Showing posts with label Privateer Press. Show all posts
Showing posts with label Privateer Press. Show all posts

Wednesday, November 23, 2011

Old Bloggers Never Die

Nope, I'm not dead yet. :) Trying my best not to fade away, either. I'd say it's therefore time for a little bit of updating.

After staying busy throughout October, my family and I then hit a rough patch at the start of the current month. Nothing too dire, mind you, but stressful enough to kill most of my hobby and blogging motivation for the past few weeks. Normally painting is a great relief for me but I was in too much of funk to even pick up a brush for a while. Fortunately everything seems to be working out for the best now and I've started to get my hobby-groove back. Yippee!

Thus with the will to paint having been restored I finally got down to business and began working on my Sea Dog for the charity auction Project: Orange Crush (Hunger), part of Foodmachine 2011. (You can see my original post about getting involved here if you like.) I finished painting my pirate this past weekend and I'm really pleased with how he turned out. I had planned on keeping this under wraps until the auction goes live but I'm simply too excited to wait that long. Therefore I'm going to hold off from showing any further photos for the time being, though I cannot resist presenting at least one shot of my contribution to the effort. I'll have plenty to say later on about painting the miniature and the project itself, but until then here's the first look at my Sea Dog:

While painting my pirate I also spent some time thinking about the hobby in general and what I would really like to be doing with it. To help me out I reconvened my war council so as to determine the best use of my hobby time. After some discussion concerning various army projects and the different game systems with which I've been experimenting, it became apparent that I have not adapted to my new environment and instead I have continued on as if I were still living in a hobby wasteland. Despite moving more than six months ago to a much more gamer-friendly city, I have been slow to take full advantage of these new opportunities.

Once again I had allowed side projects to take precedence over my painting time, neglecting what I had initially intended to focus upon after moving to Asheville. While I am still very keen to get deeper into Dystopian Wars, Infinity, Malifaux, and Flames of War, there is just no way these other games can compete locally against 40k with regard to the availability of opponents and the potential to play games on a regular basis. I was starved for gaming in Charleston, yet now it would be no problem at all for me to play a few games of 40k every week should I choose to do so. I have been dissatisfied however with the state of my armies for quite a while and so, in order for me to get back into proper 40k-gaming form, I have decided to rededicate myself to working on my Raptors Space Marines.

Ideally I'd like to have 1500 points worth of Raptors painted by the end of this year. From there I will continue to expand the army with the goal of having significantly more painted in time for the release of 6th Edition. I always feel like I'm caught flat-footed whenever a new edition comes out and so this time around I want to be prepared as much as possible by having an army I'm happy with painted and ready to go as soon as the new rules drop. And in the meantime, if all goes accordingly, I'll have something I can take to the FLGS so as to enjoy these waning days of 5th Edition. That's my plan for now at least and I'm starting off by painting a squad of sniper Scouts.

The last thing I want to mention for this update is that starting tomorrow I will be doing another little giveaway for those of you Following my blog. I'll most likely post the details sometime tomorrow night (November 24th) though I'm not exactly sure when due to it being a holiday and the potential for post-turkey lethargy. At this point I just want to give everyone a heads-up in case you're interested. It's going to be a simple random drawing so all you'll need to do is check in occasionally to find out if you've won.

Okay, that's it for now. I hope everyone is doing really well... happy painting and gaming!

Thursday, September 29, 2011

Charity Painting Opportunity

Hey, I'm back! Sorry about going MIA from the blog the past couple of weeks, I've been really busy with family stuff and all that jazz. No time for gaming, blah blah blah... let's get on with it! :)

A few minutes ago I was flipping through the new issue of No Quarter Magazine and right away noticed mention of the upcoming Foodmachine 2011. The idea behind Foodmachine is to encourage Warmachine and Hordes players to organize a bunch of events between November 1st and January 2nd as a type of food drive, the entry fee to play being canned food for donation to local food banks. Participants in these events are allowed to purchase "Cheats" for use in their games by bringing along more canned goods. The more you donate during the event, ever more powerful cheats become available for use. All the details about this charitable cause, rules packets, and info about the various cheats can be found by clicking the link already provided.

If you're more of a painter than a gamer, however, there is another way to get involved. This year the organizers want to auction off a complete Tier 4 army, to be made up entirely from painted miniatures donated to the cause. Here are the details for this project copied from the main website:

Painting for Charity

We’re also kicking things up this year with a companion event for all the hobbyists out there. Orange is the official color of hunger awareness and so we wanted to combine that aspect of the charity into Foodmachine. Project: Orange Crush (Hunger) gives hobbyists the chance to devote their special talents to the cause.

We've drawn up a Tier 4 Shae army full of pirate models. We’re asking the community to sign up to paint a model from the army in an orange scheme of their choosing. The army will then be auctioned off for charity. Privateer Press' studio painter, Matt DiPietro, will be painting up Captain Phinneus Shae and the Commodore cannon in an orange-based paint scheme. In addition, this year's Formula P3 Grandmaster, Zach Lanier, will be painting up Dirty Meg for the army.

To participate, follow the link (here) and sign up to paint one of the models. Glue the model to a normal base but do not add any flocking. After you have finished painting it up, mail the model to Matt at Privateer Press:

Project Orange Crush
c/o Matt DiPietro
Privateer Press
13434 NE 16th St STE 120
Bellevue WA 98005

Privateer Press will be basing all the models and the photographing them in preparation for their eBay auction. Your model must be at Privateer Press by December 2nd, 2011.

+++

Pretty cool, right? I dig that our gaming community embraces these charitable causes and so I've signed up to paint a model for the army's unit of Sea Dogs. Pictured below is the smart-looking fellow that I'll be working on to help CRUSH HUNGER... um, pirate style of course:

Along with painting my own miniature, if possible I'd like to recruit some additional painters to work on the rest of the Sea Dogs that I have. Therefore if you are interested in painting a pirate for charity, but do not have any of the requisite minis that are being sought for this project, I'll gladly send you one of my own scurvy bastards by express mail. Just be sure that you can have him painted and shipped out in time for your mini to arrive in Washington by the December 2nd deadline. If that sounds good to you, go to the website's google document and sign up to paint one of the remaining Sea Dogs. Then send me an email or leave a comment indicating which of the following minis you want to work on for Orange Crush (Hunger).

Sea Dog Crew Leader

Sea Dog #2

Sea Dog #3

Sea Dog #4

Sea Dog #5

Alright, that's it for now. If anyone is interested in painting one of these dudes for a good cause, please let me know as soon as you can. So until next time... Aargh! ;)

EDIT: I will update this post as I hear from interested painters, making note of which models have been selected and which are still available. The ones chosen so far are: Sea Dog Crew Leader, Sea Dog #2, Sea Dog #3, Sea Dog #4 and Sea Dog #5. That leaves the following still available to anyone who would like to contribute some of their time to this charitable effort...

Nothing's left!
All the miniatures now have painters!
Woo-Hoo!!

Thank you again to everyone who has gotten involved, I really appreciate it!

Wednesday, August 24, 2011

For The Khadorland!

Originally I had wanted to begin working on my first Warmachine models today but my plans went a tad haywire. Most of the day was taken up in dealing with our basement that flooded during the night, followed this evening by my little daughter not feeling well. It's now too late for me to start on any of my hobby projects so instead I think I'll just take it easy and read for a while. I've been meaning to go back and reread the Warmachine and Hordes MkII rulebooks so maybe I'll start on them.

Therefore tonight all I have to share with you are just some more photos that I think are pretty cool. These are pictures of a large Privateer Press display that I saw at Adepticon a couple years back. It looked awesome but the only problem was that it was surrounded with plexiglass or something which made taking pictures of the minis rather frustrating. Thus none of the following photos turned out as well as I would have liked which is why I decided against posting them at the time in 2010. I guess my standards are lower now as I reason, "Eh... why not? They're still neat." But if obviously amateurish photography makes you cringe, you at least have been warned. Then again, if that were the case this blog would probably not be to your liking anyway, so why should I worry about catering to you hypothetical photo snobs?

Ah, sorry. This has indeed been a long day. I'll shut up now and get on with the pictures.

The display had been divided into three separate scenes, of which the Khador assault pictured above was one of them. I really like the alternative color scheme used on these models as well as the details of the overrun network of trench works and defenses, too. I've chosen as my initial faction for Warmachine the mighty forces of Khador, and since I wasn't able to actually get started on them today, I thought it would be fun to at least share these pictures of Khador minis. I hope you enjoyed taking a peek even if they were somewhat blurry or crazy looking from the flash. What can I say, it's been one of those days. :)

Goodnight!

Wednesday, August 17, 2011

A Lovely Iron Kingdoms Table

I don't have much time tonight for blogging as I continue to be occupied by visiting relatives. So for this week's Warmachine/Hordes post I'd like to show a picture of one of my favorite gaming tables. I saw this one at Adepticon and I have no idea who is responsible for it, although I guess it was made by someone associate with Privateer Press. It was located right next to one of their big display pieces in the ballroom where all their tournaments were held.

Okay, check it out:

Why then do I like it so much? To begin with I think it's just a really attractive table built to a high standard of craftsmanship. I wish at the time I had taken more photos of it so that I could show some closeups as the buildings and train station are all well detailed, beautiful pieces of scenery. Also the train and boxcar apparently received a similar amount of care and attention. I remember them being quite lovely.

Beyond its aesthetic appeal I appreciate that it is still a very functional wargaming table for the system for which it was created. It doesn't appear overly crowded with too many lavish terrain pieces and so it should still allow for an enjoyable, standard type of game, not one in which the table itself dominates how the game is played. While I definitely have a lot of fun playing on those specially designed, narrative-heavy tables, this one comes across to me as a top-notch, "I can play on it everyday" sort of table.

Perhaps what I like the most about the table, however, is how well it fits the background and themes of its game world. It seems to me a perfect expression of the Iron Kingdoms and very representative of that Steampunk-styled setting. Sure it would work fine for a lot of other games, but with even a glance I know where the action on the table is supposed to be taking place. I'm also impressed that this isn't conveyed by means of any overt references to in-game factions, symbols, etc. or other sorts of give-away clues.

Finally, I just think it's really neat that the table has train tracks and a train, too. I've wanted to build a table with train tracks for a long time but have not yet done so. That's a terrain feature I would like to see show up more often. Growing up my dad was into model trains so I've thought for a while it would cool to integrate a little of that into my own hobby. Maybe someday I'll get around to that... seems like it would be fun. By the way, does anyone know what scale or gauge of track works well for 28-30mm miniatures?

So that's why I think this table is so groovy. I hope everyone is having a rockin' week so far. Goodnight!

Wednesday, August 10, 2011

Hordes Switch, Time for Skorne

This is going to be a quick post tonight as I am about to start assembling my Titan Gladiator, hence I want to spend as much hobby time as I can working on the angry elephant. It looks like he's going to take a lot of pins and greenstuff so I'm eager to get to it. As I look at the generous pile of pieces that await me, I have a feeling this guy would really benefit from being rereleased as a plastic model. Hopefully PP has that in the works for their future Hordes plans.

Earlier today I repaired that Cyclops Savage who was damaged in the move without too much trouble. This means that once the Gladiator is built I will have my first 15 points of Skorne ready for painting. I still don't know if I'll go with the standard paint scheme or an alternative selection of colors. I like the basic red-flavored Skorne enough that I'm happy to use it as my default paint scheme should I not think of anything else with more appeal. Since the current Gladiator will likely take me a while to build, I'm sure I have plenty more time to consider my options.

As for the change of pace, I decided that I was ready to switch from working on Circle Orboros and start in on my next faction. Eventually I'd like to be able to run intro games in the Asheville area as it seems there is not yet much of a following here for either Warmachine or Hordes. Unfortumately I do not believe there are any Press Gangers within several hours drive of me so no help there. No worries though, I don't think it should be too hard to teach the game to someone else should I get the chance.

In order for me to do that, however, I need to paint some more monsters. Therefore it's time I return to the knives, glue, greenstuff and pins. Goodnight!

Monday, October 4, 2010

Bad Commerce: Stat Card Piracy

This weekend I bought a Mercenaries MkII Faction Deck only to discover that it is missing all the particular stat cards for which I made this purchase. In place of the expected Talion Charter cards there is instead a surplus of Rhulic duplicates. I assume someone bought two decks and swapped out the unwanted dwarves to gain an extra set of pirate cards, then returned the tampered deck for a refund. Sneaky git.

I try not to be cynical but this seems unlikely to have been due to faulty packaging or a manufacturing error. I didn't realize until much later that the box was closed with two pieces of clear tape which should have tipped me off that something was amiss. I had been in a hurry to get out of there, however, as the store gives me the creeps and therefore I did not look closely at what I had picked out. It was only when I went to open the deck the next day that I first noticed anything wrong. Caveat emptor, indeed.

Despite being on the wrong end of these shenanigans, I am kind of amused that the apparent targets of this scam were the pirate themed stat cards. It seems fitting at least. This experience isn't even that surprising based on the store's history of unmitigated disappointment. Really this just strengthens my resolve to henceforth patronize it as little as possible. The store is more than an hour's drive from home, offers no discount (but sometimes even charges above the MSRP!), and leaves me with an overall icky feeling. So much for buying locally, I'll shop online.

Now I don't want this post to be entirely negative so for some balance I also want to briefly report on some recent positive shopping experiences. First up are these great pith-helmet head swaps from Secret Weapon Miniatures that I received in the mail today. Seeing them in person gives me a whole new appreciation for the awesome sculpting job done by Col.Gravis of Col.Gravis' Praetorian Imperial Guard. I ordered enough heads to make a minimum sized Praetorian platoon but I currently don't have any plans on going beyond that. I just thought it'd be a fun side project to tinker with and add to the painting wait list. Also I think it's great that more people are entering the market sculpting and casting add-on and parts-swap bits like these heads. The world needs more bits, so I really do like supporting commercial endeavors like this. Good work guys!


The other thing I'm happy to report about is the swift arrival of a batch of miniatures ordered from Privateer Press. No surprises here, I simply appreciate being able to purchase bits and individual models otherwise only available in their box sets. I wish Games Workshop had not eliminated their own bits service and continue to hope that someday it will return. Does anyone remember an official GW explanation for why they discontinued bits sales? No matter, I suppose. It doesn't seem to have affected their success too adversely.

Alright, enough of this. Sorry about all the whining and the rather dismal photos. I've been getting in a little hobby time here and there so I should have better things to talk about soon. Also I'm gathering together the last elements needed for the next diceRolla giveaway so I'll have details on that posted soon. Bye!

Friday, September 24, 2010

Breaking Fealty

I haven't mentioned Warhammer Fantasy since 8th edition was released when I decided to start a new Bretonnian army. I've been quiet about this undertaking since then because I have not made any progress that seemed positive or worth discussing. The past couple of months have seen me become increasingly frustrated with my choice of army as I've struggled with list after list to make an army that lives up to my early enthusiasm for the chivalrous blue bloods and their filth-encrusted peasantry. I simply cannot find a force hiding in the Bretonnian army book that I like.

When I chose to go with the Bretonnians I was somewhat aware of the challenges this would bring, though not entirely so. It would seem my "careful" consideration was not as carefully considered as I had thought. I was not foolish enough, however, to believe I would be able to come up with a super-tough list capable of competing against strong opponents. All I really wanted was an army to use in some fun games against friends, thus allowing me to return Warhammer Fantasy to my gaming rotation after my interest in it had waned over the lifespan of the previous edition. Yet even with these modest goals in mind I have not been able to put anything together that excites me enough to begin investing the time and money needed for a new army.

So what's a fella to do? For now at least I'm stepping back from my pledge of loyalty to Bretonnia and the Lady of the Lake. While it may cause my Dwarf army to label me as an oath-breaker and refuse to ever fight for me again, I think this is my best option. I don't want to fall into the trap of forcing myself to work on an army I'm not excited about as there are numerous other projects I'm eager to tackle. As a finicky and easily distracted hobbyist, I finally learned that it's almost impossible for me to get very far with an army when I'm less than fully enthused about it. Despite the frustrations necessary to bring me to this point, I am at least grateful to have recognized my issues with the army before putting forth any significant effort.

Eventually I'd like to get back to these Bretonnians though I have no idea when that will be. It feels to me as if the army currently lacks in variety, a problem which is exacerbated by the fact that several characterful units I'd like to include are not well represented in the range of Bretonnian miniatures. For example, weren't there at some point more than five Questing Knight sculptures? Two rank-and-file variants just seems to me woefully inadequate for a unit that should have lots of individual personality. In this particular case I could set about trying to convert or kit-bash some models of my own but that sounds like a lot more than I'm willing to do at this point. Therefore, confronted with an army book that doesn't particularly captivate me and a range of miniatures that leaves me wanting, I think it would be best to set aside the spurs and lance until Bretonnia receives its update for the new edition.

While I'm content to hold off on the Bretonnians, there's still the fantasy itch that needs to be scratched. I started to look again at what other armies I might want to collect but so far nothing has jumped out at me. I thought it would be fun to work on a new army to coincide with the latest edition of the game but it's certainly not necessary. I still have a couple of functional armies which I can use in friendly games of Warhammer, but they've become sort of stale feeling to me over the years. Nonetheless I would like to work on something of a more fantastical sort so as to satisfy that part of my gamer soul not currently fulfilled by chainswords and plasma guns. Hmm, what to do?

Oh yeah, there was that other game that had captivated my attention last winter... Hordes. Or more properly, HORDES!!!! (PP's penchant for capitalization still cracks me up.) The game offers lots of cool monsters, crazy warlocks and spells, and some really bizarre factions to choose from, all of which sounds to me like a winning combination. Plus every model I worked on before was a blast to paint and I doubt I could ever tire of painting monsters. The more I think about, the more convinced I am that this is where I need to look to get my fix of fantasy gaming.

In fact the last miniature I painted before my unanticipated five month break from the brushes was a Lord of the Feast for my Circle Orboros gang. I already have 20ish points of Circle Orboros painted and another 15 points or so worth in boxes, as well as 35 to 40 points worth of Skorne models waiting around in their original packaging. Therefore my plan going forward is to cease worrying about doing something new for Warhammer Fantasy and will instead turn to Hordes for my swords-and-sorcery gaming enjoyment.

Best of all, this is the perfect time for me to return to Hordes as the faction of my dreams is just now being rolled out, the Blindwater Congregation:

Crazy voodoo alligators... I think I may have just fallen in love.

Tuesday, April 13, 2010

Hobby Seminars at AdeptiCon


It's taken a long time but I finally have a good opportunity to write my review of all those hobby seminars I attended at AdeptiCon. I would have preferred to have done this while the experience was still fresh in my mind, and while people were actually still interested in the event, but what can I say? Life happens... at least the home remodeling is done, though there is still a lot of cleaning up left to do. It's been such a whirlwind of activity here that I feel like I'm only now starting to unwind from the trip. And it was indeed a great trip. From Thursday evening to Sunday afternoon I went to thirteen seminars and was in class for close to 30 hours! It was a really fun time and I am very glad that I went.

What follows is my take on each of the seminars, representing a pretty large percentage of all those that were offered this year. I believe the only ones I missed were on resin casting, the intro to painting class, and painting female faces and skin. There may have been others, but I think I got them all. Also please note that with this review I am not going to make any attempt at conveying the actual lessons imparted to me during these classes as there is no way I could do them justice. Many of my teachers are professional artists and instructors and so it would not be fair to them if I were to misrepresent them in any way. And be warned, this will be a long post. My goal is to provide a sense of what went on in each of the many classes in which I was enrolled, so it's gonna take a while.

WH40k Tactics Boot Camp
I signed up for this mainly out of curiosity rather than any strong desire to hone my 40k fighting skills. It was taught by a sizable group of experienced gamers including numerous members of the team that will be representing the United States at the upcoming 40k European Team Championships. As you can see in the picture above, it was also a particularly beer-friendly seminar. These guys set up three full gaming tables in the room earlier that day and would go long into the night playing games and drinking, doing both with large numbers of spectators crowding around to see the action. Then for a couple hours that evening they took a break from gaming to teach a class on basic 40ks tactics and strategy to a group of more than twenty students. Yeah, it was some class alright... it's probably a good thing that I'm not nearly the drinker I used to be if I was to have any chance of making it through the weekend.

Despite the instructors being somewhat disorganized in their presentation it was nonetheless a fun session, although it was hard to tell if people were really getting much out of the lessons. We spent the first hour or so discussing army construction and general strategy, then the next hour plus going from table to table looking at specific examples of deployment and in-game tactical situations. They had a nice variety of very well painted armies with them for their demonstrations that included a pair of Chaos Marine armies, Space Wolves, Eldar, Steel Legion mech-IG, and one of the most colorful Tyranid armies I've ever seen (the 'Nids pictured in my post last Wednesday were from this army). However useful the information was to the other attendees, it was a good class with a lot of interaction and a jovial atmosphere. The guys running it were also extremely generous, giving away more than a dozen gaming-related prizes during the course of the seminar. One student even won a brand new IG Hellhound for correctly answering a question about using the flamer template! How cool is that?

Live Flesh: Painting Skin and Faces
This class was taught by Bennet Blalock-Doane, the first of four or five of my teachers who would go on to each win multiple Rogue Daemon awards on the last day of the convention. He also played in the Warhammer Ancient Battles tournament using his pictured Celtic army (I think they were supposed to be Ancient British but I didn't ask), and I assume he did well as I seem to remember him winning awards for both painting and gaming. It was another fun and lively class although it did feature the one real screw-up that occurred during my whole weekend of seminars. There were only six miniatures available to paint for a class of 18 students. Bennet used one himself to demonstrate his techniques which left only five for the rest of the class.

We all divided ourselves into groups and either painted as a team or else had one person be the designated painter while the others watched and chatted. My group ended up choosing to do the latter and I volunteered to be one of the watchers. I didn't really care but it would have been nice to have a little naked Celt as a souvenir. Bennet explained that he had checked a few days before arriving at the event and saw that only four people had so far registered online and therefore thought six minis would be enough. But then a lot of additional people registered for the class in person that morning and caught him unprepared as the class had suddenly more than tripled in size. What seemed odd to me about this is that since our teacher plays Celts himself I thought he would have just prepared enough models for a fully registered class. He could then have incorporated any unused ones into his own projects as they were from the same line of plastic minis as those in his army.

Despite this one honest mistake everyone seemed to have a good time and the shortage of miniatures was not a big deal. There was also the same lack of copies of Bennet's printed guide summarizing his lessons so that only a third of the class got to walk away with one of them as well. He did promptly email his pdf to everyone who wanted it. I would gladly retake this class and would recommend it to others, but compared to the other painting seminars this one was less satisfying. I do believe that I would have gotten more out of the class had I been able to do some painting myself, but without the pdf I would have had trouble remembering much of what we went over. Bennet himself was a very friendly, outgoing person and a good teacher who was eager to assist his students. He also helped inspire me to start seriously looking at Warhammer Ancients again..... Oh no!

All the Small Things: Freehand Designs
This was the first of two classes that I took taught by James and Cathy Wappel of WindyCity Miniatures. They are both professional artists and I believe Jim is a professor of some sort, specializing in painting with water colors. He and Cathy brought with them numerous examples of their work, all of which were simply amazing and included a few of the pieces for which they won Rogue Daemon awards. His true skill as a painter was obvious in the ease with which he demonstrated his techniques, at times painting example tattoos while holding his brush upside down so that we could see better without any trouble or hesitation. This is the type of stuff that I really enjoy getting to witness in person and one of the things I most liked about taking these hobby seminars.

We started off by discussing how one plans and practices freehand designs before the actual painting begins, then we practiced drawing our own Celtic-style shield design until we were comfortable with it. We each received a rectangular shield already primed and basecoated for us so we could jump right in and try out for ourselves the Wappels' techniques. At first I was nervous and skeptical about what I would be able to do, but I have to say that I am quite pleased with what I achieved on my first attempt. It would take a lot of practice before I become confident enough to try it out for real, but it was certainly encouraging.

We then spent the last hour of the class learning how to do freehand tattoos. Again the Wappels were very helpful and did a great job presenting these lessons. After seeing Jim demonstrate how he does tattoos we got to practice doing them on either a male or female Celtic-looking miniature. I got a bare-chested dude wearing a kilt and so went about covering him in swirling green tattoos. Again I was surprised by the quality of results I was able to get in a short amount of time, even being able to work a little on his kilt for extra practice doing tight lines. This seminar was easily worth the cost of registration and I liked it a lot.

Here We Stand: Advanced Basing Techniques
The second of the seminars taught by the Wappels, I was expecting this class to be about modeling and sculpting bases with fancy or unusual materials. Instead it focused on the particular techniques used in painting bases to look like marble and tile. The making of these bases was actually the subject of one of the seminars Jim Wappel did at last year's AdeptiCon and there were even a few students in our class who had taken it the previous year. I'm pretty sure however that Jim said there were instructions on their website and working with Sculptie (I don't know if that's the right name for the stuff but it's close) sounded easy enough.

We first went over Jim's preferred method for doing marble, though I can also see this technique being applied to painting flames as well. You can see the results I got with this method in the picture above on the base to the left. Next we discussed how to paint tiled floor and paving stones so as to achieve as much depth as possible and then got to practice it ourselves, resulting in the center base pictured. Finally there was time at the end to do one more style of marble that used a very simple stippling technique followed by some blended brushwork. This was how I painted the base on the right side of the photo. Even though it wasn't what I was expecting, I still really enjoyed this class and would love to incorporate what I learned into my own painting and modeling. I'm very happy with how my bases turned out and I'm sure I'll find at least a few miniatures in the future who would like to stand on a beautiful marble floor.

Metallics with a Shine
Renowned painter Mathieu Fontaine was our instructor for this class, as well as several of the other classes that I took at AdeptiCon. All total I was in five seminars for more than twelve hours with Mathieu as my instructor, so of all my teachers I feel like I became most familiar with both his painting and methodology. Not that I am anywhere even remotely near his level of ability, just that I had the most time to observe and study how he approaches his own projects. Mathieu is a truly gifted artist and is now one of my painting heroes. It is no surprise why he has won so many awards at the major painting events and competitions. At this year's AdeptiCon he entered three miniatures in the Rogue Daemon competition, winning first place for each one in their respective categories as well as the award for best overall.

As my introduction to painting the Mathieu Fontaine way, which is quite different from how I normally paint, I struggled a bit with the actual techniques he presented to us in this class. It was however entirely based on true metallics rather than the fancy NMM stuff so everything we went over was readily applicable to almost every painter of scale models. Mathieu did a really good job going over painting and color theory and devoted a decent amount of time in each class to these discussions. It was evident that he really wanted to make sure we understood why we were doing things in such a manner. We then got to try out the techniques on a pretty cool warrior elf lady model, focusing in particular on her shield and arm plates for practice doing silvers and then the armor plates covering her shoulders for practice painting gold. Finally we talked about how to apply these techniques when painting any type of blade, although the spearpoint on our elf's weapon was not suitable to this lesson as it had some sculpted details on its surface.

The highlight of this class for me was getting to see in person some examples of Mathieu's painted miniatures. He passed around the room his entry for the historical miniatures category, a 54mm Spaniard which he named El Torres, to show us what we were aiming for with his style of painting metallics. The piece is absolutely stunning, as were all of his other work that I was able to check out, and getting to see it with my own eyes left me speechless. To see more of his work, be sure you check out his painting weblog at akaranseth. I find it to be very inspiring and a great resource as he has information on upcoming classes that he will be teaching in addition to a number of invaluable online tutorials.

Building and Painting Historical Armies
This was my last seminar on Friday, going from 10pm until sometime after midnight. The focus at AdeptiCon is very much on sci-fi and fantasy gaming so I was not too surprised that this was the only one of my seminars that was not well attended, though I'm sure the hour of night had more than a little to do with that. There were only five or six of us students for this one, plus our instructor, Dave Pauwels of Rabid Bat Studio. What did surprise me, however, was that within our group there was only a single Flames of War player as I had assumed this class would draw more people from the multiple FoW tournaments going on that weekend. I'm curious if a class specifically addressing painting smaller scale miniatures like the 15mm guys used in FoW or DBA would have gotten more FoW people.

I was really excited about the inclusion of a seminar specifically geared for historical miniatures and was very happy with how the evening went. This was a discussion-based class with Dave providing miniatures from his collection to illustrate for us some of the concepts about which we talked. The focus was mainly on those areas that distinguish painting historical miniatures from working on other more fanciful projects, in particular the extra challenges and commitment involved in "getting it right." To that end we spent a good amount of time talking about the essential process of researching one's subject matter in order to achieve a realistic appearance. I'm a fairly experienced researcher and have a longtime love of history so none of this was new to me, but it was still a lot of fun in that setting to talk about the myriad joys of looking things up. I love historical gamers... we're a nerdy niche within an already nerdy niche hobby! Funny to think that there was a time when all wargamers were of the historical variety.

After that we moved on from the preliminary planning stages into the actual painting of historical miniatures. Dave talked to us about some specific things that can come up, such as representing camouflage and flags, that might not be encountered as commonly in sci-fi and fantasy games. I thought probably the most useful portion of the night for me was when the discussion turned to the topic of painting horses. I am not a horse person and have little real life experience with them, but they're everywhere in my historical projects. Dave offered a lot of solid advice and some great tips on how to achieve a natural equine appearance. We also touched on realistic weathering and went over some simple techniques which served as a good preview of what I would see in my seminar the next day on weathering. This was one of my favorite classes and it was a great time talking about historical gaming with fellow enthusiasts. Combined with seeing up close Bennet's Celtic army, this class has fired my desire to not only get back to working on my 15mm historical projects but to take the plunge and start a 25mm army for Warhammer Ancient Battles. There are just so many potential armies to choose from, it will be very difficult for me to decide which to collect.

Hirst Arts Terrain and Casting
Saturday began with what I consider to be the most fun and enjoyable of all the seminars that I took, an introduction to the world of Hirst Arts. It reminded me of the type of messy fun we all had as kids in art class, only even better because it's for wargaming. What's not to like about that? Rich Nelson was our instructor for this class which I believe he said he has been doing four or more times a year for the last six or seven years. It was easy to tell that he knew what he was talking about and that he was very practiced in how he conducts his class. He had everything timed out very well which was important for us to each get in two full rounds of casting.

His introduction succinctly covered all the major areas of information needed to go from a complete novice to a reasonably competent caster. Topics included terminology, types of plaster and their suppliers, molds, casting, construction techniques, and a number of online resources related to working with Hirst Arts products. He even spent some time going over more advanced subjects like casting with resin and how to make one's own rubber molds. Next Rich demonstrated the entire process involved in casting one mold of plaster pieces, and then it was our turn to have some fun. Each student was able to do two sessions of casting so that when we were done everyone was able to cast four molds of bricks, pipes, or whatnot. Between casting sessions as our first set dried we were each given a bag full of pieces Rich had previously cast for us and a square section of MDF. We were therefore able to construct our own little bit of usable gaming scenery and, depending on which bag you got, ended up finishing the class with either an area of gothic-looking ruins, big industrial piping, or a small futuristic building. As can be seen in the very first picture of this post, I put together a two story sci-fi bunker thing.

Even if you're not that interested in making a lot of terrain, I would still recommend this seminar to any wargame or modeling hobbyist. I genuinely did have that good of a time. Rich is an excellent instructor and had with him a bunch of really cool finished pieces to help illustrate the potential for casting with Hirst Arts. Although it is not a technically challenging experience, it is a completely unique aspect of this hobby and Rich's class is an excellent introduction to it. Plus you leave with your own personalized bit of plaster terrain and enough extra blocks for another smallish sized terrain piece. At this point I'm not sure if it would make sense for me to invest in buying my own molds and plaster, but I can see how awesome these products would be for either a group of gamers or a dedicated terrain builder.

Painting Monstrous Faces
This was the second of my five seminars taught by Mathieu Fontaine. After the first class with him I was a little frustrated because I knew I just wasn't getting it yet. It's hard for me to explain but I feel as if he more than any of the other instructors truly challenged the conventions of painting miniatures with which I am familiar, especially in his usage of colors for shading and highlights. I started to get this sense during the class on metallics but didn't fully appreciate how much of a departure this was going to be until just before halfway through this class on monstrous faces. It was at times tough to adapt my normal way of painting and more than once I caught myself slipping into my customary ways.

After some discussion of theory we started work on our miniatures. Mathieu did a consistently good job of choosing interesting miniatures for each of his classes and all of them were a real joy to paint. He had us first practice the techniques of this class by painting the torso and arms of our goblins. I finally started to understand what it was that I was trying to achieve, but was still far removed from being able to successfully pull it off. Next we moved on to the real focus of this class which was painting our goblins' gruesome little faces. At this point I felt like I was really tuning in to what Mathieu was pushing us to and I ended up being generally happy with how my guy's mug turned out. Mathieu was great about circulating throughout the room as we worked on our miniatures so that he could offer personal assistance to those of us who needed extra tutelage. This was true for all of his classes and was something I definitely appreciated about his method of instruction.

Weathering with Acrylics, Dry Pigment, and Oil Paint
Up next was another round with Mathieu Fontaine as instructor, this time presenting to us a variety of the more advanced techniques used for realistic weathering. I grew up on military models and so these were effects I have seen and admired for a long time, I've just always been too intimidated to give any of them a try. Even though we weren't able to practice any of these lessons during the seminar itself, Mathieu was very thorough in his demonstration of them and in answering any questions that came up. It's amazing how simple most of these techniques really are and how quickly they can be achieved. After watching him present his live tutorials I feel confident that with the right materials I could now accomplish some nice weathering effects myself without too much trouble.

Once he had finished his introduction to the subject he reviewed with us the variety of materials and products that he would be using during this course. I don't have any type of formal background in art and so these were all new to me and the information he provided was very helpful. He started with normal acrylic paints but his application of them was certainly new to me. He showed us how the standard acrylic paints we use to paint miniatures can also be used to create cool splatter and chipping effects with either a sponge, a stipple brush, or even just your normal paintbrush. I was impressed with how good these looked considering they did not require any of the fancier art-store type of materials. Next he went over how to use pigment powders, something I am very eager to try out as soon as possible. Not only did he show us the more standard ways of using these pigments but also demonstrated how they can be used on bases and was able to produce an amazing urban base using nothing but the pigment powders.

The final major technique he taught to us was how to use oil paints on our miniatures. The ease with which this is done was probably most surprising to me as I had imagined anything with oils would have to be exponentially harder. In reality though there are some things that are actually easier to achieve with oil paint than with acrylics simply because oils stay wet and workable for so much longer, allowing you to really push the paint around and get extremely subtle blending and fading of the colors. As things dried Mathieu quickly presented a couple of other useful methods for weathering. He showed us the basics of airbrushing exhaust, rust and corrosion with pigment powders, chipping with a masking agent, and lining with inks. This was a great class and would be invaluable to treadheads of all skill levels.

Lose the Fear: Working with Greenstuff
Joe Orteza's class on sculpting with greenstuff was initially one of my primary motivations for signing up to go to AdeptiCon. I've been an admirer of his work for years so the opportunity to learn sculpting from him was just too good to pass up. Although I do not harbor any great desire to make sculpting original pieces a major part of my hobby, it would nonetheless be nice to make modifications to miniatures without being limited to whatever bits I happen to scrounge up. I've made a couple of very modest attempts at using greenstuff in the recent past but with significant unease and marginal success. I was therefore particularly excited about this seminar.

Joe is a fantastic teacher and extremely good at what he does. We each were given a large envelope containing Joe's guide to sculpting, a set of four sculpting tools, and a small glass mirror. The sculpting tools alone are probably worth the amount of money it cost to register for this class, making all of his instruction and everything else essentially a bonus... nice! Joe began by discussing the tools we would be using as well as some other more specialized ones that can be helpful in certain situations. There was also some general talk about greenstuff and its properties, planning a project, and model prep. After just minutes we jumped in and were mixing our blue and yellow strips.

Our first project was sculpting a purity seal, but the seemingly simple act of getting the mixed putty to stick to my mirror proved to be my first challenge. The greenstuff felt to me extra sticky so that it took a lot of water to keep it from sticking to my fingers or wrist. But by that point my cone or snake or blob of greenstuff would be so slippery that I kept dropping them onto the floor. I'm sure I stomped more than my share of greenstuff into the hotel's carpet that day. Then when I would manage to hang on to the stuff, there was still so much water that it would slide all over my mirror. Eventually I got my water issues under control but after that it always felt like I was a couple steps behind the rest of the class. It wasn't a problem though as Joe's reference guide is very well illustrated making it easy to follow the instructions while still working on a previous step.

After the purity seal we moved on to sculpting a section of chain, a feather, and a cloak on which we practiced making furry texture. While we were working on our projects Joe described key additional steps involved in numerous other types of common sculpting tasks such as gems, tassels, hair, sashes, and Chapter badges. He also discussed issues of support and layering. He passed around a bunch of incredible samples of his work. It was funny comparing my greenstuff "chain" that more resembled a line of squishy donuts to the flawless ones he sculpted onto his insane Inquisitor-scale Chaos Marine Raptor. Despite my troubles I found the experience extremely helpful as it was informative and really motivational as well. The stuff I sculpted may look silly but I feel like I understand the process, now it's just a matter of practice. That's encouraging, possibly the best thing a beginner like me could get out of a class like this. I'll take his class again if I ever get the chance.

Moving Forward: First Steps to Advanced Painting
My last seminar on Saturday night was a four hour painting class with Mathieu Fontaine. So far I had been in hobby classes for 20 hours since Thursday night but I did not feel nearly as drained as I had thought I would. Sure I was yawning some by the end of class but otherwise I was pleasantly surprised with my painting stamina, not to mention the heroic performance of my eyes in not giving out on me the whole weekend...thanks to my peeps! Armed with caffeine and brushes, I was ready.

By this point I was pretty comfortable with Mathieu and had gotten over my initial intimidation. I therefore really wanted to get as much as I could out of these final hours of painting as my remaining seminars on Sunday were to be entirely discussion and demonstration. Perhaps more importantly I had also become accustomed to the rapidity of his speech and his Quebecois-accented English. He was readily available for personal assistance and I availed myself of his critique frequently as he circled our table of painters. He really pushed me to get out of my painting comfort zone and I appreciated his honest and direct criticism and suggestions. The material for the class was broadly similar to those earlier classes I had with Mathieu, but this seminar offered ample time to really practice these techniques with the opportunity to ask all manner of questions.

It was a real treat getting to meet so many great painters and to get to know the other students in the classes with me. There was a group of us who were in almost all of the same classes together which helped build a friendly atmosphere... always a plus when painting toy soldiers! I think the lateness of hour that Saturday also played its part and it started to feel like a late-night painting session with old friends. I particularly enjoyed this aspect of these seminars and I appreciate AdeptiCon offering so many that this was possible. The picture above is of one of my classmate's miniature which he painted that night. I think this fellow's tunic in particular does a good job showing the application of Mathieu's approach to color and lighting with its bold yet smooth transition of vibrant hues. I want my painting to get better and I believe Mathieu's classes helped accomplish that.

Stepping Up Your Game: Painting to a Competition Level
I had to drag myself around somewhat on Sunday morning after being up so late the night before. Rather than going straight to bed as I should have, I instead hung around the main hall as the final round of open bits trading was wrapping up before playing cards into the wee hours of the monring, catching up with my old buddy DrGabe. I was therefore somewhat relieved that for Chris Borer's seminar all I had to do was sit there and listen. Oh, and of course drool over some of the coolest display pieces I have ever seen. This class was basically entirely theory-based, although referring to Chris's advice and wisdom as theory really is an insult to his body of work. We each received a 12 page reference guide packed full with advice and tips, as well as full-color photos on every page and it is probably one of the most valuable things I received during my entire time at AdeptiCon.

Chris Borer is yet another award winning painter recruited to teach at AdeptiCon and as I began flipping through his booklet I recognized lots of the miniatures from the pages of White Dwarf magazine. It was a particular thrill for me when he began passing his actual models around the room. I thought it was a great idea that Chris brought along each of the miniatures he had used to illustrate his reference guide so that we could see in person how he applied the concepts being discussed. Plus it's just cool to look at awesome models that have been beautifully painted. Also it was fun hearing Chris describe his thought process for the various pieces and explain how certain ideas came about and how he implemented them.

This class covered a tremendous amount of information and there just wasn't enough time to go over all of it. After a brief introduction that included Chris's thoughts on so-called "requirements" necessary to produce winning competition pieces, the first primary topic discussed was a thorough review of all manner of tools, brushes, and materials. Chris fielded a bunch of questions about primers and brushes before moving on to the topics more specifically related to competition-level modeling and painting. He discussed the importance of planning out one's concept and elements of composition, conversions, bases, and the usage of display plinths. He also spent some time giving advice on working with greenstuff and a solid overview of casting techniques.

After that the remainder of the class zeroed in on crucial aspects of painting and the theory on which they rest. The topics discussed included contrast and harmony, lighting, shadow, colors, washing vs. glazing, painted weathering, metallics, eyes and faces, and brushwork. I think this seminar was the most ambitious in its scope and breadth of subjects addressed. The class ran a bit over the scheduled time and I unfortunately had to leave so as to not miss the beginning of my next seminar. It looked like Chris was more than happy to stay as long as necessary, though, to answer more questions and to critique miniatures of those interested. I didn't have anything with me but there were a few painters in the class who wanted to avail themselves of Chris's expert opinion. Chris was one of the primary judges for the Rogue Daemon competition so I thought this was a great opportunity that he offered for people to get insight into how a painting judge looks at actual entries. Once again I was impressed with how accessible and helpful our instructors were at AdeptiCon. So this was yet another quality seminar and was very rewarding, I just wish we had more time to spend. I don't think it would be hard for a group of painters to spend the whole day with someone like Chris and even then still have more to discuss.

Airbrushing for Figurines
And so we have come to my last seminar at AdeptiCon, fitting then that it would be once again with Mathieu Fontaine. My first run at using an airbrush was close to ten years ago and at the time I had felt overwhelmed and really did not know what I was doing... I eventually stopped messing around with it after worrying that my compressor might possibly have been causing my apartment building to collapse. So I was therefore very interested in learning not only about the proper usage and functioning of an airbrush but also whether or not it is even something that I should consider using. I love the realistic appearance and smooth blending of colors that is possible with an airbrush but it is certainly a much more technical craft and demands a sizable investment of money as well. In hope of avoiding another costly series of mistakes as I made with my initial foray into airbrushing, I felt like I needed to know more to make a reasonable decision on this instead of randomly jumping in feet first. This was my main motivation for wanting to take this particular seminar.

I appreciate that Mathieu did not assume anything about our base of knowledge and instead started with a complete breakdown of an airbrush into its various components. He reviewed not only how all of it functions and what all the little pieces are for but he also thoroughly discussed the cleaning and care involved in having a well-maintained airbrush. He also talked about some of the major manufacturers of airbrushes and gave us his opinions regarding their various strengths and weaknesses, as well as his overall preferences. This was all really useful advice since buying a crappy airbrush can be a very expensive mistake. Similarly we also were presented with information concerning air compressors, their usage and maintenance, and the range of psi at which various tasks can be accomplished. Mathieu lastly discussed the types of paints that can be used and the proper method for thinning them so as to ensure everything functions as expected, as well as a few points regarding spray boxes.

Mathieu then kicked his compressor into action and began showing us proper usage of the airbrush and effective painting techniques. He gave a lot of practical advice on how to become comfortable using an airbrush and demonstrated a variety of simple painting exercises as a way of learning how to control the device and the application of paint. Even though it may not be glamourous or a whole lot of fun, I know from my past experience with an airbrush that time spent on this type of practice is invaluable. Seeing Mathieu perform these exercises made it very clear to me what I should be trying to achieve before even picking up a miniature that I would like to paint. He spent the rest of the class painting a rather distinguished looking 28mm fellow, pausing frequently to pass the miniature around the class so that we could each see the various stages of the process. It was neat just being able to watch someone work in an area in which they excel and I really appreciated this opportunity.

At the outset of this seminar I had a rather narrow understanding of the uses of an airbrush and had no idea of its potential for painting just about any type of miniature. I had believed that airbrushing was mainly limited to larger models like tanks and planes so it was stunning for me to see Mathieu working on significantly smaller areas, such as the shadowy areas beneath an outstretched arm or a particularly jutting chin. Having now seen how airbrushing works and gotten a sense of its uses and benefits, I think I will be sticking with my old fashioned brushes for the foreseeable future. I do not think I am ready to invest hundreds of dollars into the equipment necessary for quality airbrushing, at least not until my skill and ambition get to the point at which it becomes warranted. As much as I like the look of an airbrushed tank, it can wait... which means this class has saved me, for the time being at least, a lot of frustration and money. Plus if I do end up getting an airbrush, I'll be sure I follow Mathieu's advice and start by practicing on terrain.

Papa JJ gets a picture with Joe Orteza

So that was my experience at the AdeptiCon seminars. While attending one of the biggest gaming conventions in the country, I still somehow managed to go the whole time without rolling a single die... a little odd for someone calling his weblog "diceRolla," but oh well. I had a really awesome time and had lots of fun. I definitely want to go next year and would happily register for many of the same seminars if they were offered again. Overall I was more than satisfied with the quality and content of the classes and the teachers were of exceptional talent and ability. I truly wish I could have taken more, there just wasn't enough time.

The only consistent problem I saw was the generally poor quality of paints available for use by the students. We were supplied with a few plastic storage containers filled with Vallejo paints, many of which were in bad condition being either watery or else dried out. I saw at least three paint-bottle explosions, one of which splattered a fellow's well-painted Dreadnought in Chaos Black while he was showing it off to his neighbor. In another incident with a clogged Vallejo bottle the unlucky user was blasted with dark blue paint getting all over his shirt, arms, face and hair. It sucked for him but it was funny to see it happen to someone else. I knew there was a reason I stopped using Vallejo.

Fortunately a few of the teachers had brought with them a good selection of P3 paint pots and allowed us to use them during the classes. After getting to use P3 a lot over the weekend I am now a big fan of these paints. I think P3 and the Foundry System will be the way for me to go in the future as they seem to be very similar paints and should work well together. As for the Vallejo, I appreciate the difficulty faced by the organizers with having to provide paint for so many people. I wonder if it would be possible to get someone like Privateer Press to sponsor the hobby seminars in the future and provide paint themselves. Seems like it would be a good chance to make some converts... it would certainly be good exposure as the vast majority of people I talked to had never used P3 before but were all quite impressed with them.

Setting the paints aside as it was mostly a minor issue, the best thing for me about attending the seminars at AdepiCon was getting to meet so many great people and talk to them about our shared passion for painting and modeling. It was really cool to see in person the instructors' amazing models, quite a few of which I recognized as major award winners from years past. DrGabe and I were talking about this on the last day and he mentioned how cool it was for him to see Chris Borer's Slaaneshi marines. Years ago DrGabe was collecting an Emperor's Children army and at the time drew much inspiration from the very same miniatures that were passed around during Chris's seminar. That type of opportunity is unique to events like AdeptiCon and helps make such gatherings so worthwhile.

I am truly grateful that I was able to make the trip this year and to have such kind and talented individuals as my teachers and classmates alike. Everyone genuinely seemed happy to be there and excited to share their knowledge and experience with like-minded enthusiasts. After spending even just a couple of hours with them, I would not feel any hesitancy about contacting my instructors with questions or requests for help. Plus I learned lots of useful tips and new techniques which I look forward to incorporating into my own painting repertoire. Finally, the experience was incredibly inspiring and has ignited a desire to really push my hobby to new levels... not bad for a couple of days spent sitting in a hotel meeting room!

Wednesday, February 3, 2010

I Heart iBodger

A long time ago I was an avid user of Lone Wolf's army construction software... yup, Army Builder. Just to be clear that I mean no infringement upon their intellectual property, Army Builder is a registered trademark owned by Lone Wolf Development. So with that disclaimer out of the way I can hopefully continue without fear of litigation. Even though I had not used their program for several years now, I do fondly remember sitting at my computer making list after list just for the fun of it. Unfortunately it now seems that Lone Wolf has been following Games Workshop's example and has recently swung its own IP-Hammer at Privateer Press. Apparently they did not like the fact that users of Privateer Press's forums would sometimes refer to army construction software generically as "army builder" programs and therefore asked PP to remove all such instances. They further wanted Privateer Press to police their forums in the future to prevent anymore such occurrences, as well as to educate their users regarding the legal issues involved and why "army builder" is not in fact a generic term. In order to comply, Privateer Press had to delete numerous offending threads, thus destroying significant content that had been developed by the community of gamers who used them.

I don't want to get into the legal concerns here as I am by no means a lawyer. It just strikes me as being a very petty, small-minded move on the part of Lone Wolf. I know defending one's IP is important for companies to do so as to not jeopardize their claim to ownership but in my opinion this was a really bad move on their part. Lone Wolf's own products exist within a legal grey area themselves and come extremely close to infringing the IP-rights of all the game companies for whom their software is designed to support. What's worse though is that this was brought about not by Privateer Press's actions but by those of average gamers posting at PP's forums. Considering the size of the company and the niche market that they serve, I believe this was a horrible public relations blunder on the part of Lone Wolf and has done tremendous damage to their relational equity with the gaming community. It will be a long time before I purchase anything from them again and right now do not foresee ever giving them my business in the future. I'm not going to help out a company that treats fellow gamers in such a manner.

Having fully returned to my hobby of choice, I had recently thought about getting the updated Army Builder software from Lone Wolf. It's by no means a necessity and in fact I remember seeing quite a few bugs showing up the last time I was an active user of their programs. It was nice having all the stats and information regarding weapons compiled onto a few sheets of paper to use while playing, but certainly nothing I couldn't do on my own. This has therefore kept me from spending some cash on something I don't need... thanks, Lone Wolf! But the other really great thing to come out of this is that I have also been introduced to a very neat phone app called iBodger. It is officially supported by Privateer Press and designed to be used for Warmachine and Hordes as an army list construction tool. Even better is that it is free! Not only does it help you put together your army lists, but also serves as a way of keeping track of one's miniatures collection. Very cool! Had it not been for Lone Wolf targeting Privateer Press and going after their forums, I might have never heard of this app and so for that I too am thankful. It's funny how things work out. One of the first things I did after getting my iPhone was look for applications suitable for gaming but I found nothing useful. I'm really glad therefore that Privateer Press saw the potential for this and is giving it their support. I'm starting to really like this company and I look forward to getting to know them better. And if you play their games and have an iPhone, go check out iBodger for yourself.