Thursday, December 31, 2009
Wednesday, December 30, 2009
Sunday, December 27, 2009
Tuesday, December 22, 2009
Saturday, December 19, 2009
Sunday, December 13, 2009
Friday, December 11, 2009
Monday, December 7, 2009
Friday, December 4, 2009
Sunday, November 29, 2009
Thursday, November 26, 2009
Friday, November 20, 2009
Saturday, November 7, 2009
Sunday, November 1, 2009
Friday, October 30, 2009
Saturday, October 24, 2009
Monday, October 12, 2009
Monday, October 5, 2009
I have not gotten a lot done on the hobby front, although that has as much to do with my injury as it does with my latest addiction, FarmVille. In three days I've harvested close to 700 crops and have rocketed up to Tenth level, and I'll be an Eleventh level farmer in the morning when I harvest my pumpkin patch. (And now my swollen and bruised ass isn't my most embarrassing admission in this post, distraction complete). I don't know how much the treatment for my injury will affect my daily routine so I cannot make any predictions as to what I will be able to get done with my Black Legion army. I am slowly assembling the second half of my first Chaos Space Marines squad and have them about half put together. So long as I don't have to go to the hospital I hope to have theses guys glued in a day or so, then I'll be ready to paint... 'bout time too, I'm eager to finally get back on the painting horse.
Thursday, October 1, 2009
With the start of October here I feel it would be helpful for me to lay out my plans with regards to my army projects for 40k. I know I've been talking a lot about Chaos recently but this does not mean that I have forgotten the other armies that I had mentioned since getting interesting in Warhammer again. This all started with me talking about how I wanted to put together an Ork Stompa and how I had a bunch of Imperial Guardsmen already assembled, but it now feels as though I've drifted widely since then. I've begun the process of founding my own Space Marine chapter as well as started the actual work on a new Chaos Space Marine army, which will in fact be my third such collection. I've even mentioned briefly that I had some interest in a Craftworld Eldar army themed as an Alaitoc force. So with all that in mind, what am I to do?
Well, I have decided to still collect and paint all five of those armies. For someone who has trouble making progress on even just a single project this may prove to be an overly ambitious undertaking. Nonetheless this is how I have chosen to direct my hobby efforts and I can only imagine how cool it will be to have my display cabinet filled with all those painted miniatures. My first goal is to get a small collection finished for each of these armies before I start to fill out any of them so that I can start playing low-point matches against my brother and friends. I will probably still give extra attention to the Chaos Marines so that I can begin playing games at my local gaming store. I think my Black Legion will be best for this as I already know for certain the colors that I'm going to use, as well as having sculpted shoulder pads which should make getting them table-ready even faster. Plus having two other complete chaos armies helps as I will be able to recruit extra units for service in my growing Black Legion warband.
Once I have finished with approximately 500 points for each of the five armies, I will then start adding to them in whatever order appeals to at the time. Ultimately my goal is to have these armies brought up to at least 1500, after which I can further pursue those that have proven themselves to be the most enjoyable to paint and use in games (or perhaps even those most in need of a really big Stompa). I've been tinkering with lots of army lists and now have a pretty strong idea of where I want to go with the different collections. I'm still sort of shaky with regards to the Eldar and have a fairly generic target goal for them, although that will probably result in leaving myself the most room to change their list as I go. Oh yeah, and I want to tie all of the armies together by putting together a completely new set of terrain using my Realm of Battles gameboard, all of the buildings I've been assembling, and the various other scenery kits that I have hanging around. Fun!
Wednesday, September 30, 2009
Chaos Space Marine Lord (155) Mark of Khorne, pair of lightning claws, meltabombs, jump pack.
Chaos Space Marine Sorcerer (140) Mark of Slaanesh, Lash of Submission, terminator armour.
5 Chaos Terminators (210) Power fist, chain fist, 2 combi weapons, Reaper autocannon.
5 Chaos Possessed (130)
Chaos Rhino (35)
10 Chaos Space Marines (250) Icon of Khorne, meltagun, flamer, Aspiring Champion with plasma pistol and power fist.
Chaos Rhino (35)
10 Chaos Space Marines (240) Icon of Chaos Glory, 2 plasma guns, Aspiring Champion with plasma pistol, power weapon and meltabombs.
Chaos Rhino (35)
10 Chaos Space Marines (225) Icon of Chaos Glory, flamer, heavy bolter, Aspiring Champion with plasma pistol, power weapon and meltabombs.
Chaos Rhino (50) Havoc launcher.
10 Summoned Lesser Daemons (130)
10 Summoned Lesser Daemons (130)
5 Chaos Bikers (215) Meltagun, Biker Champion with power fist.
2 Chaos Spawn (80)
Chaos Predator (165) Twin-linked lascannon, lascannon sponsons.
Chaos Vindicator (125)
Chaos Defiler (150)
Tuesday, September 29, 2009
Sunday, September 27, 2009
Reviewing the army used by Darkwynn made it much more clear to me how far removed I am from the no-holds-barred atmosphere of tournament competition. Maybe it's just that I am not nearly as familiar with the new edition of Imperial Guard but I doubt I would have ever come up with a similar list. I would like to study it a bit more because I still don't have a firm image in my mind of what his army would look like both on the table and even just on display. The idea of keeping so much in reserve is a new concept for me although it does seem to be a lot more common in the latest version of 40k. I also don't understand some of the tactics described by Darkwynn, such as his usage of empty transports, but I've got enough to go on to test them out myself in hopes of figuring out how they work.
What really blows my mind though is the fact that none of the eventual Ard Boyz champion's final six games lasted more than an hour. What?!? Considering that each player was using 2500 point armies, this is to me a truly amazing feat of wargaming might. My hat's off to the man but I don't even know how much fun that could be for the victor were it not for the competitive context. Outside of my attendance at one Grand Tournament, virtually all of my games are played in a very friendly atmosphere and it has been common in the past for even small battles to take up the better part of an afternoon. One of my goals however is to get some more experience outside of my comfort zone. To this end I am grateful for places like BoLS where I can get some exposure to the more ruthless side of 40k and hopefully get a sense of what I could be in for should I happen to walk into a gaming store for some pick-up games. Right now though the thought of that strikes fear into me... ugh, game store kids! NOOOOOOO!!!!
Thursday, September 24, 2009
Monday, September 21, 2009
The tragedy that befell Fonsager occured just shortly after the founding of the Stonecutters and the establishment of the planet as their Homeworld. In recognition of the disastrous turn of events on their once beautiful world, the Stonecutters abandoned their original heraldic colors and switched to the dark reds seen worn by them today. In remembrance of their early history, it has become custom for those exceptionally rare Brother Marines drawn from Fonsager's native population to paint their power armour in the chapter's initial colors, but otherwise devoid of chapter insignia or squad markings. In accordance with an edict issued by the first Chief Librarian of the Stonecutters, no more than one such Marine may ever be assigned to each Company at any one time. As a practical matter, however, this has never been a problem due to the low percentage of recruits from Fonsager, typically occuring with a rate of less than one per one hundred Initiates that survive to become Battle Brothers of the Chapter. The Scouts of the Tenth Company are never given this honor regardless of their ancestry or parentage, as it believed that the Initiates must first prove themselves worthy of even wearing a suit of sacred power armour. Great things are expected of those Brother Marines who wear these ancient colors and the induction of such a Marine into one of the Battle Companies is a solemn and portentious occasion laden with much ritual, fasting, and meditation.
Since its successful conversion into an industrial hive world, Fonsager is still able to serve the Stonecutters with the output of its manufactorums and weapon forges. The harsh environment that covers the majority of the planet's surface also provides to the Chapter's recruits excellent conditions for survival training, as well as the opportunity to engage in some dangerous combat exercises. There still lives amongst the ruins of Fonsager's old cities significant populations of the heavily mutated descendants of those who were exposed to the worst effects of the nuclear calamity but somehow managed to survive. These unfortunate people were subsequently deemed to be too high risk to be brought into the newly formed hive cities, instead being simply left to live and die in the shattered remains of their previous existence. What has survived to the present day, and in some areas even flourished, is a horribly gruesome race of degenerate cannibals known as the Ghestrani against whom Stonecutter recruits are frequently tested. Were it not for their value as opponents for these young Marines, it is likely that they would have been exterminated entirely by agents of the Imperial Inquisition who remain understandably wary of allowing these abominations any space within the Emperor's realm.
Sunday, September 20, 2009
I find it interesting that in this particular time of chaos I should of course become serious again about collecting Chaos Marines. Seems kind of appropriate, no? I've decided to go ahead and theme my Chaos force as a Black Legion warband operating on its own, far away from the Eye of Terror (and thus there will be no Abaddon in my army). As mentioned before, I am usually reluctant to choose an army with a lot of established background and fluff as I like to have as much space as possible in creating a setting for my games. But in this case the color scheme works for me as I fancy having a try at painting black power armour, and the history of the Traitor Legions allows for quite a bit of latitude in devising my own niche in their more than 10,000 year existence. I'm also keen to make use of the metal Black Legion shoulder pads on as many figures as I can and have tailored my lists somewhat with that in mind. I have now worked out a 1500 point list with which I am happy and will begin placing orders for the miniatures tomorrow. Finally I am also considering revising my initial 500 point list to be more mobile as I am leaning toward using a mostly mechanized force so as to represent a marauding Chaos Space Marine raiding party. What follows is my possible new starter list:
Chaos Space Marine Lord (125) Plasma pistol, power weapon, meltabombs.
9 Chaos Space Marines (200) Meltagun, Aspiring Champion with plasma pistol and power fist.
Chaos Rhino (35)
5 Chaos Space Marines (90) Plasma gun.
Chaos Rhino (50) Havoc launcher.
Monday, September 14, 2009
I've worked out army lists going from 500 points up to 2000 points so as to help guide me in making useful purchases, although I need to check the warehouse to see just what Chaos stuff I have left over. After spending some time studying the Codex I quickly remembered why I initially did not like it so much as to abandon the game for a time with this book at least partially to blame. I was really excited about the plastic Chaos Terminators finally coming out but all the changes made to Chaos took me by surprise and that was it for the spikey ones. Now that I've come back to look at the Codex with the new attitude and a much more open mind, I still miss the old style of Chaos armies but I can appreciate the new style for its own merits. It seems that Chaos has been purged of much of its most characteristic features from the last few iterations and building an army list is now a rather simple matter. It's unfortunate that the HQ units have so few equipment options and I really miss the customization offered by the old Chaos Gifts which are completely gone. Otherwise I think it is a fairly strong army Codex, although having Possessed Marines determine their ability after deployment instead of before deployment is really annoying. I also now understand why players are frustrated with the psychic power Lash of Submission, but I still plan on using it in my 2000 point army. At least that is one thing that I can easily change to another power once it becomes too abusive to still be fun.
As soon as I can I'll check through my Chaos collection and bits to see what I have ready for assembly. I think I have all that I'll need for my first 500 points although I may be short one Rhino. Of course I also need to settle on how I plan on painting these guys but I certainly still have time to consider that. Right now I'm leaning toward Black Legion for the sake of simplicity, although I would be happy to go with another Renegade chapter if a better color scheme comes to mind. Here then is my inital 500 point list on which I plan on collecting:
Chaos Space Marine Lord (125) Plasma pistol, power weapon, meltabombs
9 Chaos Space Marines (200) Meltagun, Aspiring Champion with plasma pistol and power fist
Chaos Rhino (35)
5 Chaos Space Marines (140) Plasma gun, Aspiring Champion with plasma pistol, power weapon, and meltabombs
Thursday, September 10, 2009
Even though I haven't done any writing for a while I have kept myself busy assembling more 40k ruins and buildings. I now have finished seven structures, one of which being approximately twice the size of the others whilst another still needing a couple of extra little pieces to be truly complete. I've learned that putting together intact buildings a considerably more challenging to do than the equivalent amount of ruins, and thus also requiring more time. I've spent a lot of time filing and shaving floor sections so as to make them fit properly, something which I have not had to do much with ruined buildings. Considering what's also been going on around the house this past week I am quite satisfied with what I've accomplished.
The game I had scheduled to play last weekend never occured, again due to unforeseen circumstances and the surprise visit of my brother-in-law. I don't know when we'll be able to get in a game but I'm going to keep preparing just in case such an opportunity comes along. Meanwhile I have finished reading through the 5th edition rules and feel like a have a good enough grasp of them to begin playing, although I would still prefer to wet my feet with some smaller point-level games. My general impresssion is that I like the new rules as I can see where they should help streamline the actual play of the game. If the new edition makes for a better experience and more enjoyable games, then I tip my cap to the designers and writers. Thank you!
Tuesday, September 1, 2009
The new miniatures for Space Hulk look amazing and are easily the best snap-together models I've ever seen. My complaint about them is that they're not really designed to be used in regular games of 40k and I would very much have appreciated that extra interchangability between systems. I know for sure there will be those who either just stick the minis onto normal 40k bases and not care about how well they fit, or alternatively at least do some conversion work to make them fit a little better. I assume that making the Termies and Stealers this way was done to protect the sales of the existing 40k models of those types, and this strikes me as another example of GW's sometimes seemingly uncaring regard toward their customers.
Hopefully sometime soon I'll actually get a chance to play Space Hulk and I'll be sure to report on it. But for now, keep watching the skies!
Sunday, August 30, 2009
Thursday, August 27, 2009
As for the battle itself, I think we're going to stick with the same plan of 500 point armies, although I have a feeling that my brother is going to be using his Necrons instead of my Tyranids which is okay. I want him to eventually, and hopefully soon, begin using another army beside Necrons as they have not fared well in the transition from 4th to 5th edition. I'm sure they'll be viable again if Games Workshop ever gets around to doing another Codex for them but who knows how long that could take? I've always felt that Necrons were a bit boring and somewhat frustrating both to use and to play against as there just is not a lot of variety in the army list. Add to that the annoyance factor of Monoliths and self-repairing robots and we now have all the components needed for a game that just isn't a lot of fun.
Despite all that I've painted enough Necrons to field an almost fully painted army which is more than I can say for many of other collections. If I could force myself to finish off one squad of Necron Warriors and the Flayed Ones then I would be satisfied, although a few more Heavy Destroyers would be useful. Since I promised my brother years ago that I would paint an army for him, this is really a project to which I should return. They are fotunately at least quite easy to paint even though I still managed to ruin my last batch of Warriors with a basecoat spray malfunction. (I now suspect it was again due to trying to spray paint when the humidity was too high.) So while I'm at it another Necron Lord and at least another three Destroyers would certainly fill out his roster sheet nicely, not mention an additional three or four Warrior squads to get the army more suited to 5th editions emphasis on scoring units.... Sigh.
Monday, August 24, 2009
Friday, August 21, 2009
Wednesday, August 19, 2009
I'll post a work-in-progress shot soon but for now I have got to go pack up the bus again. Tomorrow is my first anniversary as a married man and we're heading out of town to celebrate. With the coastal South Carolina summer in full effect, it's going to be nice to feel some cool mountain air... adios!
Saturday, August 15, 2009
I'm glad that we didn't rush into a game without anything ready and with both of us fumbling with the rules. I normally would never take such an approach but my brother tends to be more daring than me in these situations. Also I do try to avoid using unpainted miniatures in even friendly matches with family so I can for now hold off from fielding my Imperial Guard army. I really need to get the gameboard painted so that I can then paint the scenery to match, afterwhich I will feel much more comfortable moving forward with the new armies. I've got my priorities set and am watching the local weather conditions for any opportunities for low-humidity undercoating. Hmmm... considering this is coastal South Carolina marshland and it's Summer, this waiting could become problematic.
Wednesday, August 12, 2009
I have 36 hours to get everything ready in addition to learning the new rules set... no problem.
Sunday, August 9, 2009
As I could no longer settle on any one of the established chapters, I've been interested in doing a Space Marine army from a DIY chapter. But with so many options this has lead to my previous hobby paralysis, although I did paint a full Chaos Space Marine army with a DIY background that even made it to an actual GW-run Grand Tournament. (My tournament record of 1 win and 5 losses was not so impressive but it was good motivation for getting an army project completed.) But now I know what Marine chapter I was born to create... the Stonecutters! I've still got lots of blanks to fill in about their background, but it's a start! For those of you not familiar with the Stonecutters, they are a secret society and fraternal order featured in The Simpsons episode "Homer the Great," from season 6. I'm a die-hard fan of The Simpsons and I've been watching the show religiously since about halfway through its first season. Doing a Simpsons-themed Marine army will be a fun way for me to pay tribute to my all-time favorite television show and take my hobby to whole new levels of dorkitude.
Founding Chapter: Silver Skulls
Founding: Twenty Sixth, 738.M41
Chapter Master: Number One, Patricius
Homeworld: Fonsager (Springfield in Latin, sort of...)
Fortress-Monastery: Primary base located on Fonsager's moon, Hertagha.
Main Colors: Burgundy armour, yellow chapter badge and unit markings, yellow trim on the pauldrons, steel -colored chest eagle, turquoise or emerald helmet-lenses.
Specialty: Drunken assaults and Belligerent defense
Battle Cry: "We Do!" (usually in song form, like this, "Who shoots Ork Boyz in the face? Who kills off the Eldar race? We do! We DO!!")
Estimated Strength: 10 Companies with approximately 1000 Battle Brothers and Initiates
Thursday, August 6, 2009
As for the Jopall 99th I have decided to put together the minis needed for an initial 500 point army while I try to sort out my concerns about their paint scheme. I'm having second thoughts on using the standard Jopall colors. The use of white is really starting to bother me but I'm liking the regiment's background more and more. I feel like if I abandon having white plates then there's really nothing much left that ties them to the orthox costume and that they would be essentially Jopallian in name only. It makes sense to me that a regiment wouldn't be defined by the colors of its uniform but it often feels that way to me with the less well defined IG regiments. By comparison it was just in the previous codex that featured almost a full page of alternate uniforms worn by just the Cadian 8th, so I suspect there may be more latitude with my army from Jopall than I am currently feeling. I'm still going to paint a test figure just to see if I like it but regardless I am not as set on a scheme than I had last believed. Meanwhile the little bit of hobby time I have had has been spent putting together more guardsmen, including a plasma gunner and two standard troopers to replace a pair of old ones with poses for which I no longer care.
[Maybe more to come on this, but I probably don't have much else to write. Sorry]
Friday, July 31, 2009
Now that I have my board I really want to start using it soon. But how do I want to paint it? Most of the gameboards I've used in the past have been fairly standard looking green-grass type of plains or steppes. Although it offers the convenience of being suitable for games of both Warhammer Fantasy and 40k, I'm a little tired of this style and am thus interested in trying out something of a different nature. Although using flock is great for blending the transition between the gameboard and any additional terrain pieces, it would also add a lot of extra time and work to the project as well, not to mention the added hassle cleaning up. I'm pretty sure then that it's time to leave behind the grassy farmlands for some new territory.
Thinking of it as being specifically for 40k opens up a myriad of options for the paint scheme, in fact a whole universe of options. A claustrophobic urban warzone or the spoiled Ash Wastes would be very thematic for 40k, or perhaps a blasted lunar surface or a menacing jungle Death World would offer a compelling environment for games. With each of these, as well as most of the others that I considered, I either didn’t like the color scheme or else it seemed like they would require more terrain than I want to put together or terrain that would be beyond my modeling skills. So with much consideration I am now leaning strongly towards painting my Realm of Battle as a Desert World.
It is for me very evocative backdrop with its wind swept hills and valleys, ghostly remains of human settlements, hazardous mining operations, and bizarre alien artifacts emerging from the sands. This obviously has a lot of appeal for me as it offers a strong setting for many types of science fiction narratives and would complement the look of many of the 40k armies in which I am interested. Getting this board painted would be fairly straight forward as I would mainly use a variety of browns and drybrushing, and thus I expect to be able to complete it fairly quickly. It would also look good with a wide variety of terrain pieces although I think GW's modular and game hills do not look good on it. But for 40k I think the hill sections sculpted onto the board itself should suffice as additional tall terrain is easily added with ruined buildings and the new Imperial Bastion kit. Possibly most important though is that I don’t think I’ll need too many more areas of terrain before I can start playing. I already have a number of Fantasy terrain pieces that I think can be made to fit into a futuristic setting and so I might start with just an extra couple of ruined buildings to better fix the setting.
And that’s how yet another project begins.
Thursday, July 30, 2009
Company Command Squad (125) Power weapon, Medi-pack, Regimental standard, Vox-caster, Plasma gun
Chimera Armoured Transport (55)
Ministorum Priest (60) Eviscerator
Guardsman Marbo (65)
Platoon Command Squad (60) Power fist, Vox-caster, Meltagun
Infantry Squad (60) Vox-caster, Grenade launcher
Infantry Squad (60) Vox-caster, Grenade launcher
Heavy Weapons Squad (75) Heavy bolters
Platoon Commad Squad (65) Power weapon, Plasma pistol, Vox-caster, Meltagun
Infantry Squad (60) Vox-caster, Flamer
Infantry Squad (60) Vox-caster, Flamer
Heavy Weapons Squad (60) Mortars
Armoured Sentinel (70) Lascannon
The Jopall Indentured Squadrons are supposed to be defensive specialists and excellent marksmen so I've started thinking about how I want to represent these traits. My IG starter army list however seems to me fairly standard but I expect to be able to characterize it more when I begin expanding it towards a greater points total. I know for sure though that I want to include snipers and mortar teams, as well as being almost entirely composed of footsloggers. It's too bad there's no longer a way to represent sharpshooters as there was in the previous edition of the Imperial Guard codex.
Although I envision it as being a mostly infantry army, I would never have gotten interested in the Imperial Guard were I not also a lifelong treadhead. I must have some tanks! I tend to think of artillery as being primarily defensive weapons, but the Basilisk actually seems more useful in aggresive attacking armies with its ability to hide in cover and hit any part of the board regardless of where your assault is happening. In fact a Leman Russ Battle Tank or Demolisher would be more suitable to the role of supporting a shooting-type of defensive Guard army as it can get closer to the action with their thicker armour and shorter ranged weapons. There would be points enough to include a standard Leman Russ with sponsons if I were to drop the Basilisk and Sentinel, but I have decided against that as it would leave me without any Fast Attack units. As I get things painted I'll be able to start testing them out with the new rules and should have a better idea as to where to go with my army. I have often in the past fallen into the trap of trying to plan to far ahead so I want to be cautious lest I get too far ahead of myself with this project. I already have everything I will need for the 1000 point army listed above and with more than 600 points cleaned and assembled. I should therefore be set for quite a while at least.
Wednesday, July 29, 2009
After reading through the little bit of info available about them, I soon realized that the men of Jopall would be just right for my Guard army. Although I'm not crazy about the camouflage pattern, I do like the basic colors and they look simple enough to make doing a full army realistic. What really sealed it for me though is their characterful background. They have a great potential for narrative and they have a much more humanistic feeling than what I'm used to finding in the insane universe of the 41st millenium. Also considering my interest in our current political situation, I think it would be kind of funny and ironic to work on an army taken from a population of people born into a lifetime of debt to the government.
Here then is the little background I've thought up since last night. As I don't particularly like the "Squadrons" part of the regiment's name, I'm probably going to drop it in favor of something else. I'm considering designating them as Pioneers or Rifles, but I think they'll most likely end up as the Jopall 99th Indentured Foot. When the Imperium demanded its most recent tithe of soldiers for the Departmento Munitorum's use, Jopall consolidated the PDF regiments of the 432nd, 433rd, and 434th Jopall Indentured Squadrons into the Jopall 99th Indentured Foot. Although Jopall regiments are typically armed with older pattern equipment, I have decided to award these Agri World farmboys with the honor of carrying into battle all new weapons and armour. This also conveniently spares me from having to track down OOP miniatures and I can instead use the ones that I've already purchased and assembled.
Having sorted out who my Guardsmen shall be and with the rudimentary elements of their background in place, it's now time for me to paint up a test figure. I still don't know how I'm going to approach painting the army's tanks but that can wait for a bit. If I'm satisfied with the test figure I will be ready to commence work on the first batch of infantry, approximately 500 points worth. It's not much but it does include the Company Command Squad and the first 35-man platoon with an attached heavy weapons team.
Tuesday, July 28, 2009
Hive Tyrant (176) Acid Maw, Adrenal Glands (I, WS), Flesh Hooks, Toxin Sacs, Winged, 2 sets of Scything Talons
Hive Tyrant (139) Adrenal glands (WS), Bio-plasma, Enhanced Senses, Toxin Sacs, Toxic Miasma, 2 Twin-linked Devourers
3 Tyranid Warriors (99) Enhanced Senses, Toxin Sacs, 3 Devourers, 3 Rending Claws
6 Genestealers (96)
6 Genestealers (96)
12 Termagants (108) Fleshborers, Without Number!
12 Termagants (108) Fleshborers, Without Number!
16 Hormagaunts (192) Toxin Sacs
16 Hormagaunts (192) Toxin Sacs
3 Tyranid Warriors (141) Enhanced Senses, Toxin Sacs, Winged, 3 Devourers, 3 Rending Claws
2 Raveners (80) Scything Talons & Rending Claws
2 Raveners (76) 2 sets of Scything Talons
2 Zoanthropes (110) Warp Blast
Carnifex (162) Adrenal Glands (WS), Enhanced Senses, Regenerate, Spine Banks, Tail Weapon - Scythe, 2 Twin-linked Devourers
Carnifex (145) Adrenal Glands (WS), Enhanced Senses, Tail Weapon - Mace, Scything Talons, Venom Cannon
The army totals to exactly 2000 points, although if conditions allow I also like to give the genestealers the Scuttlers upgrade (18 points per unit) and Flesh Hooks (4 points) to the Hive Tyrant with the Devourers. Of course one of the really nice things about using the Nids is the amount of customization possible so when extra points are available there's always numerous useful options. With an opponent who is fairly open minded to the WYSIWYG rule, I find it a lot of fun to try out different bio-morph combinations as often as I can. Having said that, if I just need a 2000 point list to take on all comers, then the one above is what I'd use.
As I have noted before with playing games of 40k in general, I feel as if I really didn't get that many chances to field this army in a competitive environment using the previous set of rules. I am thankful though that the current version of Codex: Tyranids is compatible with the updated core rules as I am now really curious as to how well Hive Fleet Hydra will fare in 5th Edition. I've got a sense that the game's new reliance on true line-of-sight shooting could significantly change the way the army performs, though I have no idea whether it will be a net benefit or loss for this particular army list. For a Tyranid army it has a decent amount of shooting but almost all of it short to medium ranged, and with only a single Venom Cannon able to reach targets more than 18 inches away. Therefore I suspect it should be possible to use the new LOS rules to more effectively hide my units behind cover without having to lose too much of my own firepower in the return. Only in battle, however, will this become clear.