Tuesday, August 31, 2010

Gratitude! Mystery! Simpsons! DICE!!!

I'm very happy to report about a really amazing surprise that showed up on my doorstep yesterday. Inside an innocent looking box addressed to yours truly, I found a four-pack of Duff Beer cans. What's this, then? Even more exciting, upon closer inspection I discovered that it was in fact a set of 20 custom Simpsons dice!

WOOOO-HOOOO!!!

The facings are as follows: Homer - 6, Barney - 5, Carl - 4, Lenny - 3, Moe - 2, Duffman - 1 (labeled as W on the die for "Wild"). So it looks like in most cases I'll want to see lots of Homers, except for those Leadership checks when I need the courage only Duff can provide. Perfect, just perfect!

I have a fascination for odd or unusual dice and I've never seen any Simpson dice before. Also I enjoy trying to find a matching set of dice for each new army so this will be the official dice for my Drones of Sector 7G/Blisstonian 9th project. I can also use them for my Stonecutters, and the Emperor's Isotopes as well should I ever get around to making any of them, though I still plan on eventually ordering some chapter-specific dice from Chessex for those armies. But I had no idea what to do for the Blisstonians and was quite distressed over the matter, so this timely arrival nicely resolves that dilemma, and in style too.

Oh yeah, not only is this a super cool set of dice, it seems like Duff Dice, "The Lyin' Dice Game," should be a pretty fun game itself. For two to four players. Groovy.

Looking around the box and shipping papers, however, I see no indication as to who sent this set of Duff Dice to me. It's now been a day since the package showed up and my sleuthing attempts have not turned up anyone I know claiming responsibility, and it would seem I have a true mystery on my hands. Could it be that one of my dear readers was so kind as to surprise me with an awesome Simpsons gift? Well, it's not impossible....

Therefore, in case the anonymous gift-giver should happen to see this post, I want to express my deepest gratitude to you. Thank you so very much. This was such a thoughtful, fun surprise. You really made my day!

Best. Dice. Ever.

Thank you.

Monday, August 30, 2010

No Place Like It

I'm home! After two weeks away it feels so amazingly nice to be home. We drove the entire way yesterday, taking about sixteen hours to make the trip this time. I had been worried about how my daughter would fare but it seems like she handled it far better than either of her parents and was in good spirits the whole time. Such a relief as my wife and I descended quite deeply into the road madness. I felt absolutely crazy last night while unloading the minivan around midnight after everyone else had gone to bed. To those of you who drive for a living, I have no idea how you do it. You must have much more mental fortitude than me.

Chautauqua Lake, New York

Of course there was far less time available for hobby stuff than I had originally hoped there would be, but I'm not disappointed. I had a great time with my wife's family and enjoyed the trip immensely, plus just ten minutes or so playing roulette at the casino in Niagara Falls essentially paid for the whole vacation. Thanks, Canada! (7, 13, 23, and 32 were the lucky ones if I remember correctly.) Even better than that, my wife surprised me completely with a moog theremin kit seen below as my anniversary gift. Lastly, my brother-in-law gave me a copy of Escape From New York autographed personally to me by John Carpenter. Fortune smiles upon me. : )

Even though I didn't get any actual painting done, I decided early on that I wanted to focus on getting as much assembled and primed as I could with the time available. I was able to put together another twenty Imperial Guardsmen of the Blisstonian 9th and textured the bases for all of the assembled models. In a spraying frenzy the last night we were there I primed 54 infantry and the Deathstrike. The only thing I didn't get to was the single Sentinel that I had with me, but that's okay as I ran out of primer at around 11:40pm. I then packed everything up and loaded the family truckster, giving me three hours of sleep before waking to drive the first shift. In the quiet of the morning, a startling thought occurred to me:

The expression, "saltwater in his veins," doesn't really make sense.

Whether you're a sea captain or not, we all have saltwater in our veins. It's why you get saline in IV bags, right? It's been a while since my medicine days, but I don't think I've forgotten that much. Oh well. At 5:00 am this provoked in me a feeling of profound indignation and confusion.

Regardless, I now have enough models ready to keep me busy painting for a few months at least. Meanwhile I can also assemble another batch of figures and be poised to take advantage of better weather in the upcoming fall and winter. Based on Nesbet's suggestion, however, I am considering investing in an airbrush as a more long term solution to the challenges presented by the consistently high humidity where I live. I want to do a little more research but being liberated from worrying about weather sounds fantastic to me.

Okay, that's it. I'm optimistic about finally having something worthwhile to show in the near future. I've got my painting space sorted out and I have miniatures ready to go. Time to get painting!

Sunday, August 22, 2010

The Drones of Sector 7G (Illustrated)

A couple of weeks ago Old School Terminator of Dark Future Games posted an interesting piece entitled "How Do You Pick Units? How Do You Build Your Army?" In it he examines the thought process that he goes through when planning out an army, offering up his Tyranid army as a very thorough example of how it works in practice. I find these trips through a gamer's list-making mind fascinating and informative, in addition to highlighting for me just how different people's approaches to army building can be, and indeed to the game itself. OST hoped to start an open discussion on this topic and asked for additional examples of this, so I thought it might be interesting (well, for me at least...) to do the same for my new Imperial Guard army that is just now getting underway.

In OST's case he studies the attributes of his favorite few units from the codex and then develops a theme for his army around those key features, selecting additional units that will allow his to play the style of army he envisions and to meet specific strategic needs. I admire his clarity of thought and his careful consideration of the impact his choices have on his army's tactics and overall performance. My own approach to building an army is perhaps somewhat more... quixotic? Keep that in mind as I do not mean to present this an example of good army-list building technique but really more as a contrast to the well-reasoned approach of someone with tactical acumen like OST. So with that caveat, let's being:

The Drones of Sector 7G
Sometime during the summer I began to think that it would be fun to put together and paint some models to go with my 40k terrain project, named "Sector 7G" in honor of that part of Springfield Nuclear Power Plant where Homer Simpson works. In one episode Mr. Burns points to Homer and asks who he is, to which Smithers responds, "One of you drones in Sector 7G." From that little exchange came the idea of putting together a squad of servitors and so that I could eventually let them wander around the table in scenario games blasting away randomly at nearby targets and being a nuisance for the competing armies. They'd be my drones and I'd have another Simpsons reference in my gaming nonsense... hooray, mission accomplished!

I call the middle one "Grimey."

I was quite satisfied with having a handful of zombie-like, cyborg workers run amuck on my table and left it at that for a while. It eventually occurred to me though that if I'm going to have a bunch of servitors, why not include a Techpriest to lead them in their efforts to repair 7G? Thus was born Techpriest Enginseer Smithers, as well as the realization that I could take the joke even further and put together a Springfield power plant-themed army to represent the workers and defenders of my Imperial manufactorums. I've been trying to find a way to get excited about the Guard again after several years away from them, having previously played a conventional Infantry Co. style list with LRBT platoon in support, and so even the most tenuous of connections to the Simpsons proved to be enough inducement for to me start a new army. Ever one to beat a joke in ground, especially bad ones, I was off to get my Codex to see what other things could be twisted to my silly plan.

Techpriest Enginseer Smithers

With the themed I'd chosen, I would obviously have to somehow include Mr. Burns himself in my army. After searching through a lot of potential models, I settled on using the Astropath from the Imperial Advisors pack. I think he has a suitably frail yet sinister appearance for playing the role of Mr. Burns. I don't want someone as important as Monty Burns to be just a mere astropath, however, so I promoted him to Primaris Psyker and thus he can appropriately be the leader of my army. Maybe in the 41st millennium Plant Manager Burns would be a psyker, though I prefer instead thinking of his powers as representing his control over the Sector's automatic defenses (Lightning Arc) and the dread he inspires in others (Nightshourd). Also, as my opponents are likely to recognize the model as an Imperial astropath, I'm hopeful that it will be easy enough to explain that he's just a simple counts-as Primaris Psyker.

Plant Manager Burns

Next up for consideration was the section of Troops, from which I elected to employ Penal Legion squads. These guys will provide the labor force needed to keep 7G humming along despite the massive damage it's suffered, in addition to being responsible for defending the plant in times of danger. I didn't want to worry about the command structure that you get with Infantry Platoons, nor did I feel the grunts of 7G befitting of the prestige and myriad special weapons available to Veteran squads. The independently functioning nature of Penal Legion squads seemed like a good way of portraying the various work details, each lead by a Crew Boss but otherwise with nothing special about the members of the squad. The deployment options gained from being Scouts should help them get to their job sites faster, while being Stubborn should let them demonstrate their tenacity and commitment to their work.

I've chosen to use Kolony Militia heads from Pig Iron as a way of suggesting the faceless, anonymous regard in which Plant Manager Burns sees his workers. On the subject of modeling, I would like to note that I am gluing on grenades despite Penal Legionnaires not being armed with them. I foresee possibly wanting to adapt this collection sometime down the road into a more traditional mechanized veterans type of army and therefore would like to keep my options as open as possible concerning WYSIWYG. That way, whether working for now at Sector 7G or on some other battlefield in the future, I expect these minis to be versatile enough to serve me for years to come. Here then are the first of the Blisstonian* 9th Volunteers:

Work detail, Blisstonian 9th Volunteers

At about this point my wife asked what I was up to and, upon hearing of my plans for another Simpsons 40k project, pointed out that I had overlooked an important asset available to Mr. Burns... his hounds. She insisted that during a game Mr. Burns be able to "release the hounds," or else my army of cartoon references would be an unmitigated failure.

Of course! She was right and I thought it was a great idea but was initially unsure as to how to do that with Imperial Guard. My first idea was to go with a squad of Rough Riders as Burns' hounds, modeled using Chaos Warhounds and sporting a variety of comical laser guns and rockets. Something about this didn't seem right, especially as the models would have a much lower profile than a normal squad of Guard cavalry. I then pictured Burns sitting next to one of his dogs, which somehow stirred within my mind the image of a fire-belching IG sentinel. I liked that and decided Plant Manager Burns would have Sentinel squadrons as his hounds. Initially I was leaning toward Armoured Sentinels, but after playing around with some various lists I now believe I will most likely build them as Scout Sentinels. This is partly due to the Scout variants being cheaper in points but also because I now really like the Pig Iron heads and want to also use them for my vehicle crews.

Release the hounds! Well... build the hounds, then release them!

I've mentioned before that I had ordered the Manticore/Deathstrike kit just because I really liked the model and thought it could be fun to use in scenario or narrative gaming. At the time I had no intention of including it in an army, but I saw this Drones project as a great excuse to make use of the Deathstrike Missile Launcher which I'd already assembled some months ago. It's a highly unpredictable, one-shot gimmick in which to invest precious points, hence why it's probably one of the least deployed weapons in the Imperial Guard's tabletop wars. But the doomsday quality of the Deathstrike seems to me like just the sort of thing Plant Manager Burns would want to have at his disposal. I concede that it is really more of a Hank Scorpio type of thing, but I believe Burns40k would also see the value in a weapon of such destructive potential. One should be enough at a thousand points but when this army grows any larger, I'd like to include more of them.... Kaboom!

"Exxxxcellent."

Casting about for more ways to expand on the army's theme, I recalled Mr. Burns' preference for the "personal touch you only get with hired goons." Therefore to act as his bodyguard, keeping Burns safe from xenos and disgruntled employee alike, as well as to give his authority some extra muscle, I've chosen to include a Storm Trooper squad equipped with the army's only pair of special weapons. I had tucked away enough of the older style of storm trooper miniatures to make up a full squad of them and was happy to see that their gas mask faces appeared to be a good match for the Pig Iron ones I was using on the rest of the army.

Hired Goons

I would like to have a way for those Storm Troopers to get around the battlefield more quickly and the IG Valkyrie has got to be one of the coolest kits ever released by Games Workshop. Mr. Burns is conveniently known to ride in style so for this army I'll be including an IG bird to serve as his limousine, but one that is armored and flying because it's the future! Even if it's guaranteed to get shot down every game, this is one of those units I really want to play around with as it just looks like a fun model to have. When I get back to expanding on Sector 7G, one of the first terrain pieces I plan on adding will be a landing pad so I don't think a single flyer would look terribly out of place in this collection. Also, should things turn against Plant Manager Burns, I'm sure he'd appreciate being able to make a speedy departure.

Burns' armored, flying limo

It would be reasonable for the Imperium to keep an eye on someone like Burns so to round out my HQ section I've included a Lord Commissar. Again I did not want to go with any of the infantry command squads for this particular army, thereby hopefully avoiding any confusion about Burns being an astropath. I do think however that a commissar could fit in nicely and monitor both Plant Manager Burns and those loaf-about carbon blobs of the Blisstonian 9th. The commissar with the plasma pistol and sword is another of my favorite models that I've looked forward to painting for a long time so he goes into the list-mix, too. Overseeing this entire operation will therefore be a stern and dutifully suspicious member of the Emperor's Nuclear Regulatory Commissariat.

Emperor's Nuclear Regulatory Commissar

Another individual whom I felt compelled to include in my army was a Homer stand-in of some sort. Fortunately I've got Guardsman Marbo to adapt to my purposes, and as GW saw fit to simply reverse the letters of one syllable, so shall I. My counts-as Marbo will therefore be known as "Safety Inspector Moher." While I still haven't entirely planned out this conversion, I'll probably end up using mostly Catachan parts and one of these tox-guard heads from MaxMini. I plan on replacing the usual demolition charge with a dangerously mishandled radioactive fuel rod. Thus in true Homerian fashion, Safety Inspector Moher will be both a champion of his fellow workers and simultaneously one of the greatest threats to their lives.

My inspiration for Safety Inspector Moher

By now I was pretty happy with the army lists I had drawn up and was ready to stop at the 1500 point mark. I thought the inspiration well had run dry and that I wouldn't be able to wring anything more out of the codex. I looked at some other heavy support choices and more elite options but couldn't see a good way to work any of them into my theme. I did not want to force anything in that doesn't belong and thought to myself, "Oh well, I don't need to fill the FOC completely." The list making was done, or so I believed until I remembered one last thing...

Lawyers! I have no doubt that Plant Manager Burns would want legal council while navigating the many byzantine layers of Imperial governance and the myriad perils that would entail. Burns' legal defense team will be played by the more bookish-appearing Inquisitor henchmen models and will be a counts-as Psyker Battle Squad for the army. I don't think it will be too hard for people to accept that their powers, Weaken Resolve and Soulstorm, represent the terrifying potency of such an aggressively litigious group of attorneys. I'm not too sure what to do about the unit's overseer, though I'm considering using either a Necromunda Enforcer or a spare commissar model to help keep the egg-heads in check.

The start of Burns' legal defense team.

And that was basically it... ta-da! As best as I can recall that was the thought process I went through in developing my plans for this project. So this time around at least there wasn't much worry given over to tactical performance or cost efficiency and instead most of my decisions were based on the visual and interpretive expression of my chosen theme. Along the way I wrote out a bunch of different army lists to see how the point totals were shaping up and am still tinkering some on the margins with the leftover points. Below are the lists that I'm going to be incrementally building toward for use in Sector 7G. Thanks for sticking with me through all that and indulging me in this narcissistic exercise. While I may have nothing enlightening to offer in all this prattle, at a minimum I hope I've explained how my army came about, one which I'm sure to most veteran generals would likely appear to be just an odd and hopelessly outclassed assortment of units masquerading as an army. I imagine the more cut-throat gamers will still snicker and roll their eyes, but you've now seen why I'm willing to put the effort into making this a reality.

And so at long last, the army lists:

Primaris Psyker
Techpriest Enginseer: 5 servitors, heavy bolter, mult-melta
Psyker Battle Squad
Penal Legion Squad
Penal Legion Squad
Scout Sentinel: heavy flamer
Total Points = 500

Primaris Psyker
Techpriest Enginseer: 5 servitors, heavy bolter, mult-melta
10 Storm Troopers: plasma pistol, meltagun, plasma gun
Penal Legion Squad
Penal Legion Squad
Penal Legion Squad
Penal Legion Squad
2 Scout Sentinels: heavy flamers
Deathstrike Missile Launcher
Total Points = 1000

Lord Commissar: plasma pistol, power weapon
Primaris Psyker
Techpriest Enginseer: 5 servitors, heavy bolter, mult-melta
10 Storm Troopers: plasma pistol, meltagun, plasma gun
Guardsman Marbo
Penal Legion Squad
Penal Legion Squad
Penal Legion Squad
Penal Legion Squad
3 Scout Sentinels: heavy flamers
Valkyrie Assault Carrier: multiple rocket pods, heavy bolters
Deathstrike Missile Launcher
Deathstrike Missile Launcher
Total Points = 1500

Lord Commissar: plasma pistol, power weapon
Primaris Psyker
Techpriest Enginseer: 5 servitors, heavy bolter, mult-melta
Psyker Battle Squad: 5 additional Sanctioned Psykers
10 Storm Troopers: plasma pistol, meltagun, plasma gun
Guardsman Marbo
Penal Legion Squad
Penal Legion Squad
Penal Legion Squad
Penal Legion Squad
Penal Legion Squad
Penal Legion Squad
2 Scout Sentinels: heavy flamers, smoke launchers
2 Scout Sentinels: heavy flamers, smoke launchers
Valkyrie Assault Carrier: multiple rocket pods, heavy bolters
Deathstrike Missile Launcher
Deathstrike Missile Launcher
Deathstrike Missile Launcher: dozer blade
Total Points = 2000

I've got about another week left of vacation and plenty still to assemble and prime before going home to the enveloping humidity of the South. I try to remain as flexible and open as possible so if anyone thinks of any Simpson references that I've missed but could include in this project, please let me know. As always, I welcome any and all suggestions, criticisms, angry muttering, et cetera. I know it was a lot to go through with the only reward being a few pictures of unpainted miniatures. Oh joy. Thanks again for letting me share with you my thoughts about this army... updates to come as things get painted.

*In episode #5F23 of season 9, “The Joy of Sect,” Homer joins a cult whose leader promises to take his followers away to the planet Blisstonia. Great episode, I highly recommend it.


Friday, August 20, 2010

Rogue Shots

Not too long ago I posted a picture showing off the progress I'd made in putting together my ongoing terrain project. Rogue Pom has also been working on some cool scenery pieces lately (you can check out his most recent work here) and asked if he could see some of my buildings from another angle for better reference. He's now planning out some construction work of his own and as I'm happy to help out, not to mention pad my post-count a little, here's a few additional shots of Sector 7G:




If anyone wishes to see more photos, perhaps of specific buildings, just let me know and I will be happy to get them posted. I plan on eventually showing off each piece individually in more detail once I start painting them. Considering my usual pace at completing hobby projects, I'm sure that day will still be quite a while from now.

Tonight my wife and I are going to Canada to celebrate our wedding anniversary, and then tomorrow I should be able to start priming and painting the Imperial Guard that I brought with me on vacation. The weather here is just as I'd hoped it would be and I do not foresee any problems with humidity. Woo-hoo!

Tuesday, August 17, 2010

Halfway There

After eleven hours of driving we've covered half the distance to my in-laws house and are spending the night in Bekeley, West Virginia. I'm tired and have a case of the road crazies so this is probably not the best time to try to write anything. Just wanted to quickly check-in and report that all the assembly stuff I was doing last week went quite well and I will therefore be able to prime them while in New York. I also packed a lot of painting supplies so I'm my keeping fingers crossed that I'll have something to show for the effort besides just blackened miniatures.

I'd meant to post updates before leaving the island today but a series of fierce storms at the end of the week knocked out our internet access. (And still out at of the time of our departure this morning.) Sorry to disappoint if anyone was interested but I hope to maintain a decent accounting of whatever progress I can make in the coming days. I have almost ready for publishing an introduction of sorts to the IG army I'm now working on and will post it in a day or two... for real this time, I promise.

And in case Rogue Pom sees this little note, I wanted to let you know that I was able to take some more photographs of those buildings you asked about. I thought I'd be able to get them added over the weekend but the storms that hit us kept me from doing anything on the internet. Posting those pictures for you will be my first priority once we've arrived at our destination and have recovered enough to function reasonably well. Thanks for being patient with me, I appreciate it.

Okay, time to pass out. Good night!

Monday, August 9, 2010

If I Can Prime It There

It's been a rough couple of weeks for me with familial sadness in no short measure, but the Emperor has no time for whiners so let's get to it. After several more scattered nights of construction, Sector 7G now consists of 12 buildings and one space filler, enough to cover an area 32" square as can be seen in the picture above. There's still more to be built as I now aim to eventually double the current size of this cityscape, but I'm ready to move on to something else for the time being. I made a number of really dumb mistakes while putting together the last few buildings and have had my fill of sawing through floor sections. Also I've not detailed anymore pieces since the last update but that's easy work. I'm not worried about finding some spare time here and there to finish them off.

As desperate as I am to get back to painting, brushwork continues to be on hold as the weather on the Carolina coast has been brutal and I have not been brave enough to try any priming in the heat and humidity. The few late-night priming sessions I attempted have been rained out so I'm not sure what to do. My experiments priming with gesso have not gone well either and now I'm scared to use the stuff on anything that I genuinely want to paint. Plus I'm heading off with my wife and daughter in about a week to visit family in western New York. I'm therefore reluctant to start anything too ambitious since I'll be gone for probably two weeks or more. But therein can be found what might be my last hope to get some real painting done this summer.

I know that most of the east coast is suffering under similarly dreadful climatic conditions. My hope however is that there will be enough improvement going from South Carolina to New York to allow me to prime as many miniatures as possible while I'm staying at my in-laws house. And maybe, just maybe, I might even get some painting done while I'm away on vacation. If not, I'd still be coming home with models primed and ready to paint upon my return. Thus my goal for the coming week is to focus on assembling a batch of dudes to take with me.

I have several projects up in the air from which I can choose but I also need to keep in mind the constraints imposed in taking this on the road. One primary concern is that the figures all should be easy to transport without taking up lots of space. And if I am to have any chance of painting, then I also need to plan out in advance the color scheme and limit it enough to what I can pack in a travel bag. It may be overly optimistic to think that I'll get anything at all painted, but I've had success in the past as a traveling painter so why not give it a shot?

The gluing commenced late last night resulting in the five guardsmen pictured above. More to come soon as I intend to go over my plans for this in a couple days once I have some additional models built. The basic idea though is for an Imperial Guard force themed to go with my Sector 7G terrain, and one that would make use of my Deathstrike missile launcher as well. The opportunity to fire that thing in a game has proved to be too much temptation for me and so I'm excited to have found a way to include it in an actual army project.

And thus the endless procession of new projects continues....