Although the final few days were indeed hectic, I am satisfied that everything in my army was painted well enough to just make the deadline and thus I was able to play in all the games. So... yippee! For the tournament there was a three color minimum painting standard with 1000 point armies, but otherwise there were no composition restrictions of which I was aware beyond the normal ones found in the rulebook. Listed beneath the following picture are the essential features of my army list, although I have also included photos of the actual lists at the end of this post should you enjoy looking at all those mundane little details.
Sorceress (General) - level 2 wizard, Lore of Fire, Talisman of Endurance
12 Dark Elf Repeater Crossbowmen - full command
15 Bark Ark Corsairs - additional hand weapons, full command, Banner of Murder
5 Cold One Knights - full command, Banner of Eternal Flame
Total: 1000 points
At first I was intent on using a Sorceress mounted on a Cold One to lead my army, but I was eventually persuaded by Nikephoros of the Bringer of Victory blog that I would be better off leaving her on foot. This made sense to me as I considered the prospects of having a T3 W2 general riding atop a big lizard who suffers from Stupidity. I hence thought she would be safer located within either the unit of Repeater Crossbowmen or the unit of Black Ark Corsairs. I elected to give her spells from the Lore of Fire because of their generally simple and direct method of application, something which appealed to me as a I expected to have a hard enough time keeping up with everything else during my games. As a newcomer to this, the principle of throwing fireballs around seemed thankfully easy for me to understand.
I planned my main line of battle to be comprised of the Repeater Crossbowmen, the Black Ark Corsairs, and the War Hydra, with the Harpies and Cold One Knights protecting the army's flanks. The Sorceress would deploy with the Corsairs or Crossbowmen depending largely on the terms of the scenario and the opposing army, perhaps moving from one unit to the other if necessary as the battle raged. And finally the Shades would deploy if possible forward in cover and in a position to threaten or weaken enemy units with crossbow fire in the opening turns of the game.
Thanks to its reputation I expected the War Hydra to be a formidable combatant but nonetheless still in need of support in order to reliably win combats. I therefore envisioned supporting it with the ranks and standard bonuses of the Black Ark Corsairs, or if those guys should be otherwise occupied, then I would support the beast with a timely charge from the Cold One Knights. The Repeater Crossbowmen would advance only as far as necessary to engage their targets, hopefully inflicting enough casualties as to knock an enemy regiment's rank bonus down a notch or two. With the Shades firing opportunistically as well, the last part of my battle plan was to fly the Harpies forward and charge enemy war machines as early as possible. If there were no war machines, the Harpies would then go after either other skirmishers or else ranged units, or as a last resort just act as a general nuisance to the opposing formations.
Having selected the units I would use, the last issue to sort out for my army were its magic items. Rarely are magic items a critical element of my armies and this time was no different as I had only 65 points left to spend on enchanted goodies. First off I gave the Sorceress a Talisman of Endurance so that my general would have at least a small chance of avoiding damage. With so many of my meager 1000 points already invested in this single model, I thought even that 5+ ward save would be worthwhile. Next I picked out the Banner of Murder for the Black Ark Corsairs to give their potential flurry of S3 attacks a little more bite against armored foes. Finally with just 10 points left I gave the Cold One Knights the Banner of Eternal Flame. I wasn't sure what else to do with the points and thought the magical banner would be cheap insurance in case I happened to run into another Hydra during the tournament.
So that was the army list and the basic strategy I had devised for my first foray into Warhammer Fantasy. There were a few areas that I was unsure of concerning my list, such as the relative value of command groups, but in general I felt pretty good about my army. I also felt however that it didn't really matter too much as I was likely going to lose and lose badly. I knew realistically I stood little chance as the first game of the tournament was also going to be my first time ever playing this game. Therefore all I wanted to do was have fun, learn some basic things about my army, and hopefully not irritate my opponent by having to ask too many questions or look up too many forgotten rules. On that account, then, I thought my chances at AdeptiCon were fair....
Next time I will discuss the tournament itself and describe what happened in the my first four games of Warhammer 8th edition. I had meant to cover more of the painting aspect tonight with this post but it is getting late and my pictures from earlier today did not turn out very well. I'll therefore save the painting chatter and a few words about my 5-minute display board for another time, too. Goodnight!