Showing posts with label AdeptiCon 2011. Show all posts
Showing posts with label AdeptiCon 2011. Show all posts

Tuesday, August 23, 2011

The Return to Naggaroth

Since my return to blogging and hobbying, so far this month I've focused almost entirely on new projects, and in most cases these have been for new games as well. I did post once or twice almost a year ago about assembling some Skorne models but otherwise this has been all new ground for diceRolla. It was therefore a surprisingly pleasant return to the familiar for me when I unpacked my Dark Elves earlier this evening. They've been stuffed away basically since finishing the tournament at Adepticon so it was nice to take them out of their foam and let them breath the fresh air.

After working so intently on the Dark Elves for much of the start of the year, post-convention I was initially relieved to set them aside and tinker with other interesting miniatures while I prepared to move to North Carolina. Having gone through my hobby hiatus and then having right away started a bunch of new army projects, now that I'm at last getting back to my Dark Elves it seems like I've bridged the gap between my hobby activities from before and then after the move. I feel refreshed and am excited to return to painting my treacherous Druchii friends.

When I left off working on these Dark Elves I had been scrambling to provide everything in my 1000 point army with at least a first coating of paints. It was a close call but with DrGabe's help I made it just under the wire, even receiving a higher painting score than I had expected. A few of the units are somewhat further along but the majority of them have received only that initial round of color. As the general of the army I spent some extra time working on the Sorceress so I suspect finishing her could be done rather quickly. That's likely where I'll start up again, although painting the War Hydra is very tempting to me.

The Cold One Knights pictured above were DrGabe's contribution to my late night paint-a-thon leading up to the tournament. It's impressive what he was able to achieve with just four hours to paint and a little Jack Daniels to keep him motivated. :)

While I finish painting the first 1000 points of my army, I will also plan how I want to expand the army beyond what I already have. Although it was only four games, the tournament I participated in nonetheless was still helpful in giving me a better sense of how my army functions and where it needs to be strengthened. First off I plan on increasing the size of the Black Ark Corsairs unit by the remaining five models that I own, though I can easily envision taking it up to a size of 25 or 30 Corsairs. I also want to add a second unit of Repeater Crossbowmen as the first unit performed well when tested in battle. They were admirably reliable killers.

Another core choice of troops that would be very helpful I think would be just a basic unit of Dark Elf Warriors. They would act as a dedicated bodyguard unit for the Sorceress and likely not be meant for use as one of the primary combat units of the army. In my tournament games I kept the Sorceress deployed with the Corsairs thinking this would help keep her safe from sniping. Instead as the Corsairs were my main combat unit this put her far too much into harm's way and, thanks to a couple of brutal miscasts, proved on occasion disastrous for the Corsairs as well. Therefore having the Sorceress safely tucked into a unit of cheap Warriors, from whence she can cast her spells with reckless abandon, seems like a good way to go. Hmm... a Master to carry the army's Battle Standard should also be another early addition.

So while I consider all these options and decide what to add to the army next, in the meantime it just feels really good to be talking Dark Elves again. I think it was helpful for me to take a little break from the Druchii after Adepticon to avoid burning out, but I am now definitely happy to be returning to them. Having reviewed the army and where I left the project, I am ready to get back to it right away.

Happy painting and gaming!

Monday, August 22, 2011

Imperial Fists Team Display

After months of delay I've finally started writing the story of my experiences playing in the 40k team tournament at Adepticon this past Spring. Yeah, I know... timely as ever, right? It's going to take me a little longer to finish my summary of the tournament but in the meantime I do have something else to share from that day.

While hustling from one side of the main room to the other in search of the correct table for my Round 3 game, I happened to pass by an eye-catching Imperial Fists army that made me stop in my tracks. Imperial Fists armies always get a lot of attention thanks to their not so subtle livery, but in this case it was actually not the army that made me take a second look. Instead it was the team's massive army display board, complete with a beautiful backdrop to help set the scene. One thing this tournament has become known for is the great amount of effort and creativity some teams are willing to invest into every aspect of their army's appearance and how it is displayed, of which this particular Imperial Fists army is an excellent example.

No doubt many other people stopped to take pictures as well so presumably this army display has been previously featured elsewhere on the internet, closer to when the tournament took place and likely in greater detail, too. However since I went to the trouble to take my own photographs amid the hubbub and chaos between rounds of the tournament, I'm now determined to use them here no matter how stale the subject might be for you, my fellow hobbyists. And of course if you haven't seen this before, I think it's worth taking a look.


I was in such a hurry that I was not able to learn anything about the team responsible for bringing this brilliant spectacle to the tournament. If anyone who was involved with the pictured Imperial Fists collection and army display happens to see this, please let me know and I will happily give you the credit that you and your mates deserve. It's a marvelous piece of art and I would really appreciate being able to properly recognize the people who created it.

Seeing this sort of fantastic army and over-the-top display is one of the things I most enjoy about attending big events like Adepticon. I only wish I had more time to take better photos of the display and to meet the people who had built it. Oh well, I hope you had fun taking a look at this one as well. Goodnight!

Wednesday, August 17, 2011

A Lovely Iron Kingdoms Table

I don't have much time tonight for blogging as I continue to be occupied by visiting relatives. So for this week's Warmachine/Hordes post I'd like to show a picture of one of my favorite gaming tables. I saw this one at Adepticon and I have no idea who is responsible for it, although I guess it was made by someone associate with Privateer Press. It was located right next to one of their big display pieces in the ballroom where all their tournaments were held.

Okay, check it out:

Why then do I like it so much? To begin with I think it's just a really attractive table built to a high standard of craftsmanship. I wish at the time I had taken more photos of it so that I could show some closeups as the buildings and train station are all well detailed, beautiful pieces of scenery. Also the train and boxcar apparently received a similar amount of care and attention. I remember them being quite lovely.

Beyond its aesthetic appeal I appreciate that it is still a very functional wargaming table for the system for which it was created. It doesn't appear overly crowded with too many lavish terrain pieces and so it should still allow for an enjoyable, standard type of game, not one in which the table itself dominates how the game is played. While I definitely have a lot of fun playing on those specially designed, narrative-heavy tables, this one comes across to me as a top-notch, "I can play on it everyday" sort of table.

Perhaps what I like the most about the table, however, is how well it fits the background and themes of its game world. It seems to me a perfect expression of the Iron Kingdoms and very representative of that Steampunk-styled setting. Sure it would work fine for a lot of other games, but with even a glance I know where the action on the table is supposed to be taking place. I'm also impressed that this isn't conveyed by means of any overt references to in-game factions, symbols, etc. or other sorts of give-away clues.

Finally, I just think it's really neat that the table has train tracks and a train, too. I've wanted to build a table with train tracks for a long time but have not yet done so. That's a terrain feature I would like to see show up more often. Growing up my dad was into model trains so I've thought for a while it would cool to integrate a little of that into my own hobby. Maybe someday I'll get around to that... seems like it would be fun. By the way, does anyone know what scale or gauge of track works well for 28-30mm miniatures?

So that's why I think this table is so groovy. I hope everyone is having a rockin' week so far. Goodnight!

Tuesday, August 16, 2011

250th Post and Some Evil Dead

Unfortunately I am not going to be able to write on either of the topics I had in mind for tonight's Warhammer posting. We had a surprise visit from family today and will now be entertaining house guests for the next few days. This was a very happy surprise for us but it has curtailed somewhat the time I have available for blogging this evening. What I had planned on writing about can certainly wait another week so it doesn't seem sensible to rush through either of them.

This does however happen to be my 250th post for this blog, and I am not above taking the easy way out. Therefore tonight diceRolla is celebrating having reached an entirely arbitrary and meaningless posting milestone. Hooray for blogging! Hooray for me! Woo-hoo! I believe this is the first of these of which I have taken note and mentioned, so please forgive the gratuitous nature of my self-congratulation. It's taken diceRolla some 30 months to arrive at this point and it seems like a long time coming. So… ta da!

It wouldn't feel right, however, to mark such an important accomplishment [snicker, snicker] without anything at all related to our shared interest in the world of gaming. I thus went digging through my photo albums in search of something that would be appropriate. Here then is what I found for such a solemn occasion:

This... is my BOOMSTICK!

This photograph is from one of the team 40k tournament games I played in earlier this year at Adepticon. In the first round our team was matched against a group of guys from Florida called Skull-N-Bonz who had brought to the event an alliance of Imperial Guard and Nurgle-based Chaos Marines. You can probably tell from the picture that what really made their armies outstanding was that they were all themed around one of my favorite movies, Army of Darkness. The miniature version of Ash pictured above was used as a counts-as Colonel 'Iron Hand' Straken for one of their Guard armies. I was playing on the adjacent table and so did not get the chance to go up against Colonel Ash myself, though I did enjoy watching him chew his way through a big group of Space Wolves. I tip my hat to the Skull-N-Bonz crew for bringing such a fun army to the tournament and for being an awesome group of competitors, too. Well done, guys!

Lastly I want to say a big THANK YOU to all the fantastic people who have been reading my blog, however long that happens to have been. It's been a blast getting to share with you my experiences with this hobby and I greatly appreciate you providing me with such an opportunity. Thanks for sticking with me!

Goodnight, everybody. And remember… shop smart, shop S-Mart. :)

Tuesday, August 9, 2011

Daemons and Dinosaurs

Earlier today I was able to recover a large amount of data from my old computer and so I'm in the mood to celebrate this bit of good fortune. Among the recovered goodies were all of my photographs from this year's trip to Adepticon, and therefore tonight I'd like to share a few of my favorites. First up are a couple of crazy count-as Flamers of Tzeentch followed by a count-as unit of Flesh Hounds. These are from the gorgeous Daemons of Chaos army painted by Jeff Schiltgen for Adepticon's 1000 point "It's How You Use It" tournament. I could be mistaken but I think he won a Player's Choice award for his well painted army and display board.

Unfortunately a lot of my pictures of this army did not turn out very well, being in many cases much too blurry for me to use. The next photograph is itself rather blurry though perhaps not as bad as some of the others. Still I think the unit of Bloodletters is pretty enough to be worth a look despite my shoddy camera work. (I apologize to Jeff for not doing his army justice.)

I spotted this next set of Lizardmen miniatures during a break between games and had to take a few minutes to admire the uber cute approach to modeling Stegadons. While these lumbering beasts may not seem as intimidating as the standard Stegadon model, I think they have a very pleasant and light-hearted charm that you rarely find in wargaming. Unfortunately I forgot to find out the name of the army's owner, though I do remember him being quite generous with his time as I asked questions and took my pictures. If anybody should happen to recognize this army and know the name of its painter, I would happily update this to give him his due credit.

There were of course many other fantastic armies to drool over at Adepticon. However my schedule was primarily filled with gaming this year and so I did not have as much time as before to wander around and take pictures of all the cool miniatures. Although I had a blast playing in the events, in the future I think I would prefer to leave more time unscheduled so that I can take advantage of having so many lovely armies gathered in one place. It's a great opportunity to be inspired and see some amazing works of art.

Happy painting and gaming!

Friday, August 5, 2011

Malifaux Revisited

Malifaux from Wyrd Miniatures is another game I want to become more involved with this year. Interested in finding out about how its card mechanics operated, more than a year ago I read through the original rulebook and thought it seemed like it could be a really fun game and that it definitely had a lot of potential. Intent on really learning the game with the possibility of running demo games in my local area, I bought a pair of starter boxes along with a few extra models for each faction. As is so often the case however, there were other distractions competing for my attention at the time and these Malifaux plans were pushed to the side.

A few months ago at Adepticon I played against Bill Anderson from Gamers Lounge and The Dead Tau Project in the first round of a Warhammer Fantasy tournament. Before our game began we spent some time talking about other hobby interests and I mentioned that his own blogging about Malifaux had been one of the original reasons I became interested in the game. He then went on to excitedly advocate on behalf of Malifaux and strongly recommended that I give it a try. It was a great reminder to hear again about the things I'd found fascinating about Malifaux and our conversation reignited my interest in it, though I decided I should wait until after the move before picking it up with it again.

Now that I'm settling into the new house, I am psyched to be taking a second look at Wyrd Minis distinctly weird game. One of the things I find most appealing about Malifaux is just how different it is from the other games that I enjoy. I think it goes beyond using cards instead of dice, although that certainly does create a very novel play dynamic. One feature that I suspect I will especially enjoy is the system of variable and indeed even customizable victory conditions, Strategies and Schemes. Aside from these neat game mechanics, I love the deeply atmospheric setting created for Malifaux and have found the development of the storyline surprisingly compelling. All quite good stuff, really.

The Guild - Sonnia Criid and her Witch Hunters

The Arcanists - Ramos of the Miners and Steamfitters Union

So you can see in the pictures above the Crews that I'll be starting out with for my introduction to Malifaux. When I originally selected these minis I did so without much understanding of the game itself aside from an appreciation for its unique aesthetic. Fortunately from what I remember Sonnia Criid and Ramos seem to be a fairly decent matchup and I'm optimistic that they'll provide a good feeling for what this game is all about. I've heard so many positive things about Malifaux that I will be shocked if it does not become one of my regular favorites.

Along with putting together and painting my models, I've realized recently that I had forgotten almost everything I learned about playing the game since first reading the rules. After talking to Bill at Adepticon I purchased a copy of the mini rulebook which I started reading earlier today. I do remember there were some areas of the original rulebook that I found either confusing or at least a little ambiguous, so I am eager to see if the mini-book brings more clarity to the rules. My goal is to have a good understanding of the rules and game mechanics by the time I have painted both of my Crews.

If anyone's been playing Malifaux and has advice for someone just starting out, I'd really appreciate hearing about your experiences with the game. Of course I'm keen for anyone else to share his or her thoughts about the weird world of Malifaux, too. Otherwise I'm ready to begin assembling my minis and hope to be painting them soon after. I don't know which group I'll work on first though I'm leaning towards Sonnia Criid and friends.

Okay, that's it for now. I hope everyone has a great weekend with plenty of gaming fun. Goodnight!

Friday, April 29, 2011

Chris Borer's Killzone Team

I don't have much time for blogging right now so tonight I just want to quickly show a few pictures I took at AdeptiCon of some really amazing Space Marines. I played in the Killzone event on the last day of the convention and had the good fortune of both playing against and then later teaming up with one of my favorite miniature painters, Chris Borer of Full Borer Miniatures. Having admired his painting for years and even taken one of his painting classes at the previous AdeptiCon, I had come to think of him only in terms of his work as an artist. It was therefore a particularly special treat for me to get to actually spend time gaming with him and have fun throwing dice with a winner of four Slayer Sword awards and more than twenty Golden Demon trophies. (Click here to see his tally of Golden Demons.) You can imagine then my elation when Chris even complemented my own Killzone team and said what a pleasure it was to play against a well-painted army!

For his Killzone team Chris brought a mix of Space Marines and Space Marine veterans primarily equipped for rather specialized roles, and complemented by a number of cheaper Space Marine Scouts. His team was lead by what I think was a Veteran Sergeant who had been upgraded to carry the special issue Medipack, and hence was modeled as a Space Marine Apothecary. The other members of the team included a Sternguard veteran, a Vanguard veteran, two basic Space Marines armed with a Heavy Bolter and a Flamer, and one more Space Marine with the standard equipment. Finally there were five Scouts, one carrying a shotgun and the other four armed with bolt pistols and close combat weapons. It seemed to me to be a really well balanced and quite lethal Killzone team and I believe Chris did fairy well with them in his games. Oh and they look fantastic, too! Check 'em out...

Apothecary (Team Leader)

Sternguard Veteran

Vanguard Veteran

There was also one more member of the Killzone team, a very cool Space Marine posed in the act of throwing a frag grenade, but unfortunately none of the pictures I took of him turned out well. Too bad as it was one of my favorites from the bunch and I apologize for not getting the complete set photographed. Chris was very kind and allowed anyone who was interested to handle his minis and set them up for photos, an opportunity of which a number of people took advantage. So who knows... maybe I can track down a decent picture of that last Space Marine from this team.

That's it for tonight, however. I hope you enjoyed taking a look at these beautifully painted miniatures, I'm very thankful for the chance to share them with you. Happy gaming, everyone!

Thursday, April 28, 2011

It's How You Use It - Round 1

For my first game in the 1000 point Warhammer Fantasy tournament, my Dark Elf army was matched up against a Dwarf force commanded by Bill, one of the co-hosts of the Gamers Lounge podcast and author of The Dead Tau Project. Cool! There were some problems with the registration and check-in process for the tournament and so Bill and I had an extra long time to talk before the start of our game. It was a lot of fun and was good for my pre-game jitters too. Bill assured me that he was very new to WFB as well and that we'd be making mistakes and looking up rules together. Unfortunately we missed the announcement to begin playing as we chatted on about Malifaux and the upcoming NOVA Open, until we at last noticed all the players around us were already deep into their first turns. Oops! So in a rush we flipped open our mission packets and got underway.

The tournament used a closed-list format and required opponents to exchange army lists at the conclusion of the game. I therefore didn't know any of the following specifics about Bill's choice of runic items until learning about them during the course of our game. Otherwise we went over the units in our respective armies before deploying to make sure everything was clear. Details about my Dark Elf army can be found here, while Bill's army consisted of the following units:

Dwarf Lord: Shieldbearers, Rune of Might, Rune of Stone, Master Rune of Spite
Thane Battle Standard Bearer: Rune of Cleaving, Master Rune of Gromil
18 Longbeards: great weapons, shields, heavy armour, full command
14 Hammerers: great weapons, shields, heavy armour, full command
Cannon: Rune of Burning, Rune of Forging


Scenario 1: Line 'Em Up!
Every campaign begins with marching out to take what is yours, either rightfully or just because you want it. Sometimes we go to defend what is ours from others, either by right or by power.

Special Rules
Sudden Vanguard: One unit of your choice in your army that does not have a character in it or does not already have the Vanguard Special Rule gains the Vanguard Special Rule for this game.

Victory Conditions and Battle Points
Standard victory points per the main rulebook, requiring a margin of at least 100 points or more to count as a Victory. If the difference in victory points is 99 or less, the game is considered a Draw. 15 Battle Points are awarded for a Victory, 10 Battle Points for a Draw, and 5 Battle Points for a Loss.

Bonus Battle and Objective Points
+3 points for destroying your opponent's chosen unit completely.
+2 points for keeping your chosen unit alive or not fleeing at the end of the game.
+3 points for having a unit garrisoning the building feature (Pyramid) at the end of the game.
+2 points for having a non-fleeing unit in your opponent's deployment zone.

Terrain
All of the terrain was pre-set throughout the tournament and every table used a standardized layout of terrain pieces, though the actual style of pieces did vary somewhat. For the first game we played on a desert themed board that had on my left between the deployment zones a Pyramid which used the standard rules for buildings. Also on the left hand side but within my deployment zone there was a Mysterious Forest with scrub and a couple of cactus plants, though the exact nature of the terrain would be randomly determined once entered by a unit. On the right there was a hill located in my deployment zone and beyond it closer to Bill's side of the table there was a more conventional style building. In the middle of Bill's deployment zone there was a hill and then another Mysterious Forest on Bill's far left flank.

Deployment
We were starting our game so late that I really didn't put much thought into how I deployed my units, I just wanted to begin playing as soon as we could. In hopes of securing those 3 extra objective points, I expected my Shades to be able to Scout forward and outrun the Hammerers to arrive first at the Pyramid. To the right of where the Shades would go I deployed the Cold One Knights. Then the Corsairs and the Repeater Crossbowmen formed the center of the line, and finally the War Hydra and the Harpies took up position on the right flank. I chose the Harpies as my special Vanguard unit for the scenario and fianlly, having rolled for her spells and taken Fireball and Cascading Fire-Cloak, I placed my Sorceress within the unit of Corsairs for safe keeping.

Bill nominated his Hammerers to gain the Vanguard special rule for this game and deployed them in position to rush the Pyramid. He then deployed his Cannon on the hill in the middle of his deployment zone with the unit of Longbeards placed near the hill between the Cannon and Hammerers. Both his Dwarf Lord and Thane joined the Longbeards and he used his Vanguard move to get the Hammerers just inches from the Pyramid. I moved my Harpies from the hill on my right and began angling them toward the Cannon as they advanced forward. And with that we were ready to play!!

TURN 1
Bill won the roll to go first and quickly claimed the Pyramid with his Hammerers as the unit of Longbeards loaded up with his army's potent characters marched straight ahead at my battle line. With his movement phase complete Bill opened fire with the Cannon and targeted my Hydra. Fortunately for me it misfired and despite the Rune of Forging saving the artillery piece from a potentially disastrous first shot, the cannonball then failed to bounce and stopped a few inches in front of its intended target. Phew! There was nothing else for Bill to do at that point and so he concluded his half of the turn.

Right away I was faced with a dilemma. I had wanted to race my Shades into the Pyramid first but instead the building was now crammed full of elite Dwarf infantry, heavily armed and armored. It seemed like it would be very long odds to dislodge them from the building with my small unit of Dark Elf skirmishers. In hindsight I believe I should have opted to ignore them, concede the measly 3 bonus points awarded for occupying the Pyramid, and then concentrate my efforts on fighting the rest of Bill's army. That probably would have been the wiser thing to do, but come on... I didn't travel all this way to play it safe and NOT charge headlong into combat the first chance I could. Besides, what's the worst that could happen? Therefore...

CHARGE!!!

The rest of my army moved forward in anticipation of potentially charging into combat on the next turn. Thanks to their Vanguard move I thought it might be possible to get a first turn charge against the Cannon with my Harpies but decided they would be too far to try. [A very helpful reader emailed me and pointed out that a unit which has made a Vanguard move cannot also declare a charge in the first turn, so the Harpies would not have been able to do so anyways. Thanks for the assistance!] With the Shades having disappeared into the Pyramid and the Harpies closing in on the Dwarf artillery crew, everything else in my army began to head toward the Longbeards. Although the Hydra had the farthest to go, I was happy that any further cannonballs fired at it would at least be bouncing away from the rest of my army rather than at them.

In my first magic phase I was able to roast a single Longbeard with a Fireball and then put Cascading Fire-Cloak onto the Sorceress and her bodyguard of Black Ark Corsairs. The Repeater Crossbowmen fired a long-range volley on the move and managed a couple of hits, none of which made it past the Dwarfs' hefty armour save. That was it for the Shooting phase and it was now time for my first taste of combat. Ooh, so exciting!

Although outnumbered and outmatched in terms of equipment, I nonetheless reasoned that my Shades might still be able to pull off something spectacular with a heavy dose of luck in their favor. They would be striking first after all with two attacks each, while the Dwarfs would be without the benefit of their ranks or standard. So maybe, just maybe, the Shades could inflict a bunch of casualties, somehow survive the retaliatory attacks, and thus pull off an amazingly unlikely victory. Regardless it seemed like a dramatic way to start things off so I didn't care how badly the odds were stacked against my Dark Elf ninja squad.

It should therefore come as no surprise that in the ensuing combat my Shades were butchered mercilessly. I was able to inflict a single casualty on the Pyramid's defenders before having all five of the Shades killed in return by the Hammerers' great weapons. Not what I was hoping for but still nothing too upsetting... well, until I remembered Panic. With the Shades having been wiped out, the nearby Cold One Knights promptly failed their leadership test and broke off in a trot for my table edge. [Again another mistake on my part with the rules. The same reader explained to me that as the Cold One Knights are subject to Stupidity, they are also Immune to Psychology and hence would not have needed to test for Panic. D'oh!] Disorder spread down my line as the Corsairs next failed their leadership test and succumbed to Panic as well. I then had to test for the Repeater Crossbowmen who showed a little more courage and stood their ground. With half my army now either killed or running away, the first turn came to an end.

TURN 2
Spurred on by the success of the previous turn, Bill declared a charge with the Longbeards against my fleeing Cold One Knights. Showing off a surprising amount of speed, the Dwarf unit forced the Cold One Knights to move even closer to the board edge, the Dark Elf unit having stopped just a couple of inches away from leaving the battlefield entirely. With the Hammerers still occupying the Pyramid, the only other thing for the Dwarf army to do was fire their runic Cannon once again at my Hydra. This time the shot was on target and successfully bounced through the Hydra, inflicting three wounds and denying the monster its Regeneration save due to the Rune of Burning. There were no combats to fight and so ended the top of Turn 2.

Eager to protect my Hydra from anymore flaming cannonballs, first I declared a charge against the Cannon with the unit of Harpies. Next I was able to rally my fleeing units before moving the Hydra as fast as I could across the table. The Repeater Crossbowmen stood their ground and took aim at the menacing Longbeards. After losing another of their number to a Fireball cast by the Sorceress, the Longbeards took a few more casualties from the increasing volume of crossbow bolts directed at them. Meanwhile the Harpies launched their assault against the crew of the Cannon, killing two of the Dwarfs and taking one casualty in return. The last crewman stubbornly clung by his artillery piece, thus ending both the combat and the turn.

TURN 3
Bill declared a charge with his Longbeards against my Corsairs who in response held their ground. The Sorceress succeeded in burning a Dwarf with her Cascading Fire-Cloak and the Corsairs did a fair job cutting into the Longbeards' ranks, their attacks upgraded to Armour Piercing thanks to the unit's Banner of Murder. At the end of the Dark Elf attack however there were still too many Longbeards left alive, as well as the uninjured Dwarf Lord and Thane Battle Standard Bearer. The remaining Dwarfs attacked and inflicted a huge amount of pain on the Corsairs and also knocked a wound off the Sorceress, who only survived the carnage thanks to her Talisman of Endurance. Still the Dwarfs caused enough wounds to win the combat resolution by a difference of four. I failed the subsequent break test and watched helplessly as the speedy little Dwarfs caught up with my fleeing Dark Elves and cut them down from behind, running down and killing the Sorceress as well. Not done with the onslaught, the Dwarfs continued their pursuit into the recently rallied Cold One Knights. That fight however would have to wait until my half of the turn.

For my part there wasn't a lot left that I could do. The Cold One Knights and the Harpies were already engaged and the Hydra was at last set to charge into the Longbeards' left flank. There was nothing for the Repeater Crossbowmen to fire at and nowhere helpful for them to go, so instead they nervously shuffled their feet and looked around for a convenient route away from the battlefield. The Hydra crashed into the Longbeards and combat began again. The Cold One Knights did nothing at all and were wiped out by the Dwarf General and Battle Standard Bearer. The Hydra succeeded in killing some of the remaining Longbeards and thundstomped another, but it wasn't enough and the Dwarfs won the combat. The Hydra broke and ran away although the Dwarfs this time were not able to move fast enough to catch him.

Finally the Harpies were able to kill the last of the Dwarf crewman from the Cannon but it was too late for the victory to matter any to the overall outcome of the battle. There would not have been enough time to complete another turn and so our game had to come to an end at the close of Turn 3. All that was left was to tally up our dead and to turn in our score cards for the round. Even before doing any of the math however it was clear though that Bill and his Dwarfs had won the battle.

Come get some!

Results and Aftermath
After an hour or so of intense maneuvering and furious combat, my first game at Adepticon was complete. My Dark Elves were bloodied and had taken a sound thrashing, but on the other hand I had a great time and enjoyed the game immensely. Bill was a fantastic opponent to play against and made my reintroduction to Warhammer Fantasy tremendous fun. I couldn't have hoped for a better first game and felt much more comfortable and relaxed going into the next round thanks to Bill's outstanding character and sportsmanship.

Having destroyed most of my army in exchange for losing only his Cannon, Bill did indeed get the Victory from our game. He received bonus points for keeping his chosen unit of Hammerers alive and for occupying the Pyramid at the end of the game. I took the Loss but picked up bonus points for keeping my chosen unit of Harpies alive and also for having them in the Dwarf army's deployment zone at the end of the game. Therefore the final score on Battle Points for this game was 20-9 in favor of the Dwarfs.

The tournament organizers were hustling to make up for the late start so there wasn't much time to reflect on the game or my army's performance between rounds. I was just very happy to have had a fun time and to have gotten through without making any big mistakes concerning actual gameplay. [Well, except for where noted above, and the many other likely errors I made that were simply never noted or remembered. Ha! I am very grateful for the help provided and welcome all such feedback as I am eager to learn and improve. Thanks!] For my first game of Warhammer Fantasy in six or sever years at least, I was more than satisfied with how things went. Sure it might have been helpful if I had remembered to use the re-rolls on misses in combat granted by my army's Eternal Hatred but oh well... too bad for those Shades!

With the table assignments posted I rushed off to find my opponent for Round 2. Next up... the Skaven!

Sunday, April 10, 2011

It's How You Use It - My Army

Even though I would occasionally mention the other events, the last few weeks leading up to Adepticon my primary focus here was on preparations for the 1000 point Fantasy tournament, 'It's How You Use It.' I therefore thought it would be appropriate to first look over the army I used in those games since so many of my recent posts covered the initial assembly and painting stages. Despite having more than six months to get ready for this one, I was of course painting bases (and even still reading the rulebook for the first time!) the morning of the tournament. Maybe not how I envisioned things back in October but it was nonetheless tremendous fun and I was thoroughly happy with my introduction to 8th edition WHFB.

Although the final few days were indeed hectic, I am satisfied that everything in my army was painted well enough to just make the deadline and thus I was able to play in all the games. So... yippee! For the tournament there was a three color minimum painting standard with 1000 point armies, but otherwise there were no composition restrictions of which I was aware beyond the normal ones found in the rulebook. Listed beneath the following picture are the essential features of my army list, although I have also included photos of the actual lists at the end of this post should you enjoy looking at all those mundane little details.

Sorceress (General) - level 2 wizard, Lore of Fire, Talisman of Endurance
12 Dark Elf Repeater Crossbowmen - full command
15 Bark Ark Corsairs - additional hand weapons, full command, Banner of Murder
5 Harpies
5 Shades
5 Cold One Knights - full command, Banner of Eternal Flame
War Hydra

Total: 1000 points

At first I was intent on using a Sorceress mounted on a Cold One to lead my army, but I was eventually persuaded by Nikephoros of the Bringer of Victory blog that I would be better off leaving her on foot. This made sense to me as I considered the prospects of having a T3 W2 general riding atop a big lizard who suffers from Stupidity. I hence thought she would be safer located within either the unit of Repeater Crossbowmen or the unit of Black Ark Corsairs. I elected to give her spells from the Lore of Fire because of their generally simple and direct method of application, something which appealed to me as a I expected to have a hard enough time keeping up with everything else during my games. As a newcomer to this, the principle of throwing fireballs around seemed thankfully easy for me to understand.

I planned my main line of battle to be comprised of the Repeater Crossbowmen, the Black Ark Corsairs, and the War Hydra, with the Harpies and Cold One Knights protecting the army's flanks. The Sorceress would deploy with the Corsairs or Crossbowmen depending largely on the terms of the scenario and the opposing army, perhaps moving from one unit to the other if necessary as the battle raged. And finally the Shades would deploy if possible forward in cover and in a position to threaten or weaken enemy units with crossbow fire in the opening turns of the game.

Thanks to its reputation I expected the War Hydra to be a formidable combatant but nonetheless still in need of support in order to reliably win combats. I therefore envisioned supporting it with the ranks and standard bonuses of the Black Ark Corsairs, or if those guys should be otherwise occupied, then I would support the beast with a timely charge from the Cold One Knights. The Repeater Crossbowmen would advance only as far as necessary to engage their targets, hopefully inflicting enough casualties as to knock an enemy regiment's rank bonus down a notch or two. With the Shades firing opportunistically as well, the last part of my battle plan was to fly the Harpies forward and charge enemy war machines as early as possible. If there were no war machines, the Harpies would then go after either other skirmishers or else ranged units, or as a last resort just act as a general nuisance to the opposing formations.

Having selected the units I would use, the last issue to sort out for my army were its magic items. Rarely are magic items a critical element of my armies and this time was no different as I had only 65 points left to spend on enchanted goodies. First off I gave the Sorceress a Talisman of Endurance so that my general would have at least a small chance of avoiding damage. With so many of my meager 1000 points already invested in this single model, I thought even that 5+ ward save would be worthwhile. Next I picked out the Banner of Murder for the Black Ark Corsairs to give their potential flurry of S3 attacks a little more bite against armored foes. Finally with just 10 points left I gave the Cold One Knights the Banner of Eternal Flame. I wasn't sure what else to do with the points and thought the magical banner would be cheap insurance in case I happened to run into another Hydra during the tournament.

So that was the army list and the basic strategy I had devised for my first foray into Warhammer Fantasy. There were a few areas that I was unsure of concerning my list, such as the relative value of command groups, but in general I felt pretty good about my army. I also felt however that it didn't really matter too much as I was likely going to lose and lose badly. I knew realistically I stood little chance as the first game of the tournament was also going to be my first time ever playing this game. Therefore all I wanted to do was have fun, learn some basic things about my army, and hopefully not irritate my opponent by having to ask too many questions or look up too many forgotten rules. On that account, then, I thought my chances at AdeptiCon were fair....

Next time I will discuss the tournament itself and describe what happened in the my first four games of Warhammer 8th edition. I had meant to cover more of the painting aspect tonight with this post but it is getting late and my pictures from earlier today did not turn out very well. I'll therefore save the painting chatter and a few words about my 5-minute display board for another time, too. Goodnight!

Thursday, April 7, 2011

AdeptiDone - I'm Home!

With the dust settling from AdeptiCon and the sounds of battle finally fading away, I am happy to report that I had an absolutely marvelous time! I will have plenty to report on in the coming days though it will take me a little while to get things in order and to sort out my thoughts on what took place. Unfortunately after spending almost all of Monday dealing with some... ahem, car troubles... it wasn't until after 6pm before I at last departed Chicago and began the thousand mile drive back to Charleston. I therefore did not arrive home till the wee hours of the morning on Wednesday and only now am starting to feel recovered from the past week. It was an amazingly good trip but has nonetheless certainly taken its toll on me. :)

AdeptiCon was a fantastic weekend, by far one of my most enjoyable hobby experiences and well worth the long journey and the associated expense. Every one of the twelve games I played in was a blast and in the process I didn't meet a single gamer whom I'd avoid playing against in the future. The games were fun and exciting and the opposing players were uniformly good sports, patient and fair. I couldn't have asked for a better lineup of people with whom to spend a few days rolling dice.

Besides the games which I enjoyed thoroughly and the huge amount of inspiring models, another highlight from AdeptiCon was meeting and befriending so many wonderful people, either across from me at the gaming tables or else those I randomly encountered while wandering the site. Along with all of my opponents from the weekend, I was also fortunate to have met many wonderful gamers and painters and enjoyed every minute spent talking with them about our shared hobbies. So that I don't forget to do so later, I would like to thank and say hello to the following new friends:

Neil from the Dark Future Games crew.
Dave Pauwels of Gogon Studios.
Dethtron of Dick Move fame,
and their bandmates from Crusader, Joe, Ian, and Brad.
Aaron V., Nick H., and Robert C. from the Friday tournament.
The members of Team Snake Eyes - Iron Hands contingent.
The members of Checkmate Hobbies and Skull-N-Bonz.
Brent of Strictly Average whom I accosted in the elevator.
My teammates Wolf Lord Pat and Company Commander Josh.
Chris Borer of Full Borer Miniatures
b.smoove of A Gentleman's Ones

Also I want to thank all the staff and volunteers who obviously put in a ridiculous amount of effort into making AdeptiCon as much fun as it was. Lastly I want to thank my good friend who has tolerated my antics for many years, DrGabe of DrGabe's Miniatures. Once again being able to hangout like old times was the best part of the weekend... thanks, buddy! It's my hope that I will get to see lots of these same good people again before next year's event, but if not until then, that will be yet another reason for me to look forward to AdeptiCon in 2012.

I do intend on reviewing the various events I played in at AdeptiCon though I haven't decided yet on the manner in which I will do so. Since I'm not sure if I was ever clear about my schedule before leaving for Chicago, essentially it was the 1000pt Fantasy tournament on Friday, the 40k Team Tournament on Saturday, and the Killzone event on Sunday. I expect I'll at least put together a separate report discussing each of those tournaments although I likely won't try to do a full battle report for every one of my games. But for now I've picked out a sampling of pictures from my weekend to sort of preview what I will be posting and talking about over the coming days.

"Follow me, men, I know the way to VICTORY!" Famous last words...

Mere seconds before rolling three of my many twin-linked misses of the day....

"Uh, guys... hello? Where did you go? Weren't you alive just a minute ago?"

One of Chris Borer's amazing marines from his Killzone team, of which I will show more in its own post...

Beasts of Annihilation enter the Killzone, never to be seen again.

I will begin organizing my AdeptiReports later this evening so hopefully I'll have more ready to post soon... until next time, take care and happy gaming!

Thursday, March 31, 2011

Paint-A-Thon... GO!

Hello, friends! Today I am writing to you from my hotel room in beautiful Lombard, Illinois, now with just under a day to go until my first event at Adepticon. Woo-hoo! After unloading my gear last night and settling in to my new home for the next four days, I tried to put in some time with the brushes but was too worn out from the drive to make much progress. No worries, though, as I am set to spend the day painting away on my Dark Elves. Also DrGabe should be here in a few hours and he says he is looking forward to helping me out as my painting assistant. Hehehe... sucker! :)

I'm sure I'll be busy not only today while painting but also during the Con itself. I therefore don't know how often I'll be able to post updates while here but I will check-in when I can. If you're interested however I believe DrGabe will be posting twitter updates during AdeptiCon so you can follow along with his own adventures in gaming by that means. Our schedules wil overlap somewhat although he is playing in only 40k events during the weekend. He does already have pictures of his army posted which can be seen here and here. I'll be commanding part of his Imperial Guard army, the Cadian Blackjacks, during the 40k team tournament on Saturday. I don't know yet which portion of the army will be fighting and dying for my glory, but I do have my eye on a certain HQ model that looks suitably distinguished...

Okay gang, I've got painting to do... I hope it's a great one for you and that anyone traveling today has a safe and pleasant experience. Take care!!

Sunday, March 27, 2011

Yesterday's WIP

Last night I began work on the Dark Elf Crossbowmen after having finished the Shades earlier in the day. Of course finished at this point is a very relative state of being, meaning only that I now think they're good enough to hit the tabletop but will still need more time later on for highlighting, washing, and picking out additional details. Likewise for the Harpies which I tidied somewhat and added a few more touches since my previous update. The Sorceress received more attention than the others however as she is currently my army's only Character model, and therefore I felt the extra time spent on her was warranted. She's not fully done either but is very close and will hopefully be the miniature that gets looked at most carefully at the tournament.

It has been quite tempting to spend more time painting the Shades so I have to keep reminding myself to resist the lure of Citadel Washes and simply move on to the step. Nonetheless I repeatedly found myself thinking, "Oh, how easy it would be to just go over things with some Devlan Mud," or, "A quick highlight would do wonders right there, that wouldn't take long...." But with plently left to paint I must press on. These are some of my favorites of the Dark Elf models that I've worked on so far and I definitely look forward to seeing them complete.

I only just started in on the following unit of Crossbowmen before pausing for pictures so there's not much to look at yet. I did however continue painting last night and was able to get the base coat of blue onto the rest of their armor and clothing. Out of consideration for my post-AdeptiCon plans for the army I'm working on 16 of them even though I will only be using 12 in the tournament. My normal comfort zone for painting is usually not more than five miniatures at a time so this unit presents another interesting change to my usual habits.

Eventually all of the armor plates on these guys will be the same greenish-tourquoise color as seen with the Harpies' hair and the column of magic upon which the Sorceress is perched, but with a glossy coat to hopefully make them appear like lacquered metal. Since I skipped painting any test models when choosing a color scheme, I am not sure how the end result will look although I do have a good sense of what I'm aiming for at least. Presently I am content for them to remain blue to allow me to hustle along to other areas in need of paint, bearing in mind the modest requirements I face in order to play in the tournament.

Three color minimum... three color minimum... three color minimum. :)

Speaking of which, it's almost time I resumed my painting. Goodbye for now!