, and planning that Rich has put into each model, his corrupted Chaplin being no exception.

Along with admiring his conversion work on the Chaplin, seeing Rich's use of those Possessed wings reminded me of a model that I had kitbashed for a Black Legion army, another project that's been sitting on the back-burner for quite a long time. There's not much to my Chaos Lord, just a simple mix of pieces from various Chaos Marine and Space Marine kits and the tiniest amount of cutting. There are bits from the Chaos Space Marines, Possessed Marines, and Terminator Lord kits, and from the Dark Angels and Space Wolves frames as well. All that's left that I want to add to this model would be some Chaos-style gauntlets made out of greenstuff to his wrists in order to better disguise the loyalist origins of his arms.

Ripper Murdark, scourge of the Groening Sector and diabolical leader of the Black Legion warband, The Cancelled Souls. Having established his base of operations in the tumultuous region of space known as the North Haverbrook Anomaly, Ripper Murdark has since waged a ceaseless campaign of terror and sabotage against the valuable Agri worlds for which the Sector is famous. This aggression reached its peak with his attempt to overthrow Imperial control of the planet Fonsager, fostering a protracted and violent rebellion which was bloodily quelled by the Stonecutters chapter of Space Marines. Having escaped the planet with his Black Legion warband largely intact, Lord Murdark has sworn to take revenge against the Stonecutters and to personally kill the flamboyant leader of its Second Company, Captain Homer, whom he blames for his defeat.
Chaos Space Marines Chaos Lord - Mark of Tzeentch, Daemon Weapon, Melta Bombs, Personal Icon, Jump Pack. 175 points.
That's the basic idea at least. To go along with the Stonecutters and the Blisstonian 9th that I've been gradually working on, I thought it would be fun to include some bad guys to further populate the Groening Sector. Since updating my progress on Captain Homer last night, this seemed like a good time to introduce his nemesis, Ripper Murdark. The Cancelled Souls are obviously in a very preliminary state right now but I've nonetheless enjoyed having an outlet for the occasional Chaos fix. I don't know what I eventually envision for this Black Legion army. At this point I do not have any grand ambitions for them beyond a rather small but still playable collection.

Okay, that's it for this now. I'm going to work more on those Slaanesh Chaos Daemons this week and I will try to post an update about them soon. Happy painting and gaming!

Friday, October 22, 2010

Welcome To Your New Home

We arrived home late last night from our trip to Asheville. To my delight I saw that the Copperhead Valkyrie from Col. Hessler had arrived while I was away but I was too worn out and decided I should wait until I had recovered from the trip a little. I unpacked it today while my daughter took her nap and took it for a test flight around the yard. The crew of the Valkyrie seem to be quite happy and look forward to their easy new assignment. They've heard that they'll just be flying around a factory boss and his bodyguard. Sounds simple enough, what could possibly go wrong?

Welcome to your new home, flyboys! Don't worry... it's a quiet, safe neighborhood. Most of the time, at least.

Thanks again to Col. Hessler for this awesome model! If anyone has suggestions for color schemes, I'd love to hear 'em.

Friday, May 28, 2010

Updating my Old Chaos Army

Inspired by Da Masta Cheef's recent post at Da Long Wayz Dezert Groop, I decided to dig out my old Chaos Space Marines and see what was there. I'm interested in seeing if I can revise them for the current edition of the codex and if possible have some fun with them again. I left this army on unpleasant terms so it would be cool to generate some positivity around them for old time's sake.

I collected this army from around 2000 until the summer of 2004 and it was my standard force for games of 40k until the release of the current edition of the Chaos Marine codex. I never really got around to finishing them, having last painted something for this army at approximately 3:00am the night before the '04 Atlanta Grand Tournament. I had a lot of fun with this bunch but couldn't get motivated enough to wrap things up. Plus I could never settle on what to paint for their chapter badge so I just learned to live with them being mistaken for World Eaters or Word Bearers. Without ever really meaning to my color scheme sort of became a mix of both so I certainly understood the confusion, especially as I didn't do anything to distinguish them visually. So for years now they've been hanging out, just some group of Red Chaos Marines who for whatever reason liked to wage war in particular against Necrons, Ultramarines, and 'Nids.

There were also some painting problems, too. After finishing probably 15 or so figures with GW paints I switched to Vallejo without doing a very good job of matching the primary shade of red. I didn't care enough to go back and repaint the original guys so that the army doesn't have a completely consistent appearance. The other big frustration was when I turned a finished squad almost entirely white due to me trying to defy the Washington, DC humidity with spray matte sealer. I did go back and try to touch them up but I was never able to get them looking right again. Lastly there is a squad of 10 Chaos Marines with bolt pistols and close combat weapons that only need to have some little mistakes cleaned up here and there and they would be done. This has not been done in the last six years due to a lack of interest and laziness. And that is basically where I left this army and haven't painted anything for it since then.

At this point I'm not entirely sure what I want to do with these guys. Is there enough here to make it worth the time required to truly update them for the new codex? Would I rather just spend the time working on something new?

I don't know how much more I'm willing to work on this army, though I think at a minimum I would like to finally give them chapter badges. That means I need to pick out which Chapter they're from, and that's where I would always get stuck in the past. If I'm willing to invest the time into this project I could paint some random panels on their armor black and make them into Red Corsairs. I like their background and I definitely dig the Huron Blackheart model. The quickest alternative would be to just make up an easy symbol to paint and come up with a name based on it, but that doesn't particularly appeal to me. I could also redo the banding on the power armor to silver and make them true Word Bearers. I like summoned daemons but the fact that the whole range of daemons all play the same still bugs me. So those are the three main directions I'm considering taking this collection.

You can see in the pictures the various units I had collected for this army. Right now I don't anticipate wanting to build and paint anything new for them, however. I don't have big aspirations for the gaming side of things with this rabble as I know I'm not willing to adapt it entirely for playing in 5th edition as that seems like it would be more work than I'm looking to do. I just think it would be nice to have these dudes available to goof around a bit and maybe even kill some good guys.

So I think this could be an enjoyable side project for me and one that I should hopefully be able to finish quickly. That might be asking too much, but we'll see.

Friday, April 30, 2010

Hidden Cost of TLoS?

With a new army in the works I have understandably been thinking a lot about how I want my army to look and what I can do to achieve this vision. In the past I have always liked to do some minor conversion work on my models, usually just changing slightly a pose or kit-bashing an HQ or hero but I've never attempted anything more significant than that. I've recently chosen to base my Stonecutters off of the newly released Codex: Blood Angels and have been examining it in terms of how I can express my Simpsons theme using those units available in the list. Again I do not foresee having to do too much conversion work on this project, with the exception being two of the three HQ units which I believe I can use to express my army's theme. But as I consider how to build these two individuals, The Sanguinor and Mephiston for those who might be curious, one of my primary concerns is to avoid any unintentional, in-game advantages such modeling might confer. Why do I worry about this? It is because of true line of sight.

The rule known as True Line of Sight presented on page 16 of the main rulebook was one of the most notable and initially controversial changes when going from the fourth to the fifth edition of Warhammer 40,000. I was worried at first about it but after some experience came to appreciate this way of reducing the amount of abstraction within the game's mechanics, in particular with things like area terrain. Can you see it or can't you... simple right? Also it encourages players to crouch down a bit for that soldier's-eye-view of the battle which is fun and cool in itself. I always liked doing that anyway even before this was a rule as I'm sure many others did as well. I also suspect that I am not the only one who finds it irresistible to peek through the window of a multi-storey terrain piece, imaging myself to be a sniper looking for his next target. The fact that this is now an integral part of how the game is played therefore seems to be an overall improvement as it makes the experience more immersive than ever before.

And so I've come to generally like the usage of TLoS in 40k, though in the last few months I have become increasingly aware of a potential downsid to this rule. TLoS makes the game in its current iteration so much less abstract than those of the past it is as if WYSIWYG has been expanded from the level of individual models to now encompass the entire table and everything on it. For all its advantages, I believe TLoS presents an unexpected limiting factor on the scope of conversions and modeling, as well as placing an undue emphasis on the design of the official models. While it may not be a big deal, this is unfortunate for a hobby that also strongly encourages creativity and the imagination. This very well could have been a concern for gamers using earlier editions of the game and I just was not aware of it at the time, but my sense was that crazy and wild conversions were applauded rather than challenged. It's hard to look through an old White Dwarf and not see at least a few bizarre constructions. I have no doubt that there have been arguments concerning "fair" modeling for as long as there have been templates and bases, but it seems to me that this type of kvetching has gotten louder as the understanding of TLoS and its impact on the game has grown.

It may seem paranoid of me but I would prefer to avoid having to defend whatever modeling choices I end up making for my army. I started thinking about all of this because over the past year or so I have in fact seen people defend their own such decisions quite a bit. As a recent example from early March, Rob Baer (MBG) of Spikey Bits posted an article at Bell of Lost Souls showing off his pair of Supa Battlewagons. When the Battlewagon kit was first released I was a little disappointed, thinking it wasn't bulky enough to suit its billing. I therefore really liked Rob's conversion as it more closely matched the scale I had always imagined battlewagons to be. You can see in the picture below the difference between a standard battlewagon and one of Rob's upsized creations.

As cool and impressive of a conversion as it is, beginning with only the fourth comment most of the discussion of Rob's article seemed to focus on whether or not this is an egregious example of modeling to gain an unfair advantage within the game. The chief complaint as I understand it was that by expanding the width, the Ork player would benefit from having a larger AV14 frontal armor, thus making it more difficult for the opposing player to get the angles necessary to target the more vulnerable side armor. Rob defended this potential advantage by pointing out that his larger vehicles would conversely suffer from being easier to hit with blast template weapons, perhaps balancing out the gains of a larger front to side ratio. My generally poor generalship precludes me from weighing in on the merits of these arguments other than to say that both sides seem to make legitimate points. What bothers me is that this type of dispute is now unequivocally a part of our hobby, one that was already replete with quibbling and rules lawyering.

Less than a month later this realization really crystalized for me when talking to friends about their experience participating in the various 40k tournaments at AdeptiCon. I heard of a particular controversy involving a counts-as Imperial Guard army that made use of converted Squats and a host of flying counts-as Chimeras. I apologize for the blurriness of my photo but the Chimeras in question are those red and green winged vehicles seen in the picture below.

My older brother used to play Squats so when he departed the game I inherited his collection and still have a box of them safely tucked away as evidence of my hoarding problem. I've since maintained a special spot in my heart for those hapless Space Dwarves and therefore always appreciate it when I see someone resurrect them from the dustbin of future-history. I was dismayed to learn that the flying Squats were the center of this debate as to whether or not the organizers should have allowed such a drastic reinterpretation of the Chimera. Apparently the builders of these vehicles had anticipated this possibility and had the foresight to get their conversions approved sometime in advance before their arrival at the convention. This did not however stop the complaints as apparently judges were called over several times by opposing players to argue that these were in some way unfairly designed, accompanied I'm sure by much grumbling. I don't know who was right and the complaints made against them could very well have been valid. Again what troubles me is that this whole scenario suggests a new limit to creative expression within our hobby, at least if one intends on playing in a tournament setting or possibly even at your own FLGS.

Lastly, check out the above WIP photo of an Imperial Guard Valkyrie conversion dubbed the Copperhead, one of Col. Hessler's current projects that I've been keenly following at his blog, SADOUKAD 16. I think this is an awesome variation of the usual build (and by the way, the newer pics he has since posted are even cooler!), especially as it reminds me in particular of the dropship from the movie Aliens. The very first comment on this photo, however, raised the question of modeling for advantage by noting that people may complain about changes to the LoS from the various weapon locations on this model. Seeing examples like these, I really do not think I am exaggerating this tension between TLoS and innovative or unorthodox approaches to modeling as it would appear to be on other people's minds as well.

I am not in favor of abusive approaches to gaming, this is after all a hobby about playing with little toy soldiers and space men and should be fun for all involved. I still might complain about an obvious attempt to gain an advantage through the nefarious use of glue and plastic, especially if the end product just flat out looks like crap. But if the design is cool and whatever possible advantage conferred is not too over the top as to be silly, I would like to think that I am more likely to see such resourcefulness as an enhancement to my experience rather than an unjust detraction. So then where would I draw the line? My answer to that is essentially that of Supreme Court Justice Stewart Potter's famous statement regarding obscene pornography, that it is hard to define, "but I know it when I see it." So unfortunately I cannot provide anything more than a vague notion of when a conversion crosses the line. With the current rules governing TLoS this is something gamers will have to decide for themselves, and perhaps at the price of a less creative hobby however slight that diminishment might be.