Showing posts with label WHFB. Show all posts
Showing posts with label WHFB. Show all posts

Tuesday, September 6, 2011

Finecast First - Cockatrice

I went to the LGS today to pick up a copy of the new Ogre Kingdoms book, but while there I decided it was also time to buy my first bit of Citadel Finecast, a Warhammer Cockatrice from this summer's Storm of Magic wave of product releases. After hearing so many stories of disappointment from gamers about their own Finecast purchases, I had not been in a rush to buy any myself. The Cockatrice however looked cool to me and seemed like it should be fun to paint, plus I have some homebrew ideas in mind inspired by Storm of Magic for which this model would come in handy. Still though I was rather anxious about buying the Cockatrice since it comes in a fully enclosed box, thus concealing the condition of the miniature and any potential defects it might have.

I was therefore initially quite relieved once I had opened the box as there was no obvious damage that I could see right away. Everything looked pretty good but then as I worked on the pieces more and more the little imperfections became noticeable. Most troublesome of these was the fit of the wings to the body which required a fair amount of trimming and even now feels like a fragile and insecure bond. Despite all the hype about how easy Finecast is to assemble, I think pinning the wings onto the body might have been an appropriate precaution.

Along with a somewhat wonky fit for the wings, the other problems were of the sort that most folks have probably come to expect from Finecast. There are a few areas that have been affected by air bubbles, mainly on the sides of the tail where many of the tips of the scales are damaged in such a way. I also found some voids on the monster's back and the little spines at the base of his tail all look instead like dripping pipes. The final problem I found was that the tip of the biggest claw on the Cockatrice's tail had broken off while still attached to the sprue. I may try to fix that by cutting down to the right size the end of Tyranid Scything Talon, but I probably wouldn't mind just leaving it the way it is now.

Despite these flaws overall I am more impressed with my first Finecast miniature than I had thought I would be, though this might have something to do with my expectations being so low. Even with the wings not fitting quite right it still seemed like it was an easy model to assemble. Requiring only minimal clean up and other preparatory work, building the Cockatrice did not take very much time at all to do which was really nice. The other thing that surprises me is that I am ultimately not bothered by the relative light weight of the model, having believed it would feel overly fragile and delicate. Perhaps most importantly, the level of detail on the miniature looks quite good and especially so on the wings and mane.

Therefore as my first experience with a Citadel Finecast miniature, I think the Cockatrice is, while not without its share of flaws, nonetheless a good addition to my collection and I am in general happy with my purchase. Had the marketing people at GW not completely oversold the virtues of Finecast upon its introduction, I would likely be more accepting of those casting mistakes that I did find on my mini. As it stands I find them mildly irritating but otherwise I am relieved that there was nothing worse, and certainly nothing so bad as to make me consider returning my toy monster. Hooray for low expectations! ;)

Happy painting and gaming!

Tuesday, August 23, 2011

The Return to Naggaroth

Since my return to blogging and hobbying, so far this month I've focused almost entirely on new projects, and in most cases these have been for new games as well. I did post once or twice almost a year ago about assembling some Skorne models but otherwise this has been all new ground for diceRolla. It was therefore a surprisingly pleasant return to the familiar for me when I unpacked my Dark Elves earlier this evening. They've been stuffed away basically since finishing the tournament at Adepticon so it was nice to take them out of their foam and let them breath the fresh air.

After working so intently on the Dark Elves for much of the start of the year, post-convention I was initially relieved to set them aside and tinker with other interesting miniatures while I prepared to move to North Carolina. Having gone through my hobby hiatus and then having right away started a bunch of new army projects, now that I'm at last getting back to my Dark Elves it seems like I've bridged the gap between my hobby activities from before and then after the move. I feel refreshed and am excited to return to painting my treacherous Druchii friends.

When I left off working on these Dark Elves I had been scrambling to provide everything in my 1000 point army with at least a first coating of paints. It was a close call but with DrGabe's help I made it just under the wire, even receiving a higher painting score than I had expected. A few of the units are somewhat further along but the majority of them have received only that initial round of color. As the general of the army I spent some extra time working on the Sorceress so I suspect finishing her could be done rather quickly. That's likely where I'll start up again, although painting the War Hydra is very tempting to me.

The Cold One Knights pictured above were DrGabe's contribution to my late night paint-a-thon leading up to the tournament. It's impressive what he was able to achieve with just four hours to paint and a little Jack Daniels to keep him motivated. :)

While I finish painting the first 1000 points of my army, I will also plan how I want to expand the army beyond what I already have. Although it was only four games, the tournament I participated in nonetheless was still helpful in giving me a better sense of how my army functions and where it needs to be strengthened. First off I plan on increasing the size of the Black Ark Corsairs unit by the remaining five models that I own, though I can easily envision taking it up to a size of 25 or 30 Corsairs. I also want to add a second unit of Repeater Crossbowmen as the first unit performed well when tested in battle. They were admirably reliable killers.

Another core choice of troops that would be very helpful I think would be just a basic unit of Dark Elf Warriors. They would act as a dedicated bodyguard unit for the Sorceress and likely not be meant for use as one of the primary combat units of the army. In my tournament games I kept the Sorceress deployed with the Corsairs thinking this would help keep her safe from sniping. Instead as the Corsairs were my main combat unit this put her far too much into harm's way and, thanks to a couple of brutal miscasts, proved on occasion disastrous for the Corsairs as well. Therefore having the Sorceress safely tucked into a unit of cheap Warriors, from whence she can cast her spells with reckless abandon, seems like a good way to go. Hmm... a Master to carry the army's Battle Standard should also be another early addition.

So while I consider all these options and decide what to add to the army next, in the meantime it just feels really good to be talking Dark Elves again. I think it was helpful for me to take a little break from the Druchii after Adepticon to avoid burning out, but I am now definitely happy to be returning to them. Having reviewed the army and where I left the project, I am ready to get back to it right away.

Happy painting and gaming!

Tuesday, August 9, 2011

Daemons and Dinosaurs

Earlier today I was able to recover a large amount of data from my old computer and so I'm in the mood to celebrate this bit of good fortune. Among the recovered goodies were all of my photographs from this year's trip to Adepticon, and therefore tonight I'd like to share a few of my favorites. First up are a couple of crazy count-as Flamers of Tzeentch followed by a count-as unit of Flesh Hounds. These are from the gorgeous Daemons of Chaos army painted by Jeff Schiltgen for Adepticon's 1000 point "It's How You Use It" tournament. I could be mistaken but I think he won a Player's Choice award for his well painted army and display board.

Unfortunately a lot of my pictures of this army did not turn out very well, being in many cases much too blurry for me to use. The next photograph is itself rather blurry though perhaps not as bad as some of the others. Still I think the unit of Bloodletters is pretty enough to be worth a look despite my shoddy camera work. (I apologize to Jeff for not doing his army justice.)

I spotted this next set of Lizardmen miniatures during a break between games and had to take a few minutes to admire the uber cute approach to modeling Stegadons. While these lumbering beasts may not seem as intimidating as the standard Stegadon model, I think they have a very pleasant and light-hearted charm that you rarely find in wargaming. Unfortunately I forgot to find out the name of the army's owner, though I do remember him being quite generous with his time as I asked questions and took my pictures. If anybody should happen to recognize this army and know the name of its painter, I would happily update this to give him his due credit.

There were of course many other fantastic armies to drool over at Adepticon. However my schedule was primarily filled with gaming this year and so I did not have as much time as before to wander around and take pictures of all the cool miniatures. Although I had a blast playing in the events, in the future I think I would prefer to leave more time unscheduled so that I can take advantage of having so many lovely armies gathered in one place. It's a great opportunity to be inspired and see some amazing works of art.

Happy painting and gaming!

Tuesday, August 2, 2011

A Rising Waaagh Lifts All Orcs

Earlier this year I asked fellow blogger DrGabe if he would be interested in doing some commissioned painting for me. He had been working on what was to be a 3000 point Blood Angels army when, halfway through the job, his client ended up having to quit the hobby entirely. Thus the completed portion of the army went off to eBay and DrGabe, as it seemed only natural to me, was presumably left befuddled with how to use his newly liberated painting time. Sensing an opportunity to exploit a longtime friend, I delicately broached the subject with him.

"If you can paint an army for a stranger, you can paint one for me!"

Or maybe at the time I was more diplomatic about it, there are conflicting accounts about how it all went down. In exchange for a bunch of Eldar minis I'd stashed away for the better part of a decade, DrGabe agreed to paint an Orcs and Goblins army for me. Turns out he was in fact eager to paint a Fantasy army as a change of pace and for the opportunity to develop different approaches to painting. DrG had told me he was particularly keen to practice his speed painting techniques and thus an Orc Waaagh would be quite suitable to that.

Perfecto!

The O&G models that I shipped to Gabe mostly date back to the early days of the Battle for Skull Pass era and had been untouched since then. Although I know I would have enjoyed painting this army, after choosing to go with the Dark Elves for my main Warhammer faction I realized it was unlikely I would ever get around to working on these greenskins. I'm therefore very happy to have entrusted them to DrGabe as I knew he would do a great job with them. We discussed what type of army I wanted to have and kicked around ideas about the potential composition, background, and color scheme options. Ultimately I gave him instructions along the lines of a more or less traditional O&G force, though perhaps a tad livelier with some extra orange and purple added to the selection of colors.

There was one detail however about which I was more specific, and that was the treatment of the bases that I wanted. I had been inspired by a passage of background from the current Orcs and Goblins army book about the greenskin tribes who live in Naggaroth. It tells of their history of originally being enslaved in huge numbers by the upstart Dark Elves and then being forced to wage war on behalf of the Druchii. Eventually the Orcs fought their way out of captivity, established themselves in the wild lands, and hence forth have been a sometimes-enemy, sometimes-ally of their former Dark Elf masters. It was this little nugget of fluff that provided the inspiration for this army in addition to being the reason why we elected to use snowy, icy bases befitting Orcs living in the Land of Chill.

I plan on trying to emulate DrGabe's technique creating snowy bases for my Dark Elf army. I think it will therefore look really nice when I use the armies to fight against each other when providing an army for an opponent to use, but would also appear complementary should I want to ally the two armies together for really big games. I'm sure when we get together it will be a blast to play a game against each other using these two armies. Just the thought of that has really motivated me to get back to work on my Dark Elves. Groovy!

The Night Goblins seen in the above picture are the first unit finished for this Waaagh-in-Progress. I couldn't be happier with how they turned out. If you want to check out any of his previous posts concerning the army project, I encourage you to utilize the following link:


Summer is always a busy time for the good Doctor so it looks like things have become understandably quiet lately at his blog, DrGabe's Miniatures. He's off to Gen Con in a day or two so hopefully he might be able to get some interesting photos of all the neat new things there on display. I've duly complained about his recent lack of posting (haha!) and have encouraged him to share anything really cool that he sees with his lucky Followers.

After his trip to Gen Con however I have threatened to banish him to the salt mines if he doesn't get back to painting my Orcs, so I expect the Waaagh will be growing again very soon...

[Evil hand wringing ensues.]

Goodnight, everyone!

Sunday, July 31, 2011

Newton's First Law of Blogging

The past month ended up being a rather slow time on the hobby front, but that's not to say I have been entirely idle these past several weeks. After fighting unsuccessfully against inertia, with regards to both hobby stuff and blogging, I decided it would be best for me to take a step back and consider what it is that I want to do with my little corner of the Internets. To that end I packed a satchel full of my favorite rulebooks along with some dice, then ascended to the top of my mountain for a period of deep contemplation and soul searching.

Reviewing the latest from Wargames Research Group

And so what did my meditations upon the great mystery of the d6 reveal to me? Not much really. I did however make up my mind about what to do with this diceRolla blog. I feel that it is time to take a more deliberative approach to updating my blog rather than the haphazard manner which I have previously employed. Therefore starting tomorrow I am going to attempt to keep a regular posting schedule and will initially aim for at least a daily post.

Early on in the history of this blog I tried to post something every day but that experience ended in disaster and tedium. With a newborn in the house there wasn't a whole lot of hobby time for me and even less time available in which to post anything meaningful, but conditions have changed since then and I'm optimistic about being able to maintain my routine a little more successfully this time around. It's probably best however to still think of this as something of an experiment as it very well may crash and burn within a matter of days. With that caveat out of the way, this is the posting schedule I have in mind:

Monday - WH40k
Tuesday - Warhammer Fantasy
Wednesday - Warmachine/Hordes
Thursday - Infinity
Friday - Malifaux
Saturday - Dystopian Wars
Sunday - Open/Misc.

Like I said, I'm not sure how long this will last and I may want to revise the rotation as I go along, but I do feel like this will be a good start even if just to try it out. I enjoy a variety of games and certainly love painting a wide range of miniatures, so I think this schedule would be fairly representative of my current hobby interests. Also as I inevitably have a lot of different projects underway at the same time I figure I might as well make something of that too, thus making my tendency to jump around a feature of the blog. We'll see how it goes but it can't be any worse than my recent, nonexistent blogging efforts, right?

So the new era of my diceRolla blogging adventures is set to begin on the 1st of August. May it last for years and years, or until I become burned out and bored. Hmm... I give it two weeks. :) In the spirit of new beginnings I'll be kicking off a brand new 40k army project tomorrow, previewed in the following picture.

Who loves hedonism and corruption? I do, I do!

Thanks again to all my fantastic readers and the many friends I've made through our shared passion for glue and paint. If this blogging experiment works out, hopefully you'll hear from me more than just once a month. Really my main goal is to get that hobby inertia working once again in my favor, and since this blog has been such a source of motivation and encouragement for me in the past, I believe I can use it as a way of launching back into the swing of things. So until tomorrow (fingers crossed)... happy gaming and painting, everybody!

Thursday, April 28, 2011

It's How You Use It - Round 1

For my first game in the 1000 point Warhammer Fantasy tournament, my Dark Elf army was matched up against a Dwarf force commanded by Bill, one of the co-hosts of the Gamers Lounge podcast and author of The Dead Tau Project. Cool! There were some problems with the registration and check-in process for the tournament and so Bill and I had an extra long time to talk before the start of our game. It was a lot of fun and was good for my pre-game jitters too. Bill assured me that he was very new to WFB as well and that we'd be making mistakes and looking up rules together. Unfortunately we missed the announcement to begin playing as we chatted on about Malifaux and the upcoming NOVA Open, until we at last noticed all the players around us were already deep into their first turns. Oops! So in a rush we flipped open our mission packets and got underway.

The tournament used a closed-list format and required opponents to exchange army lists at the conclusion of the game. I therefore didn't know any of the following specifics about Bill's choice of runic items until learning about them during the course of our game. Otherwise we went over the units in our respective armies before deploying to make sure everything was clear. Details about my Dark Elf army can be found here, while Bill's army consisted of the following units:

Dwarf Lord: Shieldbearers, Rune of Might, Rune of Stone, Master Rune of Spite
Thane Battle Standard Bearer: Rune of Cleaving, Master Rune of Gromil
18 Longbeards: great weapons, shields, heavy armour, full command
14 Hammerers: great weapons, shields, heavy armour, full command
Cannon: Rune of Burning, Rune of Forging


Scenario 1: Line 'Em Up!
Every campaign begins with marching out to take what is yours, either rightfully or just because you want it. Sometimes we go to defend what is ours from others, either by right or by power.

Special Rules
Sudden Vanguard: One unit of your choice in your army that does not have a character in it or does not already have the Vanguard Special Rule gains the Vanguard Special Rule for this game.

Victory Conditions and Battle Points
Standard victory points per the main rulebook, requiring a margin of at least 100 points or more to count as a Victory. If the difference in victory points is 99 or less, the game is considered a Draw. 15 Battle Points are awarded for a Victory, 10 Battle Points for a Draw, and 5 Battle Points for a Loss.

Bonus Battle and Objective Points
+3 points for destroying your opponent's chosen unit completely.
+2 points for keeping your chosen unit alive or not fleeing at the end of the game.
+3 points for having a unit garrisoning the building feature (Pyramid) at the end of the game.
+2 points for having a non-fleeing unit in your opponent's deployment zone.

Terrain
All of the terrain was pre-set throughout the tournament and every table used a standardized layout of terrain pieces, though the actual style of pieces did vary somewhat. For the first game we played on a desert themed board that had on my left between the deployment zones a Pyramid which used the standard rules for buildings. Also on the left hand side but within my deployment zone there was a Mysterious Forest with scrub and a couple of cactus plants, though the exact nature of the terrain would be randomly determined once entered by a unit. On the right there was a hill located in my deployment zone and beyond it closer to Bill's side of the table there was a more conventional style building. In the middle of Bill's deployment zone there was a hill and then another Mysterious Forest on Bill's far left flank.

Deployment
We were starting our game so late that I really didn't put much thought into how I deployed my units, I just wanted to begin playing as soon as we could. In hopes of securing those 3 extra objective points, I expected my Shades to be able to Scout forward and outrun the Hammerers to arrive first at the Pyramid. To the right of where the Shades would go I deployed the Cold One Knights. Then the Corsairs and the Repeater Crossbowmen formed the center of the line, and finally the War Hydra and the Harpies took up position on the right flank. I chose the Harpies as my special Vanguard unit for the scenario and fianlly, having rolled for her spells and taken Fireball and Cascading Fire-Cloak, I placed my Sorceress within the unit of Corsairs for safe keeping.

Bill nominated his Hammerers to gain the Vanguard special rule for this game and deployed them in position to rush the Pyramid. He then deployed his Cannon on the hill in the middle of his deployment zone with the unit of Longbeards placed near the hill between the Cannon and Hammerers. Both his Dwarf Lord and Thane joined the Longbeards and he used his Vanguard move to get the Hammerers just inches from the Pyramid. I moved my Harpies from the hill on my right and began angling them toward the Cannon as they advanced forward. And with that we were ready to play!!

TURN 1
Bill won the roll to go first and quickly claimed the Pyramid with his Hammerers as the unit of Longbeards loaded up with his army's potent characters marched straight ahead at my battle line. With his movement phase complete Bill opened fire with the Cannon and targeted my Hydra. Fortunately for me it misfired and despite the Rune of Forging saving the artillery piece from a potentially disastrous first shot, the cannonball then failed to bounce and stopped a few inches in front of its intended target. Phew! There was nothing else for Bill to do at that point and so he concluded his half of the turn.

Right away I was faced with a dilemma. I had wanted to race my Shades into the Pyramid first but instead the building was now crammed full of elite Dwarf infantry, heavily armed and armored. It seemed like it would be very long odds to dislodge them from the building with my small unit of Dark Elf skirmishers. In hindsight I believe I should have opted to ignore them, concede the measly 3 bonus points awarded for occupying the Pyramid, and then concentrate my efforts on fighting the rest of Bill's army. That probably would have been the wiser thing to do, but come on... I didn't travel all this way to play it safe and NOT charge headlong into combat the first chance I could. Besides, what's the worst that could happen? Therefore...

CHARGE!!!

The rest of my army moved forward in anticipation of potentially charging into combat on the next turn. Thanks to their Vanguard move I thought it might be possible to get a first turn charge against the Cannon with my Harpies but decided they would be too far to try. [A very helpful reader emailed me and pointed out that a unit which has made a Vanguard move cannot also declare a charge in the first turn, so the Harpies would not have been able to do so anyways. Thanks for the assistance!] With the Shades having disappeared into the Pyramid and the Harpies closing in on the Dwarf artillery crew, everything else in my army began to head toward the Longbeards. Although the Hydra had the farthest to go, I was happy that any further cannonballs fired at it would at least be bouncing away from the rest of my army rather than at them.

In my first magic phase I was able to roast a single Longbeard with a Fireball and then put Cascading Fire-Cloak onto the Sorceress and her bodyguard of Black Ark Corsairs. The Repeater Crossbowmen fired a long-range volley on the move and managed a couple of hits, none of which made it past the Dwarfs' hefty armour save. That was it for the Shooting phase and it was now time for my first taste of combat. Ooh, so exciting!

Although outnumbered and outmatched in terms of equipment, I nonetheless reasoned that my Shades might still be able to pull off something spectacular with a heavy dose of luck in their favor. They would be striking first after all with two attacks each, while the Dwarfs would be without the benefit of their ranks or standard. So maybe, just maybe, the Shades could inflict a bunch of casualties, somehow survive the retaliatory attacks, and thus pull off an amazingly unlikely victory. Regardless it seemed like a dramatic way to start things off so I didn't care how badly the odds were stacked against my Dark Elf ninja squad.

It should therefore come as no surprise that in the ensuing combat my Shades were butchered mercilessly. I was able to inflict a single casualty on the Pyramid's defenders before having all five of the Shades killed in return by the Hammerers' great weapons. Not what I was hoping for but still nothing too upsetting... well, until I remembered Panic. With the Shades having been wiped out, the nearby Cold One Knights promptly failed their leadership test and broke off in a trot for my table edge. [Again another mistake on my part with the rules. The same reader explained to me that as the Cold One Knights are subject to Stupidity, they are also Immune to Psychology and hence would not have needed to test for Panic. D'oh!] Disorder spread down my line as the Corsairs next failed their leadership test and succumbed to Panic as well. I then had to test for the Repeater Crossbowmen who showed a little more courage and stood their ground. With half my army now either killed or running away, the first turn came to an end.

TURN 2
Spurred on by the success of the previous turn, Bill declared a charge with the Longbeards against my fleeing Cold One Knights. Showing off a surprising amount of speed, the Dwarf unit forced the Cold One Knights to move even closer to the board edge, the Dark Elf unit having stopped just a couple of inches away from leaving the battlefield entirely. With the Hammerers still occupying the Pyramid, the only other thing for the Dwarf army to do was fire their runic Cannon once again at my Hydra. This time the shot was on target and successfully bounced through the Hydra, inflicting three wounds and denying the monster its Regeneration save due to the Rune of Burning. There were no combats to fight and so ended the top of Turn 2.

Eager to protect my Hydra from anymore flaming cannonballs, first I declared a charge against the Cannon with the unit of Harpies. Next I was able to rally my fleeing units before moving the Hydra as fast as I could across the table. The Repeater Crossbowmen stood their ground and took aim at the menacing Longbeards. After losing another of their number to a Fireball cast by the Sorceress, the Longbeards took a few more casualties from the increasing volume of crossbow bolts directed at them. Meanwhile the Harpies launched their assault against the crew of the Cannon, killing two of the Dwarfs and taking one casualty in return. The last crewman stubbornly clung by his artillery piece, thus ending both the combat and the turn.

TURN 3
Bill declared a charge with his Longbeards against my Corsairs who in response held their ground. The Sorceress succeeded in burning a Dwarf with her Cascading Fire-Cloak and the Corsairs did a fair job cutting into the Longbeards' ranks, their attacks upgraded to Armour Piercing thanks to the unit's Banner of Murder. At the end of the Dark Elf attack however there were still too many Longbeards left alive, as well as the uninjured Dwarf Lord and Thane Battle Standard Bearer. The remaining Dwarfs attacked and inflicted a huge amount of pain on the Corsairs and also knocked a wound off the Sorceress, who only survived the carnage thanks to her Talisman of Endurance. Still the Dwarfs caused enough wounds to win the combat resolution by a difference of four. I failed the subsequent break test and watched helplessly as the speedy little Dwarfs caught up with my fleeing Dark Elves and cut them down from behind, running down and killing the Sorceress as well. Not done with the onslaught, the Dwarfs continued their pursuit into the recently rallied Cold One Knights. That fight however would have to wait until my half of the turn.

For my part there wasn't a lot left that I could do. The Cold One Knights and the Harpies were already engaged and the Hydra was at last set to charge into the Longbeards' left flank. There was nothing for the Repeater Crossbowmen to fire at and nowhere helpful for them to go, so instead they nervously shuffled their feet and looked around for a convenient route away from the battlefield. The Hydra crashed into the Longbeards and combat began again. The Cold One Knights did nothing at all and were wiped out by the Dwarf General and Battle Standard Bearer. The Hydra succeeded in killing some of the remaining Longbeards and thundstomped another, but it wasn't enough and the Dwarfs won the combat. The Hydra broke and ran away although the Dwarfs this time were not able to move fast enough to catch him.

Finally the Harpies were able to kill the last of the Dwarf crewman from the Cannon but it was too late for the victory to matter any to the overall outcome of the battle. There would not have been enough time to complete another turn and so our game had to come to an end at the close of Turn 3. All that was left was to tally up our dead and to turn in our score cards for the round. Even before doing any of the math however it was clear though that Bill and his Dwarfs had won the battle.

Come get some!

Results and Aftermath
After an hour or so of intense maneuvering and furious combat, my first game at Adepticon was complete. My Dark Elves were bloodied and had taken a sound thrashing, but on the other hand I had a great time and enjoyed the game immensely. Bill was a fantastic opponent to play against and made my reintroduction to Warhammer Fantasy tremendous fun. I couldn't have hoped for a better first game and felt much more comfortable and relaxed going into the next round thanks to Bill's outstanding character and sportsmanship.

Having destroyed most of my army in exchange for losing only his Cannon, Bill did indeed get the Victory from our game. He received bonus points for keeping his chosen unit of Hammerers alive and for occupying the Pyramid at the end of the game. I took the Loss but picked up bonus points for keeping my chosen unit of Harpies alive and also for having them in the Dwarf army's deployment zone at the end of the game. Therefore the final score on Battle Points for this game was 20-9 in favor of the Dwarfs.

The tournament organizers were hustling to make up for the late start so there wasn't much time to reflect on the game or my army's performance between rounds. I was just very happy to have had a fun time and to have gotten through without making any big mistakes concerning actual gameplay. [Well, except for where noted above, and the many other likely errors I made that were simply never noted or remembered. Ha! I am very grateful for the help provided and welcome all such feedback as I am eager to learn and improve. Thanks!] For my first game of Warhammer Fantasy in six or sever years at least, I was more than satisfied with how things went. Sure it might have been helpful if I had remembered to use the re-rolls on misses in combat granted by my army's Eternal Hatred but oh well... too bad for those Shades!

With the table assignments posted I rushed off to find my opponent for Round 2. Next up... the Skaven!

Sunday, April 10, 2011

It's How You Use It - My Army

Even though I would occasionally mention the other events, the last few weeks leading up to Adepticon my primary focus here was on preparations for the 1000 point Fantasy tournament, 'It's How You Use It.' I therefore thought it would be appropriate to first look over the army I used in those games since so many of my recent posts covered the initial assembly and painting stages. Despite having more than six months to get ready for this one, I was of course painting bases (and even still reading the rulebook for the first time!) the morning of the tournament. Maybe not how I envisioned things back in October but it was nonetheless tremendous fun and I was thoroughly happy with my introduction to 8th edition WHFB.

Although the final few days were indeed hectic, I am satisfied that everything in my army was painted well enough to just make the deadline and thus I was able to play in all the games. So... yippee! For the tournament there was a three color minimum painting standard with 1000 point armies, but otherwise there were no composition restrictions of which I was aware beyond the normal ones found in the rulebook. Listed beneath the following picture are the essential features of my army list, although I have also included photos of the actual lists at the end of this post should you enjoy looking at all those mundane little details.

Sorceress (General) - level 2 wizard, Lore of Fire, Talisman of Endurance
12 Dark Elf Repeater Crossbowmen - full command
15 Bark Ark Corsairs - additional hand weapons, full command, Banner of Murder
5 Harpies
5 Shades
5 Cold One Knights - full command, Banner of Eternal Flame
War Hydra

Total: 1000 points

At first I was intent on using a Sorceress mounted on a Cold One to lead my army, but I was eventually persuaded by Nikephoros of the Bringer of Victory blog that I would be better off leaving her on foot. This made sense to me as I considered the prospects of having a T3 W2 general riding atop a big lizard who suffers from Stupidity. I hence thought she would be safer located within either the unit of Repeater Crossbowmen or the unit of Black Ark Corsairs. I elected to give her spells from the Lore of Fire because of their generally simple and direct method of application, something which appealed to me as a I expected to have a hard enough time keeping up with everything else during my games. As a newcomer to this, the principle of throwing fireballs around seemed thankfully easy for me to understand.

I planned my main line of battle to be comprised of the Repeater Crossbowmen, the Black Ark Corsairs, and the War Hydra, with the Harpies and Cold One Knights protecting the army's flanks. The Sorceress would deploy with the Corsairs or Crossbowmen depending largely on the terms of the scenario and the opposing army, perhaps moving from one unit to the other if necessary as the battle raged. And finally the Shades would deploy if possible forward in cover and in a position to threaten or weaken enemy units with crossbow fire in the opening turns of the game.

Thanks to its reputation I expected the War Hydra to be a formidable combatant but nonetheless still in need of support in order to reliably win combats. I therefore envisioned supporting it with the ranks and standard bonuses of the Black Ark Corsairs, or if those guys should be otherwise occupied, then I would support the beast with a timely charge from the Cold One Knights. The Repeater Crossbowmen would advance only as far as necessary to engage their targets, hopefully inflicting enough casualties as to knock an enemy regiment's rank bonus down a notch or two. With the Shades firing opportunistically as well, the last part of my battle plan was to fly the Harpies forward and charge enemy war machines as early as possible. If there were no war machines, the Harpies would then go after either other skirmishers or else ranged units, or as a last resort just act as a general nuisance to the opposing formations.

Having selected the units I would use, the last issue to sort out for my army were its magic items. Rarely are magic items a critical element of my armies and this time was no different as I had only 65 points left to spend on enchanted goodies. First off I gave the Sorceress a Talisman of Endurance so that my general would have at least a small chance of avoiding damage. With so many of my meager 1000 points already invested in this single model, I thought even that 5+ ward save would be worthwhile. Next I picked out the Banner of Murder for the Black Ark Corsairs to give their potential flurry of S3 attacks a little more bite against armored foes. Finally with just 10 points left I gave the Cold One Knights the Banner of Eternal Flame. I wasn't sure what else to do with the points and thought the magical banner would be cheap insurance in case I happened to run into another Hydra during the tournament.

So that was the army list and the basic strategy I had devised for my first foray into Warhammer Fantasy. There were a few areas that I was unsure of concerning my list, such as the relative value of command groups, but in general I felt pretty good about my army. I also felt however that it didn't really matter too much as I was likely going to lose and lose badly. I knew realistically I stood little chance as the first game of the tournament was also going to be my first time ever playing this game. Therefore all I wanted to do was have fun, learn some basic things about my army, and hopefully not irritate my opponent by having to ask too many questions or look up too many forgotten rules. On that account, then, I thought my chances at AdeptiCon were fair....

Next time I will discuss the tournament itself and describe what happened in the my first four games of Warhammer 8th edition. I had meant to cover more of the painting aspect tonight with this post but it is getting late and my pictures from earlier today did not turn out very well. I'll therefore save the painting chatter and a few words about my 5-minute display board for another time, too. Goodnight!

Thursday, April 7, 2011

AdeptiDone - I'm Home!

With the dust settling from AdeptiCon and the sounds of battle finally fading away, I am happy to report that I had an absolutely marvelous time! I will have plenty to report on in the coming days though it will take me a little while to get things in order and to sort out my thoughts on what took place. Unfortunately after spending almost all of Monday dealing with some... ahem, car troubles... it wasn't until after 6pm before I at last departed Chicago and began the thousand mile drive back to Charleston. I therefore did not arrive home till the wee hours of the morning on Wednesday and only now am starting to feel recovered from the past week. It was an amazingly good trip but has nonetheless certainly taken its toll on me. :)

AdeptiCon was a fantastic weekend, by far one of my most enjoyable hobby experiences and well worth the long journey and the associated expense. Every one of the twelve games I played in was a blast and in the process I didn't meet a single gamer whom I'd avoid playing against in the future. The games were fun and exciting and the opposing players were uniformly good sports, patient and fair. I couldn't have asked for a better lineup of people with whom to spend a few days rolling dice.

Besides the games which I enjoyed thoroughly and the huge amount of inspiring models, another highlight from AdeptiCon was meeting and befriending so many wonderful people, either across from me at the gaming tables or else those I randomly encountered while wandering the site. Along with all of my opponents from the weekend, I was also fortunate to have met many wonderful gamers and painters and enjoyed every minute spent talking with them about our shared hobbies. So that I don't forget to do so later, I would like to thank and say hello to the following new friends:

Neil from the Dark Future Games crew.
Dave Pauwels of Gogon Studios.
Dethtron of Dick Move fame,
and their bandmates from Crusader, Joe, Ian, and Brad.
Aaron V., Nick H., and Robert C. from the Friday tournament.
The members of Team Snake Eyes - Iron Hands contingent.
The members of Checkmate Hobbies and Skull-N-Bonz.
Brent of Strictly Average whom I accosted in the elevator.
My teammates Wolf Lord Pat and Company Commander Josh.
Chris Borer of Full Borer Miniatures
b.smoove of A Gentleman's Ones

Also I want to thank all the staff and volunteers who obviously put in a ridiculous amount of effort into making AdeptiCon as much fun as it was. Lastly I want to thank my good friend who has tolerated my antics for many years, DrGabe of DrGabe's Miniatures. Once again being able to hangout like old times was the best part of the weekend... thanks, buddy! It's my hope that I will get to see lots of these same good people again before next year's event, but if not until then, that will be yet another reason for me to look forward to AdeptiCon in 2012.

I do intend on reviewing the various events I played in at AdeptiCon though I haven't decided yet on the manner in which I will do so. Since I'm not sure if I was ever clear about my schedule before leaving for Chicago, essentially it was the 1000pt Fantasy tournament on Friday, the 40k Team Tournament on Saturday, and the Killzone event on Sunday. I expect I'll at least put together a separate report discussing each of those tournaments although I likely won't try to do a full battle report for every one of my games. But for now I've picked out a sampling of pictures from my weekend to sort of preview what I will be posting and talking about over the coming days.

"Follow me, men, I know the way to VICTORY!" Famous last words...

Mere seconds before rolling three of my many twin-linked misses of the day....

"Uh, guys... hello? Where did you go? Weren't you alive just a minute ago?"

One of Chris Borer's amazing marines from his Killzone team, of which I will show more in its own post...

Beasts of Annihilation enter the Killzone, never to be seen again.

I will begin organizing my AdeptiReports later this evening so hopefully I'll have more ready to post soon... until next time, take care and happy gaming!

Thursday, March 31, 2011

Paint-A-Thon... GO!

Hello, friends! Today I am writing to you from my hotel room in beautiful Lombard, Illinois, now with just under a day to go until my first event at Adepticon. Woo-hoo! After unloading my gear last night and settling in to my new home for the next four days, I tried to put in some time with the brushes but was too worn out from the drive to make much progress. No worries, though, as I am set to spend the day painting away on my Dark Elves. Also DrGabe should be here in a few hours and he says he is looking forward to helping me out as my painting assistant. Hehehe... sucker! :)

I'm sure I'll be busy not only today while painting but also during the Con itself. I therefore don't know how often I'll be able to post updates while here but I will check-in when I can. If you're interested however I believe DrGabe will be posting twitter updates during AdeptiCon so you can follow along with his own adventures in gaming by that means. Our schedules wil overlap somewhat although he is playing in only 40k events during the weekend. He does already have pictures of his army posted which can be seen here and here. I'll be commanding part of his Imperial Guard army, the Cadian Blackjacks, during the 40k team tournament on Saturday. I don't know yet which portion of the army will be fighting and dying for my glory, but I do have my eye on a certain HQ model that looks suitably distinguished...

Okay gang, I've got painting to do... I hope it's a great one for you and that anyone traveling today has a safe and pleasant experience. Take care!!

Sunday, March 27, 2011

Yesterday's WIP

Last night I began work on the Dark Elf Crossbowmen after having finished the Shades earlier in the day. Of course finished at this point is a very relative state of being, meaning only that I now think they're good enough to hit the tabletop but will still need more time later on for highlighting, washing, and picking out additional details. Likewise for the Harpies which I tidied somewhat and added a few more touches since my previous update. The Sorceress received more attention than the others however as she is currently my army's only Character model, and therefore I felt the extra time spent on her was warranted. She's not fully done either but is very close and will hopefully be the miniature that gets looked at most carefully at the tournament.

It has been quite tempting to spend more time painting the Shades so I have to keep reminding myself to resist the lure of Citadel Washes and simply move on to the step. Nonetheless I repeatedly found myself thinking, "Oh, how easy it would be to just go over things with some Devlan Mud," or, "A quick highlight would do wonders right there, that wouldn't take long...." But with plently left to paint I must press on. These are some of my favorites of the Dark Elf models that I've worked on so far and I definitely look forward to seeing them complete.

I only just started in on the following unit of Crossbowmen before pausing for pictures so there's not much to look at yet. I did however continue painting last night and was able to get the base coat of blue onto the rest of their armor and clothing. Out of consideration for my post-AdeptiCon plans for the army I'm working on 16 of them even though I will only be using 12 in the tournament. My normal comfort zone for painting is usually not more than five miniatures at a time so this unit presents another interesting change to my usual habits.

Eventually all of the armor plates on these guys will be the same greenish-tourquoise color as seen with the Harpies' hair and the column of magic upon which the Sorceress is perched, but with a glossy coat to hopefully make them appear like lacquered metal. Since I skipped painting any test models when choosing a color scheme, I am not sure how the end result will look although I do have a good sense of what I'm aiming for at least. Presently I am content for them to remain blue to allow me to hustle along to other areas in need of paint, bearing in mind the modest requirements I face in order to play in the tournament.

Three color minimum... three color minimum... three color minimum. :)

Speaking of which, it's almost time I resumed my painting. Goodbye for now!