Showing posts with label Nostalgia. Show all posts
Showing posts with label Nostalgia. Show all posts

Sunday, August 14, 2011

Flashbacks and Nightmares - Ork Painboy and Squig

While searching for some missing paintbrushes earlier I came across one of my favorite old GW minis from back in the day. It's been something of a bust on the hobby and painting front today so for now I'd just like to share a few photographs of that old miniature, a rather archaic Ork Painboy. I'm not exactly sure when he was in production but I'd guess it was around twenty or so years ago. Likewise I don't know how old I was when I painted this one but evidently I was still rather new to techniques such as highlighting and even thinning one's paints. Thus he is a prime candidate for another edition of Flashbacks and Nightmares, in which I take a nostalgic look at examples of my painting past, both for a sense of perspective but perhaps more importantly for some simple facepalm-inducing fun.

So this Ork Painboy has for some reason always seemed really cool to me in that goofy old school Ork sort of way. I also remember well how much fun I had painting him and displayed him proudly for many years on my bookshelf. Even considering the more simplistic style of sculpting back then compared to what we have become accustomed, I think this model still has a lot of neat little details to enjoy. Looking at his gruesome range of doctoring implements, it's easy to see why this caste of Orks became known as Painboyz. The bone saw is great, as are his many knives, cleavers, and clamps. My favorite part of the miniature however is the doctor's head mirror that he wears. It has always amused me that an Ork doctor would be concerned about something as trivial as proper lighting.

As was the case with many Ork personality blister packs, also included with the Painboy was a randomly selected squigly beast. Over the years squigs have become essentially standardized in their shape and appearance, but in olden times there was a very wide assortment of squigs which took on many different forms. Some were pretty nasty looking and may have even seemed like the dangerous little monsters that they were supposed to be. Others, however, appeared rather less ferocious....

Now that's just weird. This particular squiggly beast could be one of the most bizarre and pointless miniatures Games Workshop has ever produced. It should be no wonder then that I am so fond of it. Due to it's standout nature, this squig has been a central focus for numerous homebrew scenarios and has served as an objective marker countless other times. Indeed it's possible that this horribly ridiculous squig has been used in more of my games of 40k than perhaps any other miniature. Not quite up to the usual Grim Dark standard, is he?

Hmm... it seems that I've run out of steam this evening and need to wrap this up. It's been a long day and I'm beat, although I've really enjoyed looking back on this classic GW Ork miniature and his less-than-classic companion squig. I find it quite interesting to see how things have developed and changed over the years. If there are any old minis that you remember fondly for whatever reason, please feel free to leave a comment telling me which ones were your favorites. Otherwise I hope everyone had a great weekend filled with plenty of gaming glory.

Goodnight!

Monday, March 7, 2011

Flashbacks and Nightmares: Stone Trolls

Since the new Orcs and Goblins book was just released this weekend, I thought it would be a good time to take a look at one of my old O&G units, a mob of Stone Trolls. I don't remember exactly when I painted these but suspect it was around the mid to late 1990s. Along with being influenced by the more colorful period of Games Workshop's stylistic history, apparently I was also in a rather experimental mood when painting them. I wanted to do something different from the norm for Stone Trolls, which I'd say I achieved handily, though whether the results were worth it or not I leave for you to judge. While I am fond of these miniatures in a nostalgic way, my assessment of them leans more toward hideous....

Now for a closer look at the individual trolls... yikes! I do however like those bases right down to the classic Goblin Green edges.

This mob of Stone Trolls is lead by an Orc Big Boss but I'm not sure if that would still be allowed by today's rules. I admit to really liking this miniature and think it's a good example of the outright silliness that used to be fairly common in GW designs at the time.

So that's it for this look at some of my old miniatures, I hope you enjoyed it. I really admire creative and innovative color schemes but there is a certain risk when straying from the tried and tested. Not every experiment can be a success, after all. Nonetheless I do like these trolls but if I had to paint them over again I would likely go with a more conventional approach. I would not, however, change a thing on the Big Boss as I especially like the brightly colored skulls on his wrist and orange belt buckle. The sides of his bracelet which you can't see in these pictures have a green skull facing to the right and a red one looking back. Taste the rainbow!

As evidenced by these pictures, this was my first attempt at using a lightbox photo studio thing. Along with getting some brighter lights there's obviously still much for me to learn regarding miniatures photography. It is my good fortune then that just earlier today I saw Nesbet of Nesbet Miniatures has posted what looks to be a very helpful tutorial on this exact subject. Part 1 of the tutorial even has instructions for making your own portable lightbox and photo studio. Awesome! Part 2 looks at correcting common mistakes made when photographing miniatures, and Part 3 is about photo editing. Good stuff if you're interested in that sort of thing... thanks, Nesbet!

Friday, December 31, 2010

Saying Goodbye to 2010

In lieu of a traditional look back at the hobby year that was as seen through the diceRolla blogging lens, I have rather decided to review the year that wasn't. I wanted to do a review of 2010 and still very well might in the days to come, but right now I do not have the energy or excitement to do so. The last few days have been rather exhausting as preparations for moving have now kicked into high gear around the homestead, leaving me this evening feeling perhaps a bit dreary and flat. I therefore don't want my current state of mind to sour any reflections I would have about my hobby adventures through 2010.

I've chosen instead to look back on some of the blog posts from the past year that never saw the light of day but instead ended up tossed aside on the cutting room floor. Regular readers of diceRolla may be surprised to learn that I do in fact exercise some discretion when deciding what to publish here, although I admit sometimes that filter is not quite fine enough. Nonetheless I do try to catch myself when I suspect something of being too dumb, pointless, or grossly off topic even for my own permissive standards.

Hopefully this will be a fun way of concluding 2010 here at diceRolla. My approach to blogging is I believe somewhat haphazard and I certainly do not have any notes or saved drafts to reference in preparing these examples of articles killed by the editorial staff. After scanning through old files of saved photos I was able to put this list together by memory and thus will only show the opening illustration and title I had planned on using. I think in most cases both the content of the articles and the reasons why I ultimately trashed them will be clear enough. So without further delay...

diceRolla's top 10 bad ideas for blogging from 2o1o

1o. Why guest cameos are bad for The Simpsons.

9. Terrible songs to listen to while painting your army or playing 40k.

8. H2O and You - Lubricate your Hobby.

7. Things Seen in Lombard, Illinois.

6. Step Brothers may cause brain damage, film review at 11.

5. How to ruin your Hobby Saw.

4. Jervis Johnson... time traveler?

3. Rejected Ideas for the Beasts of Annihilation.

2. Keep your Dignity - Losing with Style and Grace.

1. A History of the Groening Sector, Parts 1-3.

That last one is something I've held back on for reasons very different than those of the others listed above. Rather than labeling it as a "bad idea," I think it was rather like biting off more than I could chew as a writer. It's still an ongoing project that will hopefully someday be in good enough shape for me to publish here. Currently however I am happy to take my time and not rush anything along. So that's it, I hope you enjoyed this quick look at some ideas for articles so bad even I knew it was best to just discard them. It is sometimes good to just move on to more worthwhile pursuits. Even if I don't always get it right, I do try to make that distinction.

This really has been a great year for me on all accounts, both in HobbyLife and RealLife. I am very thankful for all of you who have played a tremendous part in making this such an enjoyable year. I appreciate the support you have offered to me and my efforts here at diceRolla and I value all the contributions you make to my blog. You have broadened my hobby horizons and for that I am quite grateful. Thank you and may you have a wonderful 2011!

Happy New Year!!!

Sunday, November 21, 2010

Citadel Woods Finished

Even though it took me a couple weeks longer to finish painting this group of Citadel Woods than I'd originally planned, I am still very happy and am quite satisfied with how they turned out. So much so that I decided to have some fun taking pictures of them today. I painted the miniatures seen in the following photos at least 15 years ago, but the trees were not finished until 3am this morning. Actually before going to bed I went to put my new terrain pieces away and promptly dropped two trees, snapping off a number of branches and breaking a few leaves. It was therefore another hour before I had everything repaired which made for an exciting conclusion to my late night hobby session.

I love this terrain kit! I think Games Workshop did a fantastic job on it and I look forward to working on my next batch of Citadel Woods perhaps sometime in the coming weeks, though likely not until the new year considering all the projects I'm juggling. I have another three sets of Woods still unassembled which I will paint in the same fashion as these. I like this scenery so much, however, that I now would like to eventually get a couple more kits to be painted as burned up sections of forest that have seen heavy fighting. I think that would introduce some nice variety to the collection and would look pretty cool as well.

That's all for later, though. Regarding the matter at hand, here are some pictures of my newly completed terrain pieces:

Citadel Woods #1

Citadel Woods #2

Citadel Woods #3

A surprise encounter.

"Look out, he's right behind you!"

"Artillery's hard work, lads, so be grateful for the shade."

The garrison was alert for any potential threats...

... but they still didn't stand a chance.

"Hi, I'm a wizard. I wear sensible shoes."

All the [miniature] world's a stage...

These trees were a real joy to paint and it's nice knowing that they'll be of use no matter how much jumping I do from one army project to another. I'm not sure what this coming week will be like for my hobby activities as Thanksgiving is on Thursday, but I will nonetheless endeavor to get in as much hobby time as RealLife allows. If you can't tell by my choice of subject matter in tonight's photos, I've had Warhammer Fantasy on my mind recently so that will likely receive a fair share of my attention.

That's all for tonight... happy painting and gaming, everyone!

Monday, September 6, 2010

Killzone: Space Marines and Orks

It's going to take some time to get my new team "Baker's Dozen" ready for use in games of Killzone but I do want to start playing as soon as possible. To that end I've spent some time over the last few days merrily going through boxes of miniatures to see what could be used right away. I made some nifty discoveries which I'll be writing about over the coming week or so, the first of which I am presenting tonight in the form of these two opposing Killzone teams.

The beta edition of Big Jim's Special Operations: Killzone is poised for release tomorrow but I thought I'd enjoy putting together some teams to start getting a better sense of the game. These are likely rather basic teams comprised almost entirely of standard models with very little in the way of special equipment or personal upgrades. I therefore don't anticipate having to make too many changes to them to stay in line with the evolving ruleset or to scale down for lower point games. What follows is a look at the first set of teams that I will be trying out in the coming days, Space Marines and Orks

Killzone: Space Marines - 247 points

Space Marine Sergeant (Team leader): bolt pistol, close combat weapon, frag and krak grenades, refractor field (41)

Space Marines x 7: boltgun, bolt pistol, frag and krak grenades. (112)

Space Marine: flamer, bolt pistol, frag and krak grenades (21)

Space Marine: missile launcher, bolt pistol, frag and krak grenades (26)

Space Marine: heavy bolter, bolt pistol, frag and krak grenades (21)

Space Marine: boltgun, frag and krak grenades, medi-pack (26)

This team constitutes most of what's left from my first 40k army intentionally collected as such. It seems like there are many interesting things you can do for a Space Marines team in Killzone by selecting individuals from all the different types of units available. In this case however I've put together essentially just a tactical squad with a couple extra specialists attached for the mission at hand. The most basic Space Marine still represents the pinnacle of bio-engineering and military training. I like the idea that their standard troopers are on par with the elite soldiery found in many other armies. It's a pretty common theme in GW and Black Library fiction and seemed like a fun way to go for this group.

You say something strange is happening on the planet's surface? Simple. Load Marines into a pod and drop a Tactical squad in to deal with it, whatever it is. Problem solved.

Well, that's the idea behind this group at least. Basic, no frills, flexible, tough... Space Marines.

Killzone: Orks - 250 Points

Nob (Team Leader): slugga and power klaw, 'eavy armour (50)

Nobz x 2: slugga and power klaw, 'eavy armour (100)

Nob: slugga and choppa, 'eavy armour (25)

Ork Boyz x 11: sluggas and choppas (66)

Gretchin x 3: blastas (9)

Again nothing fancy with these guys but there are at least some grots and nobz providing a little variety to the list. The goal with this group was to max out on the number of models allowed in a single Killzone team so that I can try out a more screaming-horde style of play, if such exists at this scale of skirmish gaming. I don't think of these Orks as a specialized team chosen for a particular mission but rather simply those Nobz and their underlings who happened to be closest at hand when the opportunity for a fight presented itself. They're Goffs so I think they'd approve of that approach.

I should be able to start playing games of Killzone this week with only a few scheduling details that still need to be resolved. Until then I'm going to put together some more teams including ones for Imperial Guard, Chaos Marines, Necrons, and Tyrandis, though without anything nearly as vintage as the miniatures featured in this post. I'll also check to see if anything needs to be adjusted for the Ork and Space Marine teams once I've had a chance to read through the new Killzone stuff. I'll post some sort of update to cover all that.

Oh, and there's quite a lot of painting to do as well. Good times ahead.

A classic match-up: blue marines vs. ork clones.

In time I'll report on how things go once I've played through a number of the scenarios. If everything works and Killzone turns out to be as much fun as I hope it will be then I may also attempt writing one or two more detailed reviews of individual games. Regardless I'm sure I'll have plenty to chatter about soon.

Okay, time to paint!

Friday, June 11, 2010

Chaos Marines Shaping Up

It's been a rather slow week for hobby activities, only getting time to assemble three sets of Citadel Woods. Terrain's important but still kind of blah and cleaning the mold lines has been frustratingly slow. I was able however to spend time with my recently unburied Chaos Marine codex to see how I might adapt my old collection for the current edition. Other than juggling some squad members around and consolidating one unit of Marines, there really wasn't all that much changing that needed to be done. I had thought that if anything the points value of the collection would decrease but in fact it seems to have gone up a bit, and that's after dropping a couple of weapon options and plenty of the old wargear gadgets. If I also included some newly found Khorne Berzerkers (pictured above) and their even older Rhino transport, in addition to changing my former custom Chaos Lord into a simple counts-as Abaddon, I discovered that the army can push well above the 2000 point mark rather easily. It may not be optimized for the current edition but it's at least useable with what I have at hand. And learning that I can play them at those bigger sized games came as a very unexpected but welcome surprise. Cool.

So it looks like I'll be able to turn this collection into a decent sized army without a whole lot of effort. Perfect! I've at last figured out what I'm going to paint as the chapter badge and I'm optimistic that it won't be too hard to pull off. I have decided to go with the Beasts of Annihilation despite my reservations about the name and noticed today in the chaos book that the info I sited from Lexicanum actually comes from this edition of the codex. There's even another two miniatures shown but neither of them give a glimpse of the official badge if there is one. No matter, I'm ready to move on without GW's sanction and go with my own design. It pokes some fun at the chapter's name which is why I'm now kind of glad they're going to be the Beasts. I'll show what I'm up to once I have an example painted.

Now here's where my plans are changing. I noticed after putting together these tentative army lists that if I just added a couple more tank transports then I could potentially field a 2500 point army. What? Seriously, where did this army come from? It helps that one of those tanks would be a Land Raider but that's still pretty exciting news for me. I've already got a couple of Rhinos sitting around for other projects that could easily provide one of the needed rides, and that was all it took to persuade me into expanding the army. I placed the order this afternoon for a new Land Raider. If I look hard enough I might even be able to find some Forge World chaos land raider pieces that I have hidden somewhere to go with it. Obviously that would be sweet. I'll have to look into that.

I've got some touch-up work to do on the army in addition to painting the necessary chapter badges to make them look presentable. I'm going to tone down some of the brighter greens and reds and at last tidy up the last few dudes. Once I get the Rhino and Land Raider finished I will have a completely painted 2500 point force, and one that is legit and useable with the current set of rules. How's that for an army I had essentially given up on years ago? I dig it. I'm looking forward to getting all this taken care of and trying it out on the table this summer. Should be fun, I think. In case anyone is interested, below is the army list I've drawn up staying within the constraints of my existing collection, but with the addition of those previously noted tanks.

HQ
counts-as Abaddon (275)

Elites
8 Possessed Chaos Marines (208)

Chaos Dreadnought: twin-linked autocannon and heavy flamer (115)

Chaos Dreadnought: plasma cannon (105)

Troops
10 Chaos Marines: Icon of Chaos Glory, meltagun, flamer, aspiring champion w/ powerfist, Rhino w/ extra armour (265)

10 Chaos Marines: Icon of Chaos Glory, plasma gun, missile launcher, aspiring chammpion w/ power weapon, Rhino w/ havoc launcher (265)

10 Chaos Marines: Icon of Chaos Glory, plasma gun, lascannon, aspiring champion, Rhino (245)

8 Khorne Berzerkers: personal icon, plasma pistol, Skull Champion, Rhino (238)

8 Summoned Lesser Daemons (104)

5 Summoned Lesser Daemons (65)

5 Summoned Lesser Daemons (65)

5 Summoned Lesser Daemons (65)

Fast Attack
Chaos Spawn (40)

Heavy Support
3 Obliterators (225)

Chaos Land Raider (220)

Total Points: 2500

I've also got a few other partially painted HQ options for this army that I never finished, so if I get around to it I could potentially have even more flexibility with this army. Why again did I stop playing this army? I foresee good times ahead.

Let the galaxy burn and such. Rah, rah, rah.

Saturday, May 29, 2010

Flashbacks and Nightmares: Plaguebearers

While messing around with my Chaos Marines yesterday I took some extra pictures of my unit of Plaguebearers that I painted probably about seven years ago. I'm not sure exactly when these miniatures came out but it seems like it has been a long time now and I think they've stood the test of time nicely. This group of ten daemons is still one of my favorite units that I've ever painted and they always make me smile. Also, since the models are basically just a blob of gross on legs and a sword, I remember them being super easy to paint as well. There's no denying it, Nurgle is fun.

I painted these Plaguebearers having been inspired by two of my med school classes, anatomy lab and pathology, and wanted them to resemble the cadavers from class rather than going for the more classic, sort of fantastic style of daemons. It might be macabre but I thought this would be an appropriate way to differentiate my monsters somewhat and still represent the Nurgle aesthetic. I started by painting them like tanned skin and then proceeded to bruise and disease the hell out of them with numerous washes and glazes. One of my goals was to avoid the wet, slimy look and instead intended them to have more of a putrefying flesh vibe going on. I wanted this to be true even for the areas of exposed organs which I tried to make look like rotten fatty tissue streaked with a some blood and pus but without going overboard on this.

The challenge therefore was to use the thinned pigments, maybe even some inks but on that my memory is hazy, without letting too much shine build up. I am happy with the results and I feel like these guys do a good job conveying the cadaverous plague-corpse look that I had envisioned. Green is my favorite color to paint so I was also glad that there were a few nurglings scattered around to get my hue of preference involved. Per my usual style of photography, all these pictures turned out rather dark and shadowy so it's hard to make out the loathsome runts. I just wanted to note them as they were also one of my favorite elements of these miniatures to paint and are really characterful and quite expressive.

It's been fun taking another look at these guys and remembering all the vile times I've had with them over the years. These little abominations have been a staple of my Chaos Marine armies ever since I finished painting them and have been as satisfying to use in games as they were to paint. So thank you for indulging me once again in another trip down Psychosis Lane. Ciao!

(These are the seven I would normally use when feeling fluffy, or when short on points....)